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Houston Thread - No HOBOs and no WHOBOs. What do we do now??????????????????????????????????????????

What side event should i include in my tournaments?


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Gnes

Smash Master
Joined
Aug 8, 2007
Messages
3,666
Location
In Another Dimension...
My black friday was amazing, 40/60% sells around the entire store, some places giving a extra 20% on that (Tommy Hilfiger). Katy Mills is too legit. Also was potential running around everywhere. Next time I'm going without my family, and its done.

ToS2 was a appeal for the hardcore tales fans, NOT AS MUCH AS HALO 3, putting them on the same level is ridiculous, but, you are right. Regardless if it was a success(i've played through the game 2 times), it was a try.

Allan, I told you at HOBO that you had improved as a player, but I honestly think your character holds you back. I don't think you have to pick the best chr. to be successful, but just go with a chr. you have fun playing with. I think oli's a great choice, but given how his character works, better get that beast DI :)
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,885
Location
Houston,Tx
My black friday was amazing, 40/60% sells around the entire store, some places giving a extra 20% on that (Tommy Hilfiger). Katy Mills is too legit. Also was potential running around everywhere. Next time I'm going without my family, and its done.

ToS2 was a appeal for the hardcore tales fans, NOT AS MUCH AS HALO 3, putting them on the same level is ridiculous, but, you are right. Regardless if it was a success(i've played through the game 2 times), it was a try.

Allan, I told you at HOBO that you had improved as a player, but I honestly think your character holds you back. I don't think you have to pick the best chr. to be successful, but just go with a chr. you have fun playing with. I think oli's a great choice, but given how his character works, better get that beast DI :)
Tos2 and halo 3 are both aimed at the fan base that was created last gen. both suck wang(if u ask its base) but its still considered a hardcore game and thats my point. Wether you(not YOU but you in general) like it or not there are tons of hardcore games on wii that people just have not tried. tbh i like tos2. i liked raising those monsters. i wish i still had the game. like right now im playing metroid other m and its OK. the controls suck but it makes it hard so i guess thats ok. Samus literally sounds like a mono tone robot and her suit looks like it was puked on. cut scenes look super super amazing so im gonna keep on going thru it. im gonna do no more heroes 2 next and if anybody wants to play some resident eveil dark chronicles with me.....LET ME KNOW! its a co-op shooter kinda like house of the dead just better.

As for shopping.....

i went by myself to do black friday, its seriously the way to go. get in, grab yo shiii and get out. i went and got me a good and brand new wireless sensor bar for 5$ and 3 games.


as for olimar.......i was talking to dojo(and then read what you said ,gene) and i need a good high tier that can camp and be on the ledge alot. ideas? F WARIO in case you were wondering.
 

Luso

Smash Ace
Joined
Jun 2, 2008
Messages
684
Location
Houston, Texas
NNID
JonLuso
3DS FC
3566-1666-9423
DotNW sucked and should be burned. I only played it because I was curious, but they up and made the story even more complex and annoying than need be.

Also, more Olimars are always good. =)
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
Well Olimar can be on the ledge lol

Also, don't jump with Olimar during approach, you wanna stay grounded like 90% of the time
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,885
Location
Houston,Tx
DotNW sucked and should be burned. I only played it because I was curious, but they up and made the story even more complex and annoying than need be.
I liked the monster raising and the fact it continued from the first game. It brought back my fav character too! ZELOS
 

Gnes

Smash Master
Joined
Aug 8, 2007
Messages
3,666
Location
In Another Dimension...
Not against alot of chrs. P4. Run off nair with Mk ***** oli on ledge, and i can emulate similar things with different chrs. Pika has the qualities ur looking forward, I can't think of any other chr. other than the obvious mk though.

Allan i meant in terms of fan base, not referring to actual game ratings or anything like that.
 

JUJ

Smash Cadet
Joined
Nov 22, 2006
Messages
72
Location
San antonio, TX
Why not ZZS

1. 2he can camp, although not as good as Oli her spacing game is pretty good.

