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How would you go about breaking a character?

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Exactly what the title says. This is a fun little game I thought of, where, using the codes we have (which means no throw hitbox modifiers etc.), you propose changes for a character that would make it absolutely broken and without-a-doubt ban-worthy. Get creative! Don't just say "halve startup and endlag on all moves, ALR reduced to 0, increase bkb and kbg in all kill moves by 25".

I'll start off with a little example, using Kirby:
Tweak side-B so that hit 1 combos into hit 2
Speed up endlag on uair to facilitate combos
Give Kirby Fox's jab from Smash 64
Halve weak hitbox length on nair
Change angle and power of weak fsmash hitbox to make it hit weak, straight up to allow it to combo
Same with last sowrd hit of Up-B
Decrease startup on dair to create a dair-utilt pillar
Kirby's Smash 64 dtilt, but at a slightly higher angle and stronger
Ftilt has constant knockback at an angle that facilitates techchasing
People cant punish you for a successful swallow
Utilt has lower growth and larger size
Always has vBrawl MK tornado

That'd make Kirby sufficiently ban-worthy, dont you think?
Feel free to add/edit/change as you see fit

inb4makemklikevBrawl
 

metaXzero

Smash Champion
Joined
Jan 9, 2008
Messages
2,586
Location
Under the ground.
Make Marth like B+ 4.0 and give him a good recovery.

Make Jigglypuff heavier and have a full-body reast hitbox.

Put vBrawl MK in Brawl+.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Make Marth like B+ 4.0? Pft. There's something better.

Make Dancing Blade an independent character.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
I remember the good old B+ days, when I mained Dancing Blade. Stupid WBR and all of them coders ***** my main hardcore, though. Nowadays I can't even lift my head up high.

Make the Knee's hitbox the size of FD. That's not broken, that's just epic.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Instant Falcon Punch. We've all seen it, and if you have a soul, you enjoy it.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
CFalcon:

Falcon Pawnch: SUPER FAST startup and ending
Knee's hitbox = the whole screen
Falcon Kick goes UP instead of down (epic recovery :))
is never helpless
every move does 999 damage, with maximum possible knockback.

That enough?

edit: UHHHH ninja'd. :)
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
Make characters a lot more floaty, less shieldstun, WAY less hitstun, more hitlag, slow down attacks as a whole, and twiddle with some overpowered moves (like nerf falcon's knee and jigglypuff's rest).

Don't change mk, though, and buff his dsmash.

...owait.
 

The Phazon Assassin

Smash Champion
Joined
Nov 23, 2008
Messages
2,719
Location
Here.
Hmmm, Dedede:

Give his U-Throw no KBG so he can U-Throw>Kill Move like everyone else.
A fully charged Jet Hammer heals instead of hurts.
Also, if Jet hammer is released right at the peak of his jump, it's a OHKO.
Dair can't be DI'ed (this alone gives him 0-death possibilities).
Super Armor throughout entire Up-B animation. Also, reduce close ground cancel lag to.....5%.
No KBG on Bair, slightly more Hitstun.
Gordos. Needs more Gordos. Give him a 1:5:30 ratio. And, Waddle Doos shoot every two seconds.
Two back to back Ftilts results in a broken shield.

Yeah, he's broken alright.
 

UserShadow7989

Smash Journeyman
Joined
Aug 13, 2007
Messages
310
Samus:
Neutral B initiates Final Smash, regardless of if she has a Smash Ball or not. Nuff said.

Ganondorf:
Give him a move with no lag and large hitstun. Spam -> Gerudo Punch.

Mario:
Neutral B is replaced by a Starman. Contact with him in this state is an instant KO.
 

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
MK with bomb items = very creative yet very scary.

Link:
Give him bob-ombs for down-b.
Make his clawshot the length it was in Melee (and still be lagless as an attack)
 

twiblets

Smash Cadet
Joined
Nov 18, 2007
Messages
53
Location
North London, UK
make ness able to cancel pk fire w/pk fire. make it basically impossible to DI out of. also 64-esque double jump cancel and no startup on Dair.
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
Ike

-Give him Sonic's running speed
-Give him CF's Air Momentum
-Maker him say "Prepare yourself!" everytime he enters the match
-...Give him Pit's Japanese VA for all of his voices and exchange his taunts with Sonic
-Quick Draw doesnt make him Helpless
-Dair and Dtilt never sourspots
-Slightly more speed on F/Dtilt
-Less lag on Eruption, Super Armour through the entire animation
-FSmash has a Windbox like Ganon's Utilt
-Utilt is as fast as Falco's
-Counter is the same as Marth, but with 1.5x more KB with a freeze effect
-When Aether drags the opponent into the ground, they're grounded like DK's Headbutt

Raaaaaape...
 

ZettaKuma

Smash Cadet
Joined
Apr 14, 2009
Messages
65
Location
Eagleland
Jigglypuff-
Soon as the match starts, Jigglypuff's manlyness automaticly kills everyone.

Luigi-
Make one of his taunts able to kill a person.
...
Nevermind.

Meta Knight-
People laugh so hard at the player that they can't play. Instant win.

Kirby-
Improved Kirbycide (every move kills Kirby and the target).

Bowser-
When Fatty Bowser sits on someone, they automaticly go flying towards the left or right.

