M-WUZ-H3R3
Smash Lord
- Joined
- Aug 1, 2008
- Messages
- 1,793
Oh yes, we were obviously disscussing how we dislike version 4.0 and not Brawl+ in general.Anyone who hates it, play the 5.0 build. You have no idea what you're talking about.
^sarcasm^
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Oh yes, we were obviously disscussing how we dislike version 4.0 and not Brawl+ in general.Anyone who hates it, play the 5.0 build. You have no idea what you're talking about.
If you have a problem with us, take it up with us instead of flaming in some random topic. Directly insulting posts are prone to being modded or--I'm against BBrawl because the people running it are idiots.
Bbrawl people nerf the wrong things and buff the wrong things. They have the right idea in mind but they do everything so stupidly that I just facepalm and wish someone would make changes that would make people respect a Modded brawl
They are very condescending![]()
Again, you have a problem with us I'd appreciate it if you take it up in different channels than flaming in a random social chat.Point being, the makers of bbrawl actually don't listen to your suggestions
Stop putting words in our mouth and stop spreading FUD about DDD. You haven't played the game, and all the testers who have think DDD is doing just fine. For crying out loud, he has a 13-frame advantage on d-throw now! It makes Snake's d-throw look like a piece of crap!The changes to DDD is getting rid of his chaingrab.
I understand the infinite, but the chaingrab itself does not hurt charecters that bad. The charecters who are hurt from the chaingrab are because they lack a way to get keepthemselves safely out of it, or because they are easily gimped. Much of those problems were already fixed by the buffs to the other charecters, meanwhile, all of D3s previous 35:65 matchups are left as is, and D3 was given no tools to help this. There response was learn to tech chase, and downthrow at the edge to throw em low. I responded how if that were useful, we'd see Melee foxes and Falco's downthrowing at edges to send players to their doom much more often, to which they responded by disagreeing politly. I expressed my conern many times, only to have it said that the chaingrab was to be removed because it made stages nonviable. I stopped trying to convience them after this.
I don't understand your overall point here.It would have made more sense to nerf any of Snake's other moves.
Nerf the 29% dealing, deadly dair.
Nerf the just-a-bit weaker, but still viable and useful dtilt.
Nerf ftilt a bit
Nerf the also 29% dealing nair.
Nerf the mine (which can KO much of the cast before 110%. You know. Before utilt will KO)
Nerf the C4 (which, when fresh - can KO a little later then utilt)
Nerf the dthrow (moving from a -1 frame advantage, to possibly a -3 or -4 frame advantage. Giving characters like Marth a chance to roll away and NOT be hit by ftilt - but still be able to be tech chased)
Instead you nerf a move that should never even hit. Ever. If you get hit by it, it was your fault.
So please, remind me why it was nerfed.
Diddy Kong is the only matchup where Jigglypuff should have consistent rests available as an option. (Perfect resting dash attack, f-smash, and u-smash.) I actually prefer to not use rest if I'm winning, both in case I make a huge mistake and so that I have an unexpected easy KO last stock... but that's another story.Also may I ask how a stronger rest would imbalance Diddy vs Jiggly? I can't even land a rest against Diddy in vBrawl unless I get a bit lucky with perfect resting. (Trying to throw his banana then rest him has so far, been impossible for me. Jigglypuffs throw is too slow)
Again with the misrepresentation; we're keeping jab3 in line with the u-tilt change. We would have done the same with d-tilt, but it wasn't as jarrign so we left it alone. I don't understand why you have taken particular offense to such a small change when by your own argument it is trivial.So you changed something because it was goofy? Gee, what a great and fantastic competitive reason to change something.
No you don't. You don't find it to be anything. You've never even played the game. You are just making foregone conclusions on a message board about it. Also:Ok, so now ftilt deals 20% instead of 21%? Unless this drastically changes it's decay rate... I fail to see this even making a noticeable difference considering it's to ftilt1, not ftilt2 (where it would effect knockback and such) I realize Snake isn't as much of a powerhouse KO'r in BBrawl - but I find 1% differences to rarely make a significant change.
What does this even mean? Decay rate is a constant function for growth on all hitboxes.Unless this drastically changes it's decay rate...
Why would any DK be letting you do this to them? Why aren't they DIing sideways? This should only work once or twice.Also apparently you don't play Donkey Kong a lot. I rest him hundreds of times more then Diddy Kong. Why? Because I can actually setup rests by abusing decay rates (uair and bair) and can perfect rest him out of every attack save down-B. (But I can rest him out of that)
Stop putting BS in my mouth. I (and Ampharos) have said time and time again that we don't know everything about this game... no one does. Anyone who actually they thinks they know this game in and out well, with all characters, is an idiot. This entire project is built on respect; when I don't know something about a character or matchup, I have to go find someone who does.What saddens me is how you feel you are the knowledge base of all characters playstyles.
Thanks. I mean it.On a much more light-hearted and sincere note:
I understand you put a lot of hard work into the project. I know what it's like to put in a lot of hard work and have someone call you stupid/your work ****. Face it, there will be people like that. <_<
illinialex243 (11:52:52 AM): lol I dont fail
illinialex243 (11:52:58 AM): that was all intentional lol
illinialex243 (11:53:04 AM): so what if I failed the tests
Invokke08Havokk (11:53:10 AM): ........ brb
illinialex243 (11:53:13 AM): I knew they were coming
illinialex243 (11:53:14 AM): lol
Invokke08Havokk (11:53:44 AM): I hope you like the new Jigglypuff social topic.
illinialex243 (11:53:54 AM): lol Ill check it out
illinialex243 (11:54:16 AM): response
Invokke08Havokk (11:54:23 AM): lmao
illinialex243 (11:54:27 AM): lol
Actually you're wrong. Yoshi's shield in fact is a crippling weakness. Sure it's useful but compared to other characters it's garbage. His defensive game is not amazing, if you can't get past it you obviously don't take advantage of his enormous blind spot. Extra damage on his grabs and tilts is needed, but what he really needs is OoS and consistent KO moves. Those should have been your top priority. But still thanks for trying, yoshi's a pretty difficult character to understandYou say this as if there is only one path to fix Yoshi. That is not at all true.
Yes, Yoshi's shield is a weakness. However, it is not at all a crippling weakness any more than Jigglypuff's weight is. It's perfectly reasonable for that weakness to exist, especially given Yoshi's amazing defensive game otherwise.
Yoshi is doing very well in the current release. The extra damage is really what helps him more than anything.
i c wut u did thar.This is just a completely random guess btw.