• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ike : A Detailed Matchup Guide; #33 - Ness

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
Well, I recently noticed Gimpyfish is picking up Ike. *sad face* Does anyone know why he doesn't play Brawl Bowser? And to keep this on topic: Gimpy playing on team Ike is an auto loss for Bowser, lol.
 

Phantom7

Banned via Warnings
Joined
Aug 24, 2007
Messages
1,659
Location
confirmed. Sending Supplies.
Ike VS Bowser, what a great matchup! Ike's aire attacks would destroy him, but Bowser's sspecial would destroy Ike... I could see Ike winning, though, maybe helicopter havocing Bowser off the top or ssmashinh him trying to recover, or bairing him at the end of Bowser's ssmash, i don't know.
 

Royta

Smash Journeyman
Joined
Sep 9, 2006
Messages
284
Location
Netherlands, Bilthoven
It all depends what you controle I think, I mained both bowser and ike in brawl and pretty much this is what comes up for me:

You can, with a little prediction, do jab - > aether. This does quite a bit of damage and is actually quite safe to use on Bowser when predicted well. Be mindfull not to get shielded.
Also Fire has the ability to royaly destroy our recovery, that's another point.

Rest has pretty much been said, avoid the fire, don't get grabbed, and space like a true Ike user should!!
Oh yeah and jab ***** the **** out of him xD but again, mindfull of the grabs. One slip up = major punishment!

For counter picks, corneria could be a double-edged sword since he kills early of the top there with upB and uptilt. Safest bet would be pokemon stadium melee I think, that 2nd edge could **** him and we have 2 infinites there against the walls. The platforms help too.

@ Jaydeth, Bowser was almost high tier in the first tier list, and gimpyfish mainly wants to use 'suckage' characters. Atleast that's what his smasher page said on that smash-wiki thingy ;p
 

Kimchi

Smash Ace
Joined
Sep 28, 2008
Messages
895
Location
Fort Lee, NJ / Cornell University - Ithaca, NY
If a Bowser grabs me, what I like to do is wait for the ground grab release and just start pressing A and Bowser can't even get close to me to grab me again. Otherwise, if Bowser doesn't pull out that Ftilt of his or his claw attacks, then Ike's jabs should win. Grab Air release is an entirely different story though. Approaching Bowser is... rather a challenge. Even if you hit Bowser's shield with the tip of Fair, you'll still get punished by that Whirling Fortress out of shield that Bowser can do. It completely outclasses almost all of Ike's approach options such as Dash attack, Fair, and Neutral Air. I tend to see a lot of Bowsers love to approach the Ike first with their shield and see what the Ike does. If the Ike attacks, then Bowser simply performs Whirling Fortress out of his shield. However, if the Ike doesn't attack, the Bowser just grabs Ike. Therefore, I consider this matchup a jab as well as a grab game. Like Gen said, if a Bowser is caught in jabs, it's extremely difficult for the Bowser to counter it. Ike's jab cancels on Bowser are absolutely ridiculous. I'd say you can rack up at the very least, 30%. Also, since approach options for Ike against a Bowser are rather hopeless, I would run up to the Bowser and grab him first. Ike's ground grab release on Bowser is not too shabby. If I remember correctly, Bowser stays just within Ike's jab range and you could immediately start jab cancelling Bowser to oblivion. Overall, if the Bowser gets near Ike, it's going to be hell for Ike if the Bowser predicts his attacks easily. Therefore, it's very important for spacing in this matchup.
 

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
How effective is a spaced full hop fair on bowser when approaching? Could that still easily be punishable by bowser's Whirling Fortress or another attack? Bowser should be big enough to be in range from such an attack.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
If a Bowser grabs me, what I like to do is wait for the ground grab release and just start pressing A and Bowser can't even get close to me to grab me again. Otherwise, if Bowser doesn't pull out that Ftilt of his or his claw attacks, then Ike's jabs should win.
...

If Bowser times his grab releases perfectly, then there's nothing you can do about it. You can't stop his grab release attacks with a Jab when Bowser's attacks hit Ike before the Jab even comes out. ><


How effective is a spaced full hop fair on bowser when approaching? Could that still easily be punishable by bowser's Whirling Fortress or another attack? Bowser should be big enough to be in range from such an attack.
If it's spaced, then it's not punishable. If your spacing is iffy, then you get hit by the Fortress..
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
...

If Bowser times his grab releases perfectly, then there's nothing you can do about it. You can't stop his grab release attacks with a Jab when Bowser's attacks hit Ike before the Jab even comes out. ><
Less informed people who have brawled people who are not good. We all have them.
 

Kimchi

Smash Ace
Joined
Sep 28, 2008
Messages
895
Location
Fort Lee, NJ / Cornell University - Ithaca, NY
Less informed people who have brawled people who are not good. We all have them.
So you're saying Liquid Gen is not good? And I was merely posting about what works for me in the matchup. If that makes me less informed, I rest my case. In response to MrEh, maybe it was because of the Wi-Fi latency? It probably will go the way like you said it offline. I apologize for forgetting to mention Wi-Fi.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
So you're saying Liquid Gen is not good? And I was merely posting about what works for me in the matchup. If that makes me less informed, I rest my case. In response to MrEh, maybe it was because of the Wi-Fi latency? It probably will go the way like you said it offline. I apologize for forgetting to mention Wi-Fi.
Well if it's Wifi, then that explains it.

