The hitbox of the 2nd stomp is in contact with your opponent throughout their landing frames, so during the time at which they could tech normally they are too busy getting stomped lol.
I guess I get it. Its just a little odd how both conditions (tech and stomp) require contact with the ground yet the stomp overrides tech in that instance. I wonder how many frames you have to do it. I would guess no more than 2. This is something I'm going to try and incorporate in my game. Double stomp combo into fair is sick or even Triple Kage special (stomp, stomp, dair)
Even if you time it slightly early, it might throw off the teching timing since you are doing it soo close to ground. That also means you should be able to stomp in this regard from anything, right? Dsmash to stomp, dthrow/uthrow (maybe depending on char) to stomp.
Cool stuff
EDIT: Didn't see you Magus
Not sure I get what you guys are describing. Are you saying d-air someone on the ground, they get popped up in tumble, then as they touch the ground you connect another d-air that also pops them up and they can't tech inbetween? Stage collisions, and with it teching and its invincibility, is handled before getting hit so I would think it would whiff. If it hit the frame before that it should send downwards as they're still in the air. If they miss a tech yeah you can get an upward sending hit if you get it towards the end of the bounce, but that's obviously avoidable by not missing the tech in the 1st place.
Yea, we are describing the same thing and I completely agree with what you said (and is exactly what I was thinking) which is why I am really confused as to why training mode considers it a consecutive hit. I know that training mode won't count something as a combo if you string moves through a missed tech however, I was able to consistently get training mode to recognize dair stomping someone on the ground to dair stomping someone on the ground as a combo. The timing is tight.
Try out Fox in training mode, 31% with a stale dair (stale from trying it so many times) I did the first Dair as close to the ground as possibly then the second dair was closer to the peak of his short hop with extended legs.
I have yet to test it with a friend trying to tech but Stomp>stomp combos in training mode and I have no idea why. And if its a combo in training mode, then that must mean that you can't tech the second stomp, right?