2. She is good against some of your toughest matchups, ***** D3:(

3. You would be even more of a Green lesbian!!

4. Houston could use a good ZSS player.
 

Luso

Smash Ace
Joined
Jun 2, 2008
Messages
684
Location
Houston, Texas
NNID
JonLuso
3DS FC
3566-1666-9423
The only thing I liked about DotNW was the voice acting. The skits were of much higher quality than ToV's, IMO, and they were much more entertaining. Also, even though I despise Emil, I'm glad he was voiced by the same guy who voiced Guy from TotA. *is a hardcore Tales fan*
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,885
Location
Houston,Tx
The only thing I liked about DotNW was the voice acting. The skits were of much higher quality than ToV's, IMO, and they were much more entertaining. Also, even though I despise Emil, I'm glad he was voiced by the same guy who voiced Guy from TotA. *is a hardcore Tales fan*
Ive played both and i dont see why tos2 is WAY worse than tos1. Explain to me why its SOOOOO bad?

Emil is an emo wimp so other than that what else made it so bad?
 

Esca

Smash Champion
Joined
Feb 5, 2008
Messages
2,734
Location
Beaumont, Texas
Allan, why don't you buckle down and pick up Luigi? He's got really solid killing power, a good recovery and he can rack damage/camp well.

Just something to think about. If not him,you could try Wolf.
 

Haptic

Smash Journeyman
Joined
Jul 13, 2010
Messages
360
Location
Houston, TX
3DS FC
2251-5184-4442
Allan, why don't you buckle down and pick up Luigi? He's got really solid killing power, a good recovery and he can rack damage/camp well.

Just something to think about. If not him,you could try Wolf.
He is sort of feminine in nature... a (male) Green Lesbian?!
 

heytallman

CTALL
Joined
Oct 27, 2007
Messages
1,569
Location
Gravity Falls, OR
Black Friday was fun again, just like last year. Me, Gea, and RT camped out all night, and we all got stuff. There was even a SURPRISE CAMEO BY RT'S DAD!!!!! Also, ME AND GEA ENTERED THE MURDERHOUSE AND SURVIVED!

I got a Sony camcorder (HD), and Fallout 3 for 10 bucks.
 

Luso

Smash Ace
Joined
Jun 2, 2008
Messages
684
Location
Houston, Texas
NNID
JonLuso
3DS FC
3566-1666-9423
When comparing ToS and ToS:DotNW, several things come to mind when playing the latter: lack of a 3D world map, inability to customize all but 2 of the main characters in the game, imperfect battle system, TotA-esque visuals, and limited character usage.

First things first: this game had a LOW budget, so I can understand that when compared to other Tales games released shortly before or after it can't do as well. That's not to say that Namco is off the hook, as they chose to spend more time on their flagship game of the time, Tales of Vesperia. Now, I don't know about you, but I'd much rather that game over DotNW, simply because everything about it improved over the previous games. DotNW was a rehash of things I've seen already in TotA and was just a lackluster upgrade to it.

Let's talk about the ABSENCE of an actual world map in 3D. Now, this has been a staple in all Tales games to date with this game, and then here comes this game with the point and click option. I'm sure Walmart even advertised the game as being innovative in its use of point-and-click option. To me, this just shows how lazy Namco was, not only in how "original" this concept is but also how much time they put into actually presenting the game. I loved the traditional aspect of wandering about the world and fighting enemies while trying to reach the next destination. This game just eliminates that and pastes a map for you to choose where to go next.

In all previous games of this series, with a select few characters, ALL of the characters could have their equipment changed. This game allows you to do that ONLY with the 2 lead characters. All other beings in your team have nothing you can give them. This includes the old ToS characters that all join you later on towards the end of the game. They may seem like they're powerful, since some the weapons and armor they use at the end are actually their best in the previous ToS game. However, because of certain limitations in the usage of these characters, this renders them useless. They're essentially just for show simply due to the fact that all of the World Regeneration characters have a limit of LV 50. Everyone else in the party can go up to LV 200. This makes them impractical to use in battle solely for the fact that some monsters do a better job of staying alive and casting in the support lines, such as Sword Dancer. The only reason I'd use them is for nostalgia. Other than that, they're dead when hit a couple times by common monsters, depending on the difficultly level. This was one of the hugest letdowns of the game, as you can't EVEN change the 1st character slot. It always has to be Emil or Marta you're using. It can't be any of the ToS characters. Monsters won't be there for obvious reasons, but still, this made me want to throw the game in the trash. I never wanted to use those 2 characters, and here Namco says "DEAL WITH IT!" and smacks them there.