Wifi makes grab releases near impossible to work. :p
 

Arturito_Burrito

Smash Master
Joined
Mar 24, 2008
Messages
3,310
Location
el paso, New mexico
Kimchi you can't bring in wifi experience to match up threads. This is about tournaments not friendlies and wifi tournaments don't counter either.

Does whirling fortress punish an auto canceled Bair? I'm find these awfully save when I use them.
 

Royta

Smash Journeyman
Joined
Sep 9, 2006
Messages
284
Location
Netherlands, Bilthoven
totally offtopic but oh well

@ MrEh, where is your sig from? I .. remember it xD

On topic, can't we easily aetherspike Bowser by intercepting his fortress with our upB( during his recovery ofcourse)? Or is that out of the question?
 

Liquid Gen

Smash Ace
Joined
Jun 17, 2008
Messages
804
Location
Warner Robins, GA
totally offtopic but oh well

@ MrEh, where is your sig from? I .. remember it xD

On topic, can't we easily aetherspike Bowser by intercepting his fortress with our upB( during his recovery ofcourse)? Or is that out of the question?
If we're recovering high enough, sure.


I really doubt a Bowser will do that though.
 

Royta

Smash Journeyman
Joined
Sep 9, 2006
Messages
284
Location
Netherlands, Bilthoven
hmm true that, even a reverse aether of the edge should be a little tricky since bowser is probably gonna come diagonally from below ;/

oh well just a thought;p
 

NinjaLink

Smash Master
Joined
Aug 6, 2005
Messages
3,785
Location
Brooklyn, NY
NNID
NinjaLink
no. If ike is perfect, bowser can not come back. U can aether spike at edge level. I do it to DK all the time and bowsers is the same.......actually easier to do.
 

Arturito_Burrito

Smash Master
Joined
Mar 24, 2008
Messages
3,310
Location
el paso, New mexico
It's pretty much the same thing as all the Ike's who do walk off Dairs. You just stand at the ledge and drop down. Only difference is your dropping down first then using your move after wards. It's actually really easy to land since bowser has no where to go but side ways and your sword will be there to intercept him.
 

EmperorB-rad2kj

Smash Apprentice
Joined
Dec 15, 2008
Messages
131
Location
In your nightmares
Well if u attempt a walk off like that you'll fast fall and head to your doom. Thats why u set the c- stick to tilt attacks so u c-stick the downA and u won't fast fall. I don't do it alot but only bcuz i just started getting use to it.
 

Arturito_Burrito

Smash Master
Joined
Mar 24, 2008
Messages
3,310
Location
el paso, New mexico
you s missed the point you need to set Cstick to tilt other wise you won't be able to fall and aether off the stage with out dying. thats what emperor was talking about -_-

/sarcasm.

The c stick has nothing to do with this.
 

Fizz-sama

Smash Ace
Joined
Jun 19, 2005
Messages
849
Location
Memphis, TN
Off subject, but YagamiLight...don't you play T5DR? Your name sounds familiar.

(I'll actually read the thread more later and try to contribute.)
 

itsthebigfoot

Smash Lord
Joined
Feb 8, 2008
Messages
1,949
Location
ventura county CA
just wondering, you guys know that the cg - air release fair is also a 0-death on ike right? only bowser doesn't die from it

also, your fair, nair and second jab are unsafe due to upb oos

just thought i'd mention it
 

Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
Location
No really, I quit.
You act like ike getting comboed and dying for it is a new concept. We have a guaranteed gimp on you, the match is over.

Edit: In reality it's a 50-50, don't run in as ike and expect to take someone like bum out, but otherwise there's no reason you should be sweating the fight. Space with bair if you need to, buffer jabs the other way, di into the floor and shield if he uses up B, gimp him with aether.
 

itsthebigfoot

Smash Lord
Joined
Feb 8, 2008
Messages
1,949
Location
ventura county CA
i never said it was new, i'm just reminding you that it happens.

everyone knows falco can camp with lasers all day, that still affects his matchups

also, what's the guaranteed gimp? this?
If ike is perfect, bowser can not come back. U can aether spike at edge level. I do it to DK all the time and bowsers is the same.......actually easier to do.
that works on dk, but bowser can mash upb and have his invincibility frames clank with the spike hit, so no, it isn't a guaranteed gimp. it works on dk cause his upb invin comes out frame 4, but bowser is frame 1.

also, that is only at edge level, he can still recover high, and you'd still need to be perfectly set up to do it, you probably will get 1 gimp a game doing that, there is ways around it (perfect example, don't go for the ledge if he's aethering right there, recover a little higher so you live)
 

Nidtendofreak

Smash Hero
Joined
Feb 10, 2006
Messages
7,265
Location
Belleville, Ontario
NNID
TheNiddo
3DS FC
3668-7651-8940
Bowser's invincibility is only what, 5 frames long? Ike's spiking frames last longer then that. That, and it's at the end of his attack.

And Ike has the ability to, you know, jump? Twice even. A lot of the time, Bowser isn't going to be high enough to avoid aether. He'd have to fake out Ike to avoid it.
 

SaltyKracka

Smash Lord
Joined
Oct 12, 2008
Messages
1,983
Location
San Diego, CA
Bowser's invincibility is only what, 5 frames long? Ike's spiking frames last longer then that. That, and it's at the end of his attack.

And Ike has the ability to, you know, jump? Twice even. A lot of the time, Bowser isn't going to be high enough to avoid aether. He'd have to fake out Ike to avoid it.
This.

Besides which, while Bowser CAN get a grab-release to fair on Ike, it's by no means a 0-death thing.
 
Top Bottom