YagamiLight
Smash Champion
1) I wasn't thinking of the Nair followup at the moment but if MK SDIs the initial hit, Ike can either combat walk, jab to grab, uptilt or whatever. I'm sure none of those are guaranteed (except maybe combat walk) but they exist. Plus I wasn't referring to jab2 and jab 3, those aren't fast.1. its not a random jab its a Nair follow up try again. the initial jab is fast the rest isn't.
3. Your the one who suggested using QD against MK better get a hold of what gives Ike an advantage over him and stop contradicting your self. Also go ahead and move Ike 1 spot up that still doesn't make him better than the standard and I would like you to point out those mistakes since that list was changed frequently with the input of others unlike your number thread.
4. no because MK wouldn't use jab at that range they would just tornado Dtilt or one of the other 10 moves faster than Ike's jab. MK can out speed and out space Ike in mid/close range by your definitions.
5. except that Ike's moves have slow start up besides his Bair. if you where to make a comparison in above the water combat it goes like this.
Both characters jump out of the water.
Mk fair > Ike fair
MK uair > ike Uair
MK Dair > Ike dair
MK Nair > Ike Nair
MK Bair < Ike bair
MK specials > Ike specials even up B.
When one character is in the water its the same thing except Mk's Dair = Ike Dair.
6. not sure about the time thing but even so MK can move faster than Ike can roll and this only means Ike is being pressured to retreat. Also If the tornado is shielded it doesn't degrade. In simple terms the shielded tornado is tornado 0.
If you can't do anything about shuttle loop it doesn't matter how predictable its path is. OMG MK is off the stage now hes coming back to the stage how predictable lets move him to bottom tier right now.
7. its not a super improved ganon all Ike has on MK now is better long range game and a higher power. Of course him having power doesn't mean he has the ability to kill faster than MK. And also your talking to me I know Ike isn't as slow as the lol just shield and spam people think but his speed is an issue that needs to be taken into account attack and movement wise.
DDD: Ok if the DDD is ******** then Ike can punish the up B worse than anyone else how ever we are assuming this is tournament level play and that the DDD knows how to control this. depending on the stage DDD can aim for platforms or other places Ike won't have time to charge his smashes lets go with FD as an example though. DDD is off stage and Ike is at the edge trying to edge guard him. All DDD has to do is use his up B in a way that it travels a huge horizontal distance. If Ike begins to chase him then all he has to do is cancel it at peak of the jump and change directions. This assures he doesn't get hit by a smash attack. Actually I don't think he could be hit by anything else than an Fair, Nair or dash attack at this point.
DDD how ever is much better at punishing Ike's recovery. Since Ike is either go down then up or go up then side ways all he has to do is either jump then Bair when Ike heads for the ledge stage spiking him or throw a waddle D.
DDD also has a much easier time to get Ike off the stage. Chain grab to the edge then Ftilt then jump and Bair.
3) Ike certainly has a better recovery than Wolf and Donkey Kong, mind you. I thought we said he was close to or equal to Marth recovery wise when we were doing his analysis? In any case it was two days so you'll have to forgive me for forgetting that I mentioned Quick Draw high up as a tactic. It still remains, yes it's punishable if MK catches up and shuttle loops, but by then you're probably on the stage.
4) Ignoring the fact that the combat probably isn't going to reach that level of closeness, Ike's jab is what, frame 3? If that's not fast enough to reset the combat back to long range, what is?
5) Yes, speedwise, Ike is losing in the water. Doesn't mean that he loses the water fight because of it. The main point of the water is to mostly prevent gimp kills (Which MK has) while still retaining spike kills (which Ike has). As a stage, it makes the fight better for Ike.
6) Ike is on the defensive for most of the match, so of course he'll retreat in that scenario. And okay, point accepted that the tornado doesn't degrade about shield. Slipped my mind.
7) First off, I'd like to see where MK has better priority than Ike. That said, Ike is killing faster on the stage, hard to debate this. Then there's range and whatnot, blah blah, we've all heard what Ike has several thousand times.
D3: Did you know that Quick Draw is actually a good idea to edgeguard Dedede's Up B? Stand at say the middle of FD. Dedede up Bs and is heading towards you. you're far enough so that he doesn't sit on you and can intercept him at any point, before he touches the ground even, forcing him to Up B again as he didn't regain the jumps. If he tries to sweetspot the ledge from off the stage QD rush to Dtilt spike works perfectly.
Yes, Dedede can mess with Ike too, nobody is denying that.
I don't see why we're debating Dedede anyways, it's not like I put him at 50-50 or anything.