#HBC | ZoZo
Shocodoro Blagshidect
Vlade says:
SH > autocancel nair > jab > grab
seems valid
SH > autocancel nair > jab > grab
seems valid
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IAP. It works kids.and Phantasm Has Some Invincibility Frames, Thus It Can Be Used As Approach, Though Its Not Really Smart Because The Ending Lag Allows The Ness To Punish You
Wouldn't be ok to SH, use reflector and manuever back to the same spot so you'll be safe regardless during the afterlag. I use such a tactic alot.Too much cooldown lagz!!
Pillar Spiking. I'd think the best way to avoid it would be to try to recover at an angle that makes it difficult to hit you (remember aerial PK fire travels downwards at 45°).Another problem with this move is when you're recovering. What if Ness decides to PK fire you, then follow it up with a midair jump + dair spike? It's very deadly, particularly if falco has to start up his firebird where he's very vulnerable.
Something to watch out for next time you verse a Ness.
In this case we should avoid firebirding due to the fact that we'll get hit by PK Fire.
But that's true no matter who you're facing.True, but it's important to TRY and avoid using the firebird
I don't think that if you reflect it, he has enough time to put his psi magnet up. I think he would still be in the after lag of the attack.I never try to reflector ness' pk fire. He can heal himself with it. up.
Reflecting it hits him, then he down b's. Trust me, Ive made the mistake before... I think. lolI don't think that if you reflect it, he has enough time to put his psi magnet up. I think he would still be in the after lag of the attack.
When you are off the stage Ness will generally use PK Thunder to get some percent on you. The best way for him to do this is to send it to where you will be and then loop it so you jump into it. I don't think this will make it easy for Ness to gimp you because, when the head hits you you are sent upwards. At about 100% this should bring you up to the ledge.Does anyone know if there's a solid way for Ness to use PK Thunder to gimp your second jump and force a Firebird?
Yes it does, especially when Sheik locks it and you can't get out, at least you can reflect PK Fire if you're close enough.PK Fire seems to be discussed well. Perhaps next topic? I suggest Sheik's Ftilt.....that **** sucks.
Sheiks' needles are made of refined hyrulian win though,
Ftilt is much more troublesome; stick with that.Yeah hyrulian win back in melee, maybe.
Now I find they're just annoying. Anyways, aren't we talking about Ftilt? or why don't we just open it up to Sheik's needles instead?
and then sheik crawls...yea i main falco, and sheik's forward tilt is ridiculous against me. what i do to counter this is just to spam short hop double lasers. that way, sheik cannot get close to me.