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Sideb's range isn't an issue...have you seen the lag on it? It's sort of like complaining that DDD's fsmash has long range...but it's slower. You can run into it, and shield, and BOTH climbers will power shield (since the hitbox takes time to get extended), or you stand in the "dead zone" of it. I tried finding the hit bubbles, but there's a spot in sideb where it only has a short hitbox, and nothing the rest of the time, so you can shield, and then drop shield and do whatever, there's nothing to hurt you. If you're in the air, just b reverse blizzard, that beats stuff that outranges us, and gets you to the ground below her, and uair completely beats her in the air (just be desynched and ready to bair her for attempting to down b, if she does the spike out of downb, lolfreegrab or lolfreeupb. Ice block knocks her off tether, so if you anticipate her recovery, breverse "capeglide" (is that the right term, idk, the thing where your momentum continues off stage) ice blocks, and they drop in her trajectory to the stage. Uair immediately, and if you hit her, upb. If you miss, just sideb back on stage, no harm done. If she jabs, let her hit you, and grab the followup. It should desynch you, so grab + dsmash should be perfectly safe, one or the other (both?) should land unless she runs away (oh teh noes, 2 damage). She can't approach, and can't really do much to us unless we're off stage. Where's cura? He gets to play snakeee more often these days than I do.1-frame jab is good because it interrupts our responses, not because it leads into anything. And if you just sit in your shield there are plenty of other (safer) things she can do. Like another DSmash.
Side B has stupidly long range, literally 1/4 of FD's length. The only grabs I've got off shielding it is when the ZSS badly misspaces it. Oh yeah, and spaced BAirs n ****.
And uh, no, she beats us quite solidly in the air. Except DAir, ALL her aerials outrange our BAir, our longest-range aerial BY FAR. In speed, her BAir and NAir mirror ours, but her UAir and FAir come out significantly faster. Note that her 4-frame UAir beats our farthest-reaching aerial from the side. Oh yeah, and she can Down B away if she's above us, invincibility n stuff.
Ice Block won't gimp unless she's dumb, or I'm doing it stupidly wrong. Explain?
I was only gonna comment on the jab, but I had a good idea of the aerial stuff so I just quickly tested it then to double check. There is no way she beats us in the air, esp with her far superior aerial mobility. Can't really comment on anything else, like I said I don't know the matchup that well. But it's definitely far from **** in our favour.
I'm gonna look into it moar.
See? Dead zone ftw.This move has two hitboxes. The first hitbox is near to Zero Suit Samus and deals 3% damage when it connects. It also propels the target into the second hitbox (barring very difficult SDI) which deals 16% damage. Note that between the two hitboxes, there is a very small but exploitable dead zone that could be a problem for you if your opponent is smart enough to find it or if you just fail to aim.
Like I said she has stupid range on her tether, she can just immediately retether and be safe from the ice shot trajectory.Tether and Ice block seems about right, it approximately divides it in half, and she can pretty easily swing through it and get hit (and you can jump to modify the angle a bit, as well). The thing about sideb is that it's VERY easy to powershield, and thus grab at pretty much any range.
Rearranged slightly for coherency, message is the same though.<+EA> hey andrew
<+EA> reckon I can grab you off a powershielded side b?
<~Andreww> apparently you can
<~Andreww> if you're running
<~Andreww> and i do an APPROACHING side b
<~Andreww> approaching aerial side b
<~Andreww> you can run forward
<~Andreww> powershield the big thing
<+EA> lol
<+EA> but
<+EA> will you do an approaching side b?
<~Andreww> no
<~Andreww> never
<~Andreww> it's a stupid idea
<~Andreww> lol
<+EA> oh
<+EA> andrew
<+EA> while I'm at it
<+EA> how do you feel about being gimped by ice shot? >.>
<~Andreww> pretty humiliating
<~Andreww> there's a way to avoid it though
<~Andreww> you can tether the edge
<~Andreww> and once you grab it
<~Andreww> immediately down b
<~Andreww> radically changes your path
<~Andreww> and you always grab the ledge
<~Andreww> regardless from where you are
<+EA> ha
<+EA> I didn't know that
<+EA> but it just reinforces what I already thought
<+EA> thx
theres nothing to contribute to mk lol. Just grab her gg. it really is that easytheres nothing to contribute to zzs lol. Just grab her gg. it really is that easy
ROB imo pl0x. Best player in Oregon plays a very aggressive ROB. doesn't even spam projectiles. BAIR on rob is hella good. Dsmash separates us in the air. can be separated off the ledge by ROB if he edgehogs by nair/dair/bair.How to beat marth: Hit him with your hammer if he's above you. If he's not, powershield his fair, because that's the only aerial he has that does anything to you and doesn't him punished incredibly easily. If he's on the ground, you should be desynching blizzards in his face (which also pretty much deals with his fair). When he slips his spacing, grab him.
ROB next, kthx.
most definitely agree. ROB isn't hard to CG imo, but its hard as **** to get that grab without getting juggled/separated.I've been playing against a lot of ROBs, trying to figure out the matchup. I think I'll beat anyone who isn't a top ROB now. That matchup is HARD, man.
No such thing as hard to CG. He's not even THAT hard to grab. It's just that if you slip at all, nana dies. Add me.most definitely agree. ROB isn't hard to CG imo, but its hard as **** to get that grab without getting juggled/separated.
Friend me on AiB bro.
going to have to agree. Many of the ROB vs IC matches on youtube, the Robs are campy/aren't actually that good. The best player in Oregon is a rob, and he plays hella offensive. I'd say just counterpick. but the person suggesting getting under rob could be right. It's just easier said than done.... and if the ROB catches on, then it becomes a spam war, and his spam wins =\rob is the gayest/hardest matchup ever, I cannot play this for ****, chaingrabs are hard, and getting the grab is harder.
Advice? go mk or ddd, ...
yeah...
This. Minus the awkward part. Uair can get messed up by his neutral air, so belay is a nice way to nab a stock.Just saying, Belay works wonders in this match up. Just keep yourself open to that. I'm a person who kills with belay on occasion. Unlike some IC's. Just be open to things.
t0mmy isnt the best player in OR LOLROB imo pl0x. Best player in Oregon plays a very aggressive ROB. doesn't even spam projectiles. BAIR on rob is hella good. Dsmash separates us in the air. can be separated off the ledge by ROB if he edgehogs by nair/dair/bair.
This is completely true.t0mmy isnt the best player in OR LOL
Moochero and Pwneroni are.
Thanks for stopping by with some useless information about a tiny region's best players. Care to contribute to the matchup talk?This is completely true.
I am worst player in Oregon, just ask anyone here...
(But it's also true that I'm the best player in Oregon by far. Quite a conundrum.)
You're welcome.Thanks for stopping by with some useless information about a tiny region's best players. Care to contribute to the matchup talk?
What he did at 0:17 Nana roll backwards with popo up airing is such a good tactic. Not necessarily only up air, but that desync itself.http://www.youtube.com/watch?v=eOVYUl9E6wQ recent video of lain vs a oli.
zom~b was our last great one. i got to play him a lot before he quit, but now i guess neo_x is the only one and he's nowhere near as impressive.Are these matchups ever going to be completed seems like they just sorta stopped and a lot of characters haven't been covered yet. However, I can't really contribute much to the R.O.B discussion I don't have very much experience in playing any. Haven't met any in my region. =[