Ussi
Smash Legend
Combo... that doesn't exist in brawl.. Or for Ike...
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.................. No..........................Has anyone done Combat walk to F-tilt on Lucario. It works depending on your opponents damage and their DI. They won't escape if the CW is only 2 jabs. I'll frame test it if I can. It could be a combo. I doubt it though.
That should tell you that it's not a combo right there.No the Ftilt comes out fast enough they don't have much time to move. Plus the Ftilt can be angled up.
I didn't know how to explain it
Wow, so what else to do? I know we can't just wait it out... can we?http://www.smashboards.com/showthread.php?p=6341054#post6341054
there is the Ike vs Sonic discussion, at the end it came to 50:50
We didn't discuss numbers in the first 20 match ups..Is there any chance of a chart being made for quick reference?
-Johrune
Because we didn't want to argue numbers back in the day. We only wanted to know how to win and what to watch out for.The OP is the most creative one ive seen in all the matchups(cause of the pics), but i dont see the matchups (EX 55-45 ike) ect.
That's all we care about to this day, that's why you still don't see numbers here.Because we didn't want to argue numbers back in the day. We only wanted to know how to win and what to watch out for.
No, I'm pretty sure I saw that ages ago.Well, the guy who made the Bowser's Match-up topic said he believed Bowser is an Ike CP. >_>Granted, I think that topic is really old.mass lulz
EDIT: Like, so old it's no longer up so I'm not even sure it's the right board. >_> <_<
This is actually very good advice. Don't get grabbed by Bowser, ever. You'll be chaingrabbed right to the ledge, where you definately don't want to be at.Don't get grabbed
Just shoot Fire at him. Seriously.Okay.
Ike vs. Bowser can be really gay for Bowser, or really good for Bowser.
It depends on one thing:
If Bowser gets jabbed by Ike it almost always over after that. Bowser is easily jab locked by Ike and thus gets ***** by it. I play Renegade on a regular basis and when he uses it, it's usually either a stock, or well over 40%.
Now, if the Ike doesn't want to (or can't) jab lock, then the matchup is fairly even. Bowser's up b out of shield ***** Ike's approaches, which includes fair, dash attack, etc.
Bowser can have a hard to getting close to Ike if the Ike knows how to properly space his fairs, etc against him. But when Bowser gets in close, it usually spells trouble for Ike.
Basically, if Bowser grabs Ike there is a possible chain grab (if I remember correctly). Out of this chaingrab when releases on the edge results in a fair off stage if performed correctly.
Bowser's ftilt does not out range Ike's, I believe, but it is faster. At close range we'll probably try to either ftilt or jab you. Try to shield it and grab or whatever it is you Ikes do, lulz.
Up B OOS can be the difference between a loss or win. An improperly spaced fair can result in a good 16% on Ike undiminished. Use your sword to your advantage by keeping as much range as possible between our shield and your attack.
As said before, your jab tears us apart. Regardless, we are able to up b out of it eventually, but you can just chase our DI and punish with mroe jabs or a grab.
lol, owned^ lol yuhs. I forgot about fire.
FIRE AND U WQIN
10sarcasms
With a EIDI influenced Ground Release, Bowser still can grab Ike. If you Jump Release, Bowser can still grab Ike. So it's pretty bad either way.Is it possible to jump break/EIDI out of the CG? Since Ike can jump before landing/lands farther away.. but you do get 10 more frames... Care to elaborate?
His dashing grab has good range, but massive lag afterwards. His normal grab is pretty pathetic, besides from grabbing really high.Also Isn't bowser's grab range pretty average?
Are you talking about Charizard's Fire?Well, just a random note about Fire: Don't get into a using Fire VS charging up QD match. Fire will loose every time. XD Not that it should happen, but that came up during the *shutter* PT discussion.
Fortress has invincibility frames.I would believe Ike can gimp Bowser easily. Reverse aether should be able to take care of Bowser's Up B, unless he has a trick I don't know about. Or Dtilt for that matter, as I think it would hit before Bowser grabbed the ledge.
Well with Jump break I believe we'll take less damage. That's note worthy.lol, owned
With a EIDI influenced Ground Release, Bowser still can grab Ike. If you Jump Release, Bowser can still grab Ike. So it's pretty bad either way.