Captain Falcon-
When he does a Falcon Punch, have the game say "It's over 9,000!" and then give 9,001% damage, and a instant K.O. See also- copyright infringment

Sonic-
When he uses his "You're too slow!" taunt have the game become incredibly slow. If on Wi-Fi go to maxium lagg, or cause a random disconnection.

Mr. Game & Watch-
Make him able to attack and doge in several other dimentions. :p
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Some of you guys are making so many changes to characters to break them... come on, you can do better than that.

Fox: 69 base on dair with 0 growth (dair infinite)
Marth Dancing Blade: Make the final hits each do +5 damage from the vbrawl default (without compensating for kb)
Falco: lasers do 7%
MK: You probably think you know what I'm about to say, and if you guessed I was going to say "+3 damage to all hitboxes," then... you were right. (note: with compensating for kb)
Peach: halve fair startup (shieldbreak combo)
Dark Sonic: give a coloured name
 

The Phazon Assassin

Smash Champion
Joined
Nov 23, 2008
Messages
2,719
Location
Here.
Anyone can say "take away this character's hitstun" or "this move is insta-kill." That's taking the easy way out. It's about lightly buffing every area, giving the character virtually no weaknesses.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Anyone can say "take away this character's hitstun" or "this move is insta-kill." That's taking the easy way out. It's about lightly buffing every area, giving the character virtually no weaknesses.
Except I just broke 5 (actually 6 ;p ) characters with one fairly simple change apiece, without having to even do anything too radical.
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
Breaking Olimar:

First off, he has Jiggly's jumps and his Up B sends out his Pikmin and then into a glide (MK's glide speed)

Secondly, all Pikmin have the durability of Purples (and thus their insane priority) while having the travel speed and latch damage of Whites. They have the aerial damage of Reds and the smash and grab range of Blues. All Pikmin can swim, while their elements are all still there such as Red surviving fire and explosions. Pikmin throw is also speed up, because it needs to be more spamable.

Pikmin Pluck instantly maxes out your number of Pikmin in one pull.

The Whistle has super armor on every frame it is active.

All smashes can be "overlapped" in which start up and cool down is greatly reduced while the Pikmin remain in the air or ground in the case of Dsmash for the same amount of frames while the Pikmin keep the smash's hitbox for the same amount of frames. Basically, Olimar can throw another smash out while another Pikmin is in the smash animation. Imagine lagless DACUS's across the screen o_O

Dair is speed up, while also being a true spike.

Purple Pikmin throw is changed to be a true spike on contact, allowing for combos onstage and safe gimps assuming he hits the opponent.

Pikmin all run faster during a grab, and return much faster. Essentially as much lag as a normal grab, though with his broken grab range.

All Solimar attacks have increased hitboxes (nothing extreme, but like a tiny bubble around him) and his tilts can form semi locks. With no Pikmin, his Up B doesn't glide but the hop effect is about the same distance as Mario's Up B.

For fun:
His Final Smash is changed to him summoning an army of a full 100 Pikmin. At the top of the screen is the day timer which quickly goes across the screen and reaches night in about 15 seconds. In true Pikmin fashion they run out to collect whatever is on the stage and return it to the ship (which is now the Dolphin, because it kicked way more *** than his ship in Pikmin 2). This includes any items, coins, and even other players. Heavy characters take more Pikmin to return to the ship and if they aren't returned to the ship within 15 seconds then they survive the Final Smash. After 15 seconds however, the ship flies off marking the end of the day. Any items in the ship are activated under Olimar's control if possible (like a Pokeball) and any effect (like Starman) is given to him. All coins are rewarded to him, and any player returned to the ship by the Pikmin are killed off the top when the ship flies away.
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
Ness

PK Fire shoots both diagonally and sideways in the air; land canceled

PSI Magnet windbox pushes as far as Latias

Yo-Yo's have SSB64 properties, esp downsmash

PK Flash controlled in any direction and sped up

PKT tail extended to twice its length, PKT2 has SSB64 distance and power
 

TLMSheikant

Smash Master
Joined
Oct 6, 2008
Messages
3,168
Location
Puerto Rico
Toon Link

Make his boomerang come out frame 1 reach its maximum reach in frame 2 XD and come back in frame 3 :S.

Make his arrows have a lot more hitstun.

His bombs have set knockback :O and always combo into a kill move.

His upair comes out in frame 2 and has more knockback growth.

His usmash comes out in frame 4 and has no endlag.

His upB has no endlag and cannot be SDI'd.

Make him have 6 jumps.

Give him a shuttle loop upB.

Make his b a tornado.

And give him vbrawl mk's dsmash.

^ C wut i did thur?


Now that would be broken. :D
 

mountain_tiger

Smash Champion
Joined
Oct 24, 2008
Messages
2,444
Location
Dorset, UK
3DS FC
4441-8987-6303
Here's some things to make Peach broken:

- Her Melee DSmash back.
- USmash always shoulder sweetspots, regardless of where it hits.
- Her Melee FThrow back.
- Give Peach Bomber more knockback and faster
- Be able to choose which weapon you get with FSmash (seriously, that would be ****ing sweet!)
- Make the engine have more hitstun
- And of course, her Melee second jump back.
 
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