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How to Deal with Specific Moves #8 & #9: Metaknight's Shuttle Loop + Diddy's Bananas

Denzi

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So just jump over it? That seems perfectly reasonable. (I think that the jab before the grab might be overdoing it though.)
 

Teran

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I was discussing this in the chat with Vlade. Chat box efficiency ftw.
I've always found empty SHing and SH Airdodge limits the effectiveness of PK Fire spam, so it makes them turn to other things. That way, rather than having to deal with it directly, we can prevent it. Well, it's what I do to Ness players I face. I'm not a big fan of reflecting it though because of the lack of its range and its slightly diagonal trajectory.
 

#HBC | ZoZo

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and phantasm has some invincibility frames, thus it can be used as approach, though its not really smart because the ending lag allows the ness to punish you
 

Crazy Hobo

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Ness's side B is not a problem. It is very laggy, and the range isn't very good. Also, since it goes at a downward angle the best thing to do is jump over it. Ness can't eve do anything until the PK Fire hits the ground. The only problem I can think of is if he does it in the air and you don't expect it. Also watch out for it if you're hanging on the ledge, it can hit you off and the pillar bring you downwards.
 

Hyo

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If you're getting ledge guarded by Ness, the only feasible thing I could see a Falco doing is to DI away from it (preferrably inward) and then firebird-sweetspot the ledge.

In order for him to hit you off the stage, he has to jump if you're under. If you're above , he can shoot it straight. This means that in order for Falco to effectively dodge it, he has to phantasm onto the stage above Ness (ugh), or sweet-spot the ledge. If you're attempting to phantasm at his ground level (like I see a lot of Falco's do, trying to punish I guess), just forget it. That thing is like a wall, and you can't expect to phantasm through it.

Alternatively, you can try and firebird vertically from under the stage, but don't over guess firebird; you're usually wrong.

On the stage, Ness will try his best to nail you with it so he can follow up with a grab, bat, or dash attack.

Um not quite sure, but I heard that SDI really helps getting out of it, especially at higher percents when it really matters.

I often like to reflector, as well as ledge jump reflector; he may use it as means to punish just as you're getting back on the ledge.

Interesting that you thought of jumping over it. Funny how often the most obvious answers are not clear to us.
 

Vlade

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Another problem with this move is when you're recovering. What if Ness decides to PK fire you, then follow it up with a midair jump + dair spike? It's very deadly, particularly if falco has to start up his firebird where he's very vulnerable.

Something to watch out for next time you verse a Ness.
 

Denzi

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Another problem with this move is when you're recovering. What if Ness decides to PK fire you, then follow it up with a midair jump + dair spike? It's very deadly, particularly if falco has to start up his firebird where he's very vulnerable.

Something to watch out for next time you verse a Ness.
Pillar Spiking. I'd think the best way to avoid it would be to try to recover at an angle that makes it difficult to hit you (remember aerial PK fire travels downwards at 45°).

If you're hit, you're done for unless the Ness messes up.
 

bowz

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I never try to reflector ness' pk fire. He can heal himself with it. Instead I perfect shield it or if it hits, smash DI out of it. If you pay close enough attention, you'll see the pk fire coming and you'll have enough time to jump or perfect shield it, then follow up.
 

bowz

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I don't think that if you reflect it, he has enough time to put his psi magnet up. I think he would still be in the after lag of the attack.
Reflecting it hits him, then he down b's. Trust me, Ive made the mistake before... I think. lol
 

TheRazaman

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PK Fire seems to be discussed well. Perhaps next topic? I suggest Sheik's Ftilt.....that **** sucks.
 

Crazy Hobo

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Does anyone know if there's a solid way for Ness to use PK Thunder to gimp your second jump and force a Firebird?
When you are off the stage Ness will generally use PK Thunder to get some percent on you. The best way for him to do this is to send it to where you will be and then loop it so you jump into it. I don't think this will make it easy for Ness to gimp you because, when the head hits you you are sent upwards. At about 100% this should bring you up to the ledge.
 

Teran

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Agreed, Sheik is broken. Let's discuss her ftilt.
 

Hyo

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So from what I've heard, Sheik has a deadly ftilt lock on Falco, resulting in a usmash or dsmash depending how you DI.

That being said, wouldn't the best way to counter sheiks Ftilt is to just stay away from it?

I know it sounds easier said than done, but Sheik has only needles for projectiles. This means that you have a lot of space to IAP, laser, and reflect when necessary. Now sure she moves fast, but the ftilt can only be pulled off when she's standing or walking.

That being said, if you're hit, the only thing you can do is SDI towards Sheik. Yes it takes a while, but eventually you get out, and if you pull your shield the instant you are free, you should be able to shield that **** fast dsmash.

Avoid SDIing away. It takes forever, she can just walk and reset it, and then what? End with a usmash. ouch.


 

superglucose

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Apr 26, 2008
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Sheiks' needles are made of refined hyrulian win though, so don't discount Sheik's camping ability. It's nothing compared to ours, of course... but those things still hurt.
 

Hyo

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Yeah hyrulian win back in melee, maybe.

Now I find they're just annoying. Anyways, aren't we talking about Ftilt? or why don't we just open it up to Sheik's needles instead?
 

Denzi

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Yeah hyrulian win back in melee, maybe.

Now I find they're just annoying. Anyways, aren't we talking about Ftilt? or why don't we just open it up to Sheik's needles instead?
Ftilt is much more troublesome; stick with that.
 

Hyo

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Ftilt seems so impossible though; Sheik has a myriad of options, all easily accessible as it takes forever to get out of that lock. With right timing, it seems hopeless.

What options do we have to avoid it?
 

Vlade

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Updated.

We're now discussing sheik's ftilt. I'll add images once I can get the dimensions of my snapshots down. If anyone can help, please PM me or contact me on irc.

Let the 4th discussion begin!
 

Crazy Hobo

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I haven't found any good shieks in my area so I don't know how gay this move is, but I guess the general strategy is stay away. Laser from one end, when she gets close phantasm to the other. Just try to hit her and retreat.
 

J4pu

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A good sheik in my area said to (smash) DI towards sheik.
it's still a good 3-4 hits + Dsmash though.

Don't use spot dodge to avoid since they can repeat it so fast you will sooner or later get caught by one.
 

pawnch

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bdhtjry

yea i main falco, and sheik's forward tilt is ridiculous against me. what i do to counter this is just to spam short hop double lasers. that way, sheik cannot get close to me.:chuckle::chuckle::chuckle:
 

J4pu

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yea i main falco, and sheik's forward tilt is ridiculous against me. what i do to counter this is just to spam short hop double lasers. that way, sheik cannot get close to me.:chuckle::chuckle::chuckle:
and then sheik crawls...
try thinking about what an intelligent sheik would do rather than how your friend walks straight into the lasers.
 
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