BEES
Smash Lord
So... here's a thread.
Tell us your life's story about how you got into Smash, and maybe why you continue to play Melee.
I was introduced to Smash through a neighbor with a cube, during my sophomore year of college. My friends and I didn't get to play it much; the neighbors ran out of time for smash early in the year, but I was hooked. The week I spent learning Melee/64 was fun, and I knew this was a game I wanted to get good at.
So junior year, someone donated a gamecube to the dorm. Aaron and I dropped everything and played Melee religiously for half a year. We sucked, but we loved it. We didn't know anyone in the competitive scene, although we knew some better players (Cole & Rashid) who claimed to know NC-Bobby, and that was our only tie. There were maybe 8-10 other people who dropped by to play. This was fall 2007, and Melee was BIG.
Then in 2008, Brawl came out. We were pumped. I even bought a Wii just for Brawl, and I had never owned a console before in my life; I had always been a PC gamer. I knew it wasn't going to have wavedashing or L-canceling, but I figured it would be a new game with new tricks, and I didn't want to have to learn that stuff anyway.
So, even though we were very bad when we started playing Brawl... we noticed something was off after a few months. We enjoyed it, but we got to a point where we couldn't find any new combos, and we had only found some short ones... it was disillusioning. I wanted to like the game though; I wanted to be right in thinking that it was a proper fighting game that had improved on its predecessors somehow (and that I hadn't paid $300 for nothing), so we kept at it.
Then Brawl+ came out, and that was it. We spent a whole day setting up the Twilight Hack and the code manager, and never looked back. I haven't touched Brawl since that day, and I was fully willing to admit the game was a disappointment. I enjoyed the year I spent playing Brawl+. That's still the variant of Smash Bros I've sunk the most time and interest into. I went back to Melee and learned to wavedash/l-cancel just so I could play Melee friendlies at Brawl+ tournaments and not make a fool of myself. Never would have predicted that Brawl+ would die out and I would wind up playing Melee competitively full-time. But... that's what happened.
So now you guys have to put up with me. But make no mistake, I like it here. I love the speed of Melee, and while I wish they had developed B+ to that point, I am glad that the pause has given me time to come back and learn the game I originally got hooked to. Hopefully Project M will deliver the goods.
But yeah... I basically got into the scene through the hacks.
I still have mixed feelings about getting a Wii, but at least it has a good Mario Kart I guess. And there's always Tatsunoko and Guilty Gear, but Smash is still my primary interest.
Tell us your life's story about how you got into Smash, and maybe why you continue to play Melee.
I was introduced to Smash through a neighbor with a cube, during my sophomore year of college. My friends and I didn't get to play it much; the neighbors ran out of time for smash early in the year, but I was hooked. The week I spent learning Melee/64 was fun, and I knew this was a game I wanted to get good at.
So junior year, someone donated a gamecube to the dorm. Aaron and I dropped everything and played Melee religiously for half a year. We sucked, but we loved it. We didn't know anyone in the competitive scene, although we knew some better players (Cole & Rashid) who claimed to know NC-Bobby, and that was our only tie. There were maybe 8-10 other people who dropped by to play. This was fall 2007, and Melee was BIG.
Then in 2008, Brawl came out. We were pumped. I even bought a Wii just for Brawl, and I had never owned a console before in my life; I had always been a PC gamer. I knew it wasn't going to have wavedashing or L-canceling, but I figured it would be a new game with new tricks, and I didn't want to have to learn that stuff anyway.
So, even though we were very bad when we started playing Brawl... we noticed something was off after a few months. We enjoyed it, but we got to a point where we couldn't find any new combos, and we had only found some short ones... it was disillusioning. I wanted to like the game though; I wanted to be right in thinking that it was a proper fighting game that had improved on its predecessors somehow (and that I hadn't paid $300 for nothing), so we kept at it.
Then Brawl+ came out, and that was it. We spent a whole day setting up the Twilight Hack and the code manager, and never looked back. I haven't touched Brawl since that day, and I was fully willing to admit the game was a disappointment. I enjoyed the year I spent playing Brawl+. That's still the variant of Smash Bros I've sunk the most time and interest into. I went back to Melee and learned to wavedash/l-cancel just so I could play Melee friendlies at Brawl+ tournaments and not make a fool of myself. Never would have predicted that Brawl+ would die out and I would wind up playing Melee competitively full-time. But... that's what happened.
So now you guys have to put up with me. But make no mistake, I like it here. I love the speed of Melee, and while I wish they had developed B+ to that point, I am glad that the pause has given me time to come back and learn the game I originally got hooked to. Hopefully Project M will deliver the goods.
But yeah... I basically got into the scene through the hacks.
I still have mixed feelings about getting a Wii, but at least it has a good Mario Kart I guess. And there's always Tatsunoko and Guilty Gear, but Smash is still my primary interest.