When battling, I noticed a few flaws with this game. Firstly, when battling on the same 2D plane as a monster, you can easily unalign yourself with the monster in question and start using artes meaninglessly. This issue is prevalent in Tales of the World: Radiant Mythology, as once you start using an attack followed up by artes, you'll be lucky if all artes hit the monster. This game did a good job of making it less annoying, but it SHOULDN'T be here in the first place. I mean, even the PSP game, Radiant Mythology II, makes it so that the characters FOLLOW the monsters they're attacking when using artes. This game, however, does not. IIRC, these games were being developed at the same time (DotNW and Radiant Mythology II), so there should be no excuses for this. Also, certain characters have abilities that grant them the use of certain benefits in battle, but these cost SP, or skill points, to use. One such character, Regal, cannot even use an ability of his even if all of his SP is NOT IN USE. Now, I don't know about you, but this is clearly a sign of Namco not even caring anymore. It's like the ability is taunting you that you can't ever use it unless you use a GameShark. (Which, btw, I didn't use because the game shall never be played by me again so I won't give it a second chance) It also did not introduce any new concepts to the battle system. Almost all previous entries to the franchise have, but this one did not. (i.e. Fields of Fonons, Aerial Artes, Craymel Artes, Blastia Artes, etc)

Last thing I noticed with this game are the visuals. First thing I thought of when I first saw the main cinematic in the game was how badly it looked compared to others games on the Wii. This game looked as though it could pass for a PS2 game without the motion control. If you look at Tales of the Abyss and Tales of Symphonia: Dawn of the New World side-by-side, you'll see a clear similarity. Some of the attacks used in the game are rehashes of attacks used in ToS, and the new attacks they used in the game are just copied directly from TotA. The only new attacks I've seen that are any good are the Mystic Artes, which are the characters' most powerful attacks. These look decent, but everything else did not. Previous Tales games employed the uses of 2D well-drawn character sprites that looked great. Even ToS looked awesome, as it made cel-shaded games look realistic in nature. Also, to anyone who's played the final part of this game, when viewing the 2nd to last cutscene there, you can see the clear lack of bug-testing this game has gone through because the whole area looks like it's distorted. It made me think my TV had a problem rendering the CS, but it was in fact the game. Everything looked blurry and downright bad.

This game is a step back in time; with its use of sub-par visuals, a battle system that is lacking innovation and functionality, and a story-line that we could make without, I only recommend this game to people who have never played a Tales game before.
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
even if the wii sucks atm, the fact of the matter is it's an incredible "gateway" console for expanding the market base

especially since nintendo now gets the little kids too...this means that their next gen console (aka the console that will be released to their grown-up "little kid" base) is going to sell millions of units and is going to be able to have more "hardcore" games because their software is going to grow up w/ the consumer base
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
When comparing ToS and ToS:DotNW, several things come to mind when playing the latter: lack of a 3D world map, inability to customize all but 2 of the main characters in the game, imperfect battle system, TotA-esque visuals, and limited character usage.

First things first: this game had a LOW budget, so I can understand that when compared to other Tales games released shortly before or after it can't do as well. That's not to say that Namco is off the hook, as they chose to spend more time on their flagship game of the time, Tales of Vesperia. Now, I don't know about you, but I'd much rather that game over DotNW, simply because everything about it improved over the previous games. DotNW was a rehash of things I've seen already in TotA and was just a lackluster upgrade to it.

