ChronoPenguin
Smash Champion
Wait...im sorry Ike is Gimping Yoshi?
I'm no pro, and at times I would not even say im good.
But this makes very little sense.
Unless Yoshi was hit at an angle and distance where he Can only grab the ledge, and thats with using Egg Toss and the Double Jump...
Well then, that goes for most characters, hit them at the worst possible angle.
Now practical wise where Yoshi would normally be getting hit towards.... which is Diagonally upwards towards the corners if DI permits.
Ike will have trouble Gimping.
If yoshi trys to recover underneath, all he needs to do is through an egg upwards to Stop Ike, and then DJAD.
He may not even need to use the egg period and just DJAD.
If Yoshi is recovering from up high, he can Down Special to the ledge instead of actually landing on the stage, or floating all the way down to the ledge.
And, if an Ike spaces to hit Yoshi above him, Yoshi just using egg toss can screw up your spacing, and cause you to miss.
What Yoshi needs to do depends on where he's hit, and since he will probably be recovering from above the stage, and not below it in Ikes case (it's not impossible, its just likely from my stand point)
He's generally at his least "gimpable" in terms of what Ike can do.
Below the stage, he can still be hard for Ike to Gimp, but not as much IMO then above the stage.
As above the stage he has more moves he can do, and more evasive options in general.
For Ike it's not about Gimping Yoshi, it's just WTFblasting him to the blast zone so he dies.
Since well I have a cousin who plays Ike (and so I really only have 1 experience)...and gimping's never been a problem. Sure if I'm careless...but seriously >.>
>.> Uh.....I think it's neutral.
Ike hits hard, but Yoshi well...is faster in general.
Yoshi recovers easier, but Ike last longer since Yoshi lacks safe kill moves.
Don't take my word for it though.I'm a ******.
I'm no pro, and at times I would not even say im good.
But this makes very little sense.
Unless Yoshi was hit at an angle and distance where he Can only grab the ledge, and thats with using Egg Toss and the Double Jump...
Well then, that goes for most characters, hit them at the worst possible angle.
Now practical wise where Yoshi would normally be getting hit towards.... which is Diagonally upwards towards the corners if DI permits.
Ike will have trouble Gimping.
If yoshi trys to recover underneath, all he needs to do is through an egg upwards to Stop Ike, and then DJAD.
He may not even need to use the egg period and just DJAD.
If Yoshi is recovering from up high, he can Down Special to the ledge instead of actually landing on the stage, or floating all the way down to the ledge.
And, if an Ike spaces to hit Yoshi above him, Yoshi just using egg toss can screw up your spacing, and cause you to miss.
What Yoshi needs to do depends on where he's hit, and since he will probably be recovering from above the stage, and not below it in Ikes case (it's not impossible, its just likely from my stand point)
He's generally at his least "gimpable" in terms of what Ike can do.
Below the stage, he can still be hard for Ike to Gimp, but not as much IMO then above the stage.
As above the stage he has more moves he can do, and more evasive options in general.
For Ike it's not about Gimping Yoshi, it's just WTFblasting him to the blast zone so he dies.
Since well I have a cousin who plays Ike (and so I really only have 1 experience)...and gimping's never been a problem. Sure if I'm careless...but seriously >.>
>.> Uh.....I think it's neutral.
Ike hits hard, but Yoshi well...is faster in general.
Yoshi recovers easier, but Ike last longer since Yoshi lacks safe kill moves.
Don't take my word for it though.I'm a ******.