choknater
Smash Obsessed
u should post drunk more often LOL
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i sat down a while ago, but the pwnage just continues...Wow attila, you just got pwned pretty hard. You might wanna sit down.
MK only has one Invinvibility frame on his shuttle loop and it's the first frame it hits, 5.MK can Upb and beat out IC's Uair if it's not spaced really well. All that happens basically is that his few invincibility frames kick in so that you miss, and then his Upb hitbox comes out and stabs you.
Last time I looked at his frame Data, it said that MK's shuttle loop invincibility frames started Frame 5 and ended Frame 8 or so. Not trying to nit pick with you, but that's what I honestly thought.MK only has one Invinvibility frame on his shuttle loop and it's the first frame it hits, 5.
IC's don't really have to space uair that well to avoid being hit by mk's shuttle loop off a platform when they are under, if that's hitting you then you are spacing very poorly.
Wrong, solo popo and still dthrow chain till 50-60 percent and has a decent aerial game, its tough but one of solo popos "easier" matchups.Specific stuff.
- MK can KO the CPU climber easily, and solo climber can't fight MK at all.
what is this i dont even- Air jump Dair works great for MK from the sides, where their Uair can't connect.
just dthrow solo ic grab or dthrow hobble till 50 or 60, they wont get out- Buffering struggles allows MK to break out of grabs at low % before the opponent is able to throw.
You don't NEED to pivot grab it, if you dont have enough time tilt your shield up and punish them with a grab if they land on the ground and an Uair if they land on a platform.- IC can only pivot grab the Mach Tornado if the MK does it wrong, even then, they need to be synched and on the ground to do it, so MK can MT them even if he doesn't know how to do it right.
idk about this.- If IC perform blizzard while synched, the move's cool-down time allows MK to dash in, upB from the ground and glide attack (the CPU climber won't avoid it).
If he goes abouve you UAIR!!!!!!!!!!!!!!!!!!!!!!!! thats like a basic desync blizzard tactic.- If IC perform desynched blizzards, MK can stay away, hover above them towards the other side, MT, and other things, whatever gets him the opening.
This is truly a very hard match-up. IC's abilities make the match-up better than 0/100 though. I heard 2/8 or 1/9, but I don't believe it yet, because I'm an optimist and haven't seen the match-up being played correctly by MK anyway. Someday people will realize it's very hard, probably when the MKs learn how to play it well.
lmao mexico.
Ive put in more time looking at vs MK matchup than any other character in the game. I know when I was learning the matchup I thought there was no way its even; MK can seperate ICs well, gimp nana, and he has multiple jumps to avoid grabs. It is definitely a fact that MK has some of the best followups in the game after he hits you, and ICs are screwed against ANY character after they get hit. None of this changes the fact that MK cannot safely approach you (except with glide attack, but you can punish the beggining of it). ICs upair stop anything he does in the air and all of his ground approachs can either be pivot grabbed, or dysynced blizzard > grab/upair/upsmash/whatever.
The only time Nana is dead is when she is BELOW the stage or stage level near the edge. any time else you can follow MK into the air and fair him as nana's Ice block hits him. This is surprisingly a very reliable meathod for punishing mk and i can get kills around 100% maybe less with bad di which is very possible. If nana is stuck above you with mk in between you can hit mk with upairs and if you are seperated on stage just attack mk because they allows go straight for nana rather than charging smashes and whatnot. Obviously if they start paying attention to popo you need to switch it up but usually they just think they can gimp nana with dairs at any percent but you can usually stop it.
After spending a long long time on this matchup its pretty obvious that its 50/50. Its wierd because I used to think its horrible and thought lain and meep were crazy lol. I dont think being good makes whatever your saying about matchups to be true, but I think the better you get you start to see the things they are saying definitely make sense (except meep on diddy lolololololol). But really I dont know maybe meep is just better vs diddy than everyone else and understands the matchup better. Maybe as everyone else progresses in the matchup we will start to agree with him, because thats definitely how it turned out that way for me with vs mk.
Hmmm I need to test that again. I swear it was only frame 5 :/.Last time I looked at his frame Data, it said that MK's shuttle loop invincibility frames started Frame 5 and ended Frame 8 or so. Not trying to nit pick with you, but that's what I honestly thought.
GROUNDED SHUTTLE LOOP
Frame Breakdown:
1-7 startup
5-8 invincibility frames
8-13 strong hitbox out
14-21
22-31 weak hitbox out
frame summary:
Hits on frame: 8
IASA frame: 32
Who is saying you two are "not that good?"Sorry for being a little harsh, I was drunk+high.
I'm just sick and tired of people discounting Meep or I. Saying we're "not that good". And I hate when the wrong ideas and strategies get spread. It's annoying.
And lol @ ADHD's thread.
lmao my eyes hurt after reading that/true that meep, and people that just frame advantage the whole game is lame >.>
I...think that's how fighting games work.true that meep, and people that just frame advantage the whole game is lame >.>
This is what I know about the match-up.
What MK should do:
Don't get grabbed, kill nana, struggle as hard as possible, buffer struggling
Specific stuff.
- MK can KO the CPU climber easily, and solo climber can't fight MK at all.
- Air jump Dair works great for MK from the sides, where their Uair can't connect.
- Buffering struggles allows MK to break out of grabs at low % before the opponent is able to throw.
- IC can only pivot grab the Mach Tornado if the MK does it wrong, even then, they need to be synched and on the ground to do it, so MK can MT them even if he doesn't know how to do it right.
- If IC perform blizzard while synched, the move's cool-down time allows MK to dash in, upB from the ground and glide attack (the CPU climber won't avoid it).
- If IC perform desynched blizzards, MK can stay away, hover above them towards the other side, MT, and other things, whatever gets him the opening.
This is truly a very hard match-up. IC's abilities make the match-up better than 0/100 though. I heard 2/8 or 1/9, but I don't believe it yet, because I'm an optimist and haven't seen the match-up being played correctly by MK anyway. Someday people will realize it's very hard, probably when the MKs learn how to play it well.
Haha I fsmash nados ALL the time, ask Lain, I'm pretty sure he saw me do it a few times.Your mad funny.
Btw, just pointing out, aproperly spaced nado can only be countered by fsmash if done on reaction, blizz is too slow, too high for pivot grab, upsmash is kinda hard to land during the nado, you can still shield/tilt up though.
I disagree. I think PG is the best punishment because it will lead to one less stock. fsmash is easy to bait and punish the end lag. PG is much harder to bait safely because you have to tornado towards them for them to attempt it, which can end up getting you grabbed if you dont space it perfectly.Your mad funny.
Btw, just pointing out, aproperly spaced nado can only be countered by fsmash if done on reaction, blizz is too slow, too high for pivot grab, upsmash is kinda hard to land during the nado, you can still shield/tilt up though.