Let's talk about the ABSENCE of an actual world map in 3D. Now, this has been a staple in all Tales games to date with this game, and then here comes this game with the point and click option. I'm sure Walmart even advertised the game as being innovative in its use of point-and-click option. To me, this just shows how lazy Namco was, not only in how "original" this concept is but also how much time they put into actually presenting the game. I loved the traditional aspect of wandering about the world and fighting enemies while trying to reach the next destination. This game just eliminates that and pastes a map for you to choose where to go next.

In all previous games of this series, with a select few characters, ALL of the characters could have their equipment changed. This game allows you to do that ONLY with the 2 lead characters. All other beings in your team have nothing you can give them. This includes the old ToS characters that all join you later on towards the end of the game. They may seem like they're powerful, since some the weapons and armor they use at the end are actually their best in the previous ToS game. However, because of certain limitations in the usage of these characters, this renders them useless. They're essentially just for show simply due to the fact that all of the World Regeneration characters have a limit of LV 50. Everyone else in the party can go up to LV 200. This makes them impractical to use in battle solely for the fact that some monsters do a better job of staying alive and casting in the support lines, such as Sword Dancer. The only reason I'd use them is for nostalgia. Other than that, they're dead when hit a couple times by common monsters, depending on the difficultly level. This was one of the hugest letdowns of the game, as you can't EVEN change the 1st character slot. It always has to be Emil or Marta you're using. It can't be any of the ToS characters. Monsters won't be there for obvious reasons, but still, this made me want to throw the game in the trash. I never wanted to use those 2 characters, and here Namco says "DEAL WITH IT!" and smacks them there.

When battling, I noticed a few flaws with this game. Firstly, when battling on the same 2D plane as a monster, you can easily unalign yourself with the monster in question and start using artes meaninglessly. This issue is prevalent in Tales of the World: Radiant Mythology, as once you start using an attack followed up by artes, you'll be lucky if all artes hit the monster. This game did a good job of making it less annoying, but it SHOULDN'T be here in the first place. I mean, even the PSP game, Radiant Mythology II, makes it so that the characters FOLLOW the monsters they're attacking when using artes. This game, however, does not. IIRC, these games were being developed at the same time (DotNW and Radiant Mythology II), so there should be no excuses for this. Also, certain characters have abilities that grant them the use of certain benefits in battle, but these cost SP, or skill points, to use. One such character, Regal, cannot even use an ability of his even if all of his SP is NOT IN USE. Now, I don't know about you, but this is clearly a sign of Namco not even caring anymore. It's like the ability is taunting you that you can't ever use it unless you use a GameShark. (Which, btw, I didn't use because the game shall never be played by me again so I won't give it a second chance) It also did not introduce any new concepts to the battle system. Almost all previous entries to the franchise have, but this one did not. (i.e. Fields of Fonons, Aerial Artes, Craymel Artes, Blastia Artes, etc)

Last thing I noticed with this game are the visuals. First thing I thought of when I first saw the main cinematic in the game was how badly it looked compared to others games on the Wii. This game looked as though it could pass for a PS2 game without the motion control. If you look at Tales of the Abyss and Tales of Symphonia: Dawn of the New World side-by-side, you'll see a clear similarity. Some of the attacks used in the game are rehashes of attacks used in ToS, and the new attacks they used in the game are just copied directly from TotA. The only new attacks I've seen that are any good are the Mystic Artes, which are the characters' most powerful attacks. These look decent, but everything else did not. Previous Tales games employed the uses of 2D well-drawn character sprites that looked great. Even ToS looked awesome, as it made cel-shaded games look realistic in nature. Also, to anyone who's played the final part of this game, when viewing the 2nd to last cutscene there, you can see the clear lack of bug-testing this game has gone through because the whole area looks like it's distorted. It made me think my TV had a problem rendering the CS, but it was in fact the game. Everything looked blurry and downright bad.

This game is a step back in time; with its use of sub-par visuals, a battle system that is lacking innovation and functionality, and a story-line that we could make without, I only recommend this game to people who have never played a Tales game before.
I concu r
 

z00ted

The Assault of Laughter ﷼
Joined
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Messages
10,800
p4 gets little thrills by posting stupid **** back here that he can get away with
 
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