Yeah, but the damage the chaingrab does is pretty crappy to begin with. The chaingrab's main form of usefulness is to get Ike to the ledge and grab release aerial him. (or tilt)Well with Jump break I believe we'll take less damage. That's note worthy.
Yup, I know. Bowser's similar in that sense.Ike still is a spacing monster to avoid grabbing.
You make it sound like that matters when recovering. The invincibility frames are the first 5 IIRC. Ike's spikes won't come out till frame 18+Fortress has invincibility frames.
He did say it grabs high. Yoshi can grab us before we can jump so I'm not surprised.You make it sound like that matters when recovering. The invincibility frames are the first 5 IIRC. Ike's spikes won't come out till frame 18+
How does Bowser regrab Ike from a jump break? Can we not jump after we break out and are forced to touch the ground?
Bowser grabs very high, so he actually ends up grabbing Ike while he's still in the air. If I remember correctly, Ike regains control when he touches the ground, or gets close to it.How does Bowser regrab Ike from a jump break? Can we not jump after we break out and are forced to touch the ground?
Both Bowser's normal grab and dashing grab grab very high, so he can grab people in the air pretty easily. Bowser has the added perk of being able to 0-death Ike, whereas Yoshi does not. (unless you include that spike thing he can do)He did say it grabs high. Yoshi can grab us before we can jump so I'm not surprised.
Ike does not have to touch the ground, but close enough to be high grabbed.Bowser grabs very high, so he actually ends up grabbing Ike while he's still in the air. If I remember correctly, Ike regains control when he touches the ground, or gets close to it.
Bowser has the added perk of being able to 0-death Ike, whereas Yoshi does not.
Haha, figures. I knew there was a catch with that spike thing.Spike can't happen unless Yoshi grabbed Ike out of his 2nd jump.
Pretty much. After a chaingrab, a Klaw can be done out of a ground release and a jump release with good spacing towards the ledge. Even in you have the advantage in % and you DI onto the stage, it still launches Ike off the stage, where he most likely won't want to be.What is this 0-death? grab release to koopa claw off stage having more damage to control the DI?
Only if you DI that way, which you should be doing. Massive damage is pretty much the consequence of the "chaingrab into Klaw". 0-death is a novelty, the positioning advantage it gives is one of the perks.Wouldn't it send him upwards if it landed on stage?
No, it wouldn't. If you aren't Bowsercided by the Klaw, then you can definately recover easily as long as you DI upwards. The problem is that it launches Ike upwards, and Bowser loves fighting opponents above him. So try to get grounded as fast as possible. You definately won't want Bowser below you.It wouldn't send him into a dead zone or anything like that.
Bowser does edgeguard fairly well (FIRE!), but as far as gimping goes, he probably won't be jumping around offstage all that much.How good is Bowser's off stage gimping game? I wouldn't imagine him being able to go out far.
You mean when Bowser recovers high? Or when Ike recovers high?How would Bowser attack Ike if he was recovering from above. I'm trying to see how usable Dair, Counter, or Eruption would be. Dair, obviously can out range a lot of things. Counter is counter, and Eruption has the massive hitbox and SAFs.
Lets see...As well, how would Bowser attempt to get back if knocked off the stage. Like, from the various angles that aren't a dead zone. Does he have any tricks (besides Koopa Claw) to try to avoid being spike'd?
Well... If Bowser uses Bowser Bomb, Ike can aether, course why would Bowser do such a thing when Ike is right there now, right? course I can QD to the ledge and follow up with anything lolMost of the time Bowser will be knocked at something like a 45 degree angle if the Bowser player DIs well. Bowser can usually make it back to the stage quite easily if he's knocked at this angle. Although it doesn't seem like it, Bowser's aerial speed is pretty decent and the Fortress pushes him a surprising distance. Recovering high is actually a good idea for Bowser, since he can just Bowser Bomb the ledge.
Is Ike hanging on the ledge? The Bomb won't be attempted if you're grabbing the ledge. XDWell... If Bowser uses Bowser Bomb, Ike can aether, course why would Bowser do such a thing when Ike is right there now, right? course I can QD to the ledge and follow up with anything lol
Ike could just be standing by the edge. Aether would **** Bowser from there.Is Ike hanging on the ledge? The Bomb won't be attempted if you're grabbing the ledge. XD