#HBC | ZoZo
Shocodoro Blagshidect
Wow, tornado a bad move?
You just killed some braincells, way to go!
You just killed some braincells, way to go!
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vid or it neva happendI Phantasmed into a Tornado once in an effort to recover, then DId it up and Dair spiked him out of it and UpBed to recover.
It was kewl.
This.Tornado is a bad move lol.
The Nado has insane priority,Is very safe if used right,and can be a graet option for recovering.It may be easy to DI,but you cannot punish it,which means free damage.It punishes Dodges and pressures shield.This.
It doesn't do very much damage, gets stale ridiculously fast, and people knows how to DI out of it quickly now.
Yeah, I find it impossible to DI out unless I got stuck in the very beginning.How the **** do you DI out of the tornado when you get stuck in the middle. The only time you can DI out of it is at the beginning, if you don't get out of it right away you are ****ed.
Yes, it has great priority, but there's been a list in the tactical discussion (at least there was a couple of months ago) of moves that beat whorenado. There was a lot.The Nado has insane priority
It's also very unsafe if used incorrectly. Whoa, magic.Is very safe if used right
It's not a great option for recovering; probably MK's worst special for recovery.and can be a graet option for recovering.
Yeah it's 100% unpunishable, that's why it's so game-breaking now, right? You DI out, and dair down at MK, it's actually do-able, just practice it.It may be easy to DI,but you cannot punish it,which means free damage.It punishes Dodges and pressures shield.
It was Ulevo's thread. He deleted it, like he deleted all of his threads.Yes, it has great priority, but there's been a list in the tactical discussion (at least there was a couple of months ago) of moves that beat whorenado. There was a lot.
Ulevo said:Falco
Blaster***
Reflector***
USmash***
Nair**
Dair**
Bair**
"***" rated moves are ones that work really well, easily override the Tornado, and are fairly simple to set up.
"**" rated moves are ones that usually require stricter timing to pull off, but are definitely useable if practiced. These moves may require for a character to hit a specific area of the Tornado.
Moves marked in Red are ones that work in every circumstance, regardless of where, when, or how the attack/projectile hit.
Moves marked in Blue are ones that require the attack to be used on the upper corner of the Tornado when the hitbox is thin, or overtop the Tornado and on Meta Knights head, such as a fast fall Dair or a Zair.
Moves marked in Green are ones that require the attack to be used underneath the Tornado or under Meta Knights body, such as a UTilt or USmash.
Double stick DI up and out.
Yes, it has great priority, but there's been a list in the tactical discussion (at least there was a couple of months ago) of moves that beat whorenado. There was a lot.
It's also very unsafe if used incorrectly. Whoa, magic.
It's not a great option for recovering; probably MK's worst special for recovery.
Yeah it's 100% unpunishable, that's why it's so game-breaking now, right? You DI out, and dair down at MK, it's actually do-able, just practice it.
Does anyone know why he deleted all of his threads? He was a great contributor.It was Ulevo's thread. He deleted it, like he deleted all of his threads.
I saved all the info from it, I dunno what to do with it though.
It's a lot easier to use the tornado correctly than it is to punish it. Tornado in, move out, land close to the ground. And a tornado over/around the ledge can screw up a lot of recoveries. I think the best way to stop the tornado is to put yourself in a position to where you can laser or reflect him out of it. Don't let him use it too close to you. Otherwise shield.
Yeah, he deleted his falco combo thread here as well, which makes wonder if he deleted his Marth Guide.Does anyone know why he deleted all of his threads? He was a great contributor.
Actually he should be at the tourney I'm going to today, I'll just ask him there.
don't leave us hanging, let us know what you find outDoes anyone know why he deleted all of his threads? He was a great contributor.
Actually he should be at the tourney I'm going to today, I'll just ask him there.
I demand a follow up! And move onto the next move?don't leave us hanging, let us know what you find out
And grab right before hitting the ground lets you land while catching the bananna that's right below you. (you'll shield if you don't time it right/ hold it for too long though)grab button in the air grabs bananas w/o forcing you to do anything that lags
or aerial if they are close to you and you want to grab it and hit them away
DB is used largely for punishment and not approach
The way to deal with DB is just... not do stuff that can get you punished
1.) Spotdodge the hits
2.) Shield
3.) Roll behind Marth. (Rolling behind requires, like the spotdodge,
1.) With proper timing, you can do this and probably jab Marth between the hits. (I agree...timing is slim though.)
2.) Spotdoodge, roll, Bair OoS depending on direction, or grab if Marth spaces wrong. (DB has a slim margin of error. Also, DB 1 + DB 2...if only those two are done they are pretty safe on shield if not on block so he may actually be baiting a reaction. Furthermore delaying the DB makes any of these reactions basically a type of RPS.)
3.) Follow up with whatever is appropriate in the situation. (This strategy only works if you see DB coming...Marth is weak to strategic rolling, as once said by Steel2nd...which means you'd better start seeing DBs because your safest option isn't available otherwise.)
If you actually get hit:
It's a tough mave to DI out of because Marth has so many options (up, down, forward) (You want to mash the stick(s) outwards on the first or second hit. With good DI at mid percents you should be able to get out on the first two.)
If Marth hits you up, it's probably a good idea to DI away so he can't follow up with an aerial. When hit up at lower %s, just Dair him. (UDB isn't used until higher percents typically, in which case it's used to set up for a juggle trap. DI'ing away is your best option...but he will be able to follow up with an aerial if you don't win the rock-paper-scissors.)
If Marth hits you straight it's either for the kill or to reset spacing, he doesn't really have any follow ups. (It's for punishment, thus putting pressure on you + sometimes to reset spacing...Marth mostly kills by punishing too, actually.)
If he uses the green stabs your actions depend on how close you are to Marth.
If you're closer to him, DI towards him to get out, and if you're at the tip of the sword, DI away. (Most Marths just don't use DDB4 nowadays unless it's a very rare mixup >__>)
Comments in bold. Also, please tell me I'm not the only Falco main to go to C4 Galore
I play Marth and I find myself using DDB4 rarely b/c it's really easy to DI out (like on the first two to fourhits, there's seven lol) and you just get whacked because it takes forever to end