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Same. Igglyboo told me today he will pick it up so hopefully it comes soon.,I'll try 11.75% out next week, I'm going to be gone till Sunday. Hopefully there will be a shield stun code around by the time I'm back.
Awesome! Try telling Igglyboo to try his level best to make every code that has a modifier.Same. Igglyboo told me today he will pick it up so hopefully it comes soon.,
Samus can do some really awesome combo's with hitstun. I'm not the samus player that will be in the videos it's another one of the people from my crew. Same goes for ness, that's another guy too lol. I'll be the fox/falcon/marth/falco/jiggly in the video. I haven't really tried bowser much on brawl+... he's so hard for me to use well. If I pull off anything good and remember to save it there may be some link/sheik.:D THank You Osi! any chance you found any bowser combos >_>' mabye <_<' please T_T for the love of god. I cant wait to see some potential samus and ness combos i may not have found.
Is igglyboo going to try and handle the edge code too? I saw in one of your posts he was going to try shield stun and power shield too, but I didn't see the edge code mentioned.Same. Igglyboo told me today he will pick it up so hopefully it comes soon.,
Yeah, I messed around a little with Ness and he seemed like he could be a beast. Seeing how they are polishing up a grab release fix code he should be a heck of a lot better in Brawl+.Same goes for ness
Hit stun 11.75%
ALC
kupo (CF) vs MeEPO (Ike)
kupo (CF) vs MeEPO (Ike) Best one
kupo (CF) vs MeEPO (Ike)
I got some vids. Tomorrow I will post a mini highlight reel of today's matches..
Yea, he was DIing towards me.On the second match, kupo, was your opponent even trying to DI the YES! combo? Cause that looked ridiculously easy to pull off. If he wasn't DI'ing, then that makes sense. But if he was and that still got pulled off like that...
EDIT: Also, your Ike friend needs to be introduced to the Ftit.
Well, I usually do a lot of down throws and if you mix up with the U throws, DI is used against him. He still needs to learn to predict what i might do a little better to DI better.Doesn't really look like he's even trying to DI the Uthrows. Should probably stop throwin out so many Fsmashes as well. Pretty good vids, although I don't know if I can ever go back to regular Brawl's floatiness unless it becomes the standard in Brawl+.
Yea, hes a heavy powerful guy. His combos are naturally going to be hard and boringI hate to say this, but Ike's combos look hella boring with your code set, Kupo. It's basically Fair, Fair, dash attack/Quick Draw.... and then he can't follow you anymore cause he's so slow.
I mean maybe it's a good thing, considering all of his moves kill you earlier now, but I'm just saying.
Yea he needs to space f smash better or use faster kill moves. Trust me its not too much. This setting is really good. You have the combos from 12% but you have to pay more attention to damage, location, and positioning. I tried 11.5% and there was a big difference. Dont forget it was Ike against Falcon. Ike is easy to combo. Ill be playing with this and until it becomes easy, then ill try moving it down.god i don't know about u guys, but we may have to go back to four stocks
its funny how the ike player misses almost all of his f-smash but the last one finally connects to win the match in the 2nd video.
overall though, i think we need to tone done the hitstun just a tad, maybe to 11.50%
you guys have to remember that slow and/or powerful characters are very limited on the combo potential
I totally agree, those 5 are just built to combo. Falco/marth/ness/lucas/pika/squirtle/charizard/dedede/jiggly/kirby/luigi/toon link/samus/peach also have some great combo ability now. The only characters I have been having issues to find much with on Brawl+ are link/bowser/ivy/ganon/zelda/ike, but that should be expected. I'm on 10% though, so I can't comment on 11.75%.yea, im starting to see these matches as one sided...he is just a replacement until i can get together with my better friends. Now you can see what I can do to a noobish-advanced-esq player, well see how that fairs against my melee friends.
And yea, ZSS, MK, CF, Sheik, and Fox are naturally going to be good comboers. No one has the versatility and options that they do as far as I see so far so just because they combo well, doesn't mean the stun is too much. And tbh, it seems like the stun we have now is slightly less than compared to melee. If you guys are so concerned with aerial defense that BAD gives (which with hit stun isn't really OP) then dont forget that you can AD out of the tumble and in melee you could not. So if you want to nerf BAD at all, I would suggest disabling AD from tumble
True, she was able to tilt lock in regular Brawl. Also, he recognizes the fact that the CGs are gone, as I play Falco. Unfortunately he doesn't seem to care.Isnt 11.75% great?
You should tell your friend that its not hitstuns fault for sheik. You could do that in the regular game also. Tell him hitstun removed other gay stuff such as CGing. We should have a code to get rid of ftilt lock in some form.
Here is what I use^^Kupo, just wondering. What is your standard codeset (the one you enjoy playing on the most?)
I want to know because my friend (leafgreen386) is bringing brawl+ to a melee tournament on saturday, and I kinda want to "wow" them with the most fluid gameplay codeset that's out so far.
Thats really sadTrue, she was able to tilt lock in regular Brawl. Also, he recognizes the fact that the CGs are gone, as I play Falco. Unfortunately he doesn't seem to care.
I feel for ya man everyone i play with hates hitstun because of the combos and they just refuse to get better . stuborn ***** >_> i freakin main link jesusTrue, she was able to tilt lock in regular Brawl. Also, he recognizes the fact that the CGs are gone, as I play Falco. Unfortunately he doesn't seem to care.
What a bunch of scrubs lol.I feel for ya man everyone i play with hates hitstun because of the combos and they just refuse to get better . stuborn ***** >_> i freakin main link jesus
I thought we already discussed this?We should have a code to get rid of ftilt lock in some form.
I have had positive feedback for 11.75% with several ppl so far. You should try it ^_^Still playing with 11% over here.
I may give 11.75% a shot, but 12% felt like way too much.
I feel for ya man everyone i play with hates hitstun because of the combos and they just refuse to get better . stuborn ***** >_> i freakin main link jesus
Yeah, hopefully he'll come around... I have no one else to play with. In addition, I don't know anything about the tourney seen in Mass, nor do I know how to find out.Thats really sad
Yeah, I'd say it's pretty near perfect. There's no doubt that 10-11% is just too little to combo effectively. There's such a limited window. Also, I was watching some Melee Combo videos on the tube, and the hitstun looks fairly similar to 11:75%-- surprisingly it looked as though there was more hitstun in Melee. 12-13%ish? I'm not sure what to think about that...I have had positive feedback for 11.75% with several ppl so far. You should try it ^_^
I feel there is a hole in the graph. Like 11-11.5 the DI is too much for the hit stun. 12, the hitstun is a tad too much for the DI. 10%, the DI is somewhat equal with the hit stun but only for certain characters..
11.75%? Perfect!
LINK FOREVER!I feel for ya man everyone i play with hates hitstun because of the combos and they just refuse to get better . stuborn ***** >_> i freakin main link jesus
God, I love how much the game has changed now-- with the addition of all of these codes. Just a few months back none of this was possible. Now we have an entirely new game, so many times better than it's predecessor (Brawl) that's it's not even funny.Woot Mario owns *** again!! ^__^
10rapingMarios
Perhaps, I haven't tested any though.You cant tech footstools. Does this mean that all the old footstool "combos" are actually combos now?
lol i cant belive i havent tryed that *goes to try*You cant tech footstools. Does this mean that all the old footstool "combos" are actually combos now?