cutter
Smash Champion
The only reason the Ice Climbers are as good as they are in vBrawl are because of their infinites. Their ENTIRE GAME revolves around connecting a grab on the opponent.
If you take the infinites out of the game, or even nerf them to the point of being weak, you just killed ICs. The one thing they had over other characters was the power to 0-death and without that power they are a really weak character that gets stomped against other high/top tier characters.
Plus, what types of chaingrabs are you going to take out of the game? You have alt grabs, variations on alt grabs, hobbling, and endless combinations between alts and hobbling. This is why it's pretty much impossible to enforce a ban on the chaingrabs.
Also keep in mind that in Brawl+, there is less lag on aerials, more shieldstun, and more hitstun. This makes it HARDER to connect with a grab, not easier. Why take something out of the game that was never even remotely broken in vBrawl to begin with?
If you guys do plan on taking out the chaingrabs, be prepared to rebuild an entire character from scratch.
If you take the infinites out of the game, or even nerf them to the point of being weak, you just killed ICs. The one thing they had over other characters was the power to 0-death and without that power they are a really weak character that gets stomped against other high/top tier characters.
Plus, what types of chaingrabs are you going to take out of the game? You have alt grabs, variations on alt grabs, hobbling, and endless combinations between alts and hobbling. This is why it's pretty much impossible to enforce a ban on the chaingrabs.
Also keep in mind that in Brawl+, there is less lag on aerials, more shieldstun, and more hitstun. This makes it HARDER to connect with a grab, not easier. Why take something out of the game that was never even remotely broken in vBrawl to begin with?
If you guys do plan on taking out the chaingrabs, be prepared to rebuild an entire character from scratch.