Well, Chibo and I weren't wavedashing almost at all (lol) and I still liked it better.
Also we were using L-canceling
I guess my real question was just... is (stacked) WDing the reason you don't like MAD?
Sucks, I guess Chibo doesnt like auto l cancel? :\ So if you didnt really wavedash and you liked it better, why did you use the code?
Thats one of the main reasons. Fine, ill let you know some stuff ill be covering in my vid. I wanted it to be a surprise if you didnt know about it. Here are some stuff you can do. Just take it at face value and don't assume anything unless you ask me
1. Since you are allowed to
freely move while in the AD, you can AD forward but waveland backward. You can also AD in place, then move. You can also do nice little S curved and 1/4 circle ADes if you want style points...
2. Do Ike's counter and eruption after a WD. You can also b stick and b reversal this
3. Pika can WD out of a QAC into a dsmash or anything
4. Not everyone is equal with the gimping after an AD. Because you can get "ungimped" after throwing items, those who can spawn their own items like TL have an advantage. They can also AD>throw item>AD/Up b. Ppl like sonic an snake can AD>throw item up>up b>catch item>AD>throw item>AD. They can obtain these items through ZZS or by catching the items thrown at them.
5. There is no delay (or minimal delay as to not be noticed) after a WD so you can do Sliding brick walls that shouldnt happen. Some are sliding Snake jabs, sliding ike Fsmashes (no more start up lag weakness) sliding Ike ftilt Ftilt. You can also move around in a wd with all of your options in tact AND you can do then at ANY time compared to melee which means you are never really in a bad position.
6. With the increased mobility + all of your options, you can bypass the weakness your character has. Ike and Ganon are now fast along the ground so they can land their devastating attacks easier. You can bypass probably all approach problems you have since baiting and retaliating is buffed. Like for example, Pit has a hard time approaching Marth cause of his range, now you can WD back and quickly move in to counter it when you couldnt do it before. This can be applied for most if not all approach problems characters have. Simply put, the mobility is just "too good" while offering all options that you can use at all times.
DDing would be better for giving you mobility with restrictions. You can't use your shield instantly, you are limited to grabs and dash attack mostly unless you time it perfectly when you change directions. But after the dash animation is over, you can't DD which is another restriction. You can only go so far with more, but limited option where as WDing, you can go anywhere with all options all the time.. WDing in brawl can actually lose depth since it is such a powerful form of movement that it overshadows other forms of movement becoming the best form of movement.
WDing in melee is not as "homogenized" as it is in brawl. So the question comes down to this. Do you want a game where you fight based on knowledge of weaknesses and what characters are capable within their own weaknesses and strengths, or do you want a game dominated by fake outs.
Those are some that I can think of off the top of my head.
I think its because he uses the nunchuck and wiimote and it might be a little hard to do.
Shut up with this crap. I would never use the wiichuck with MAD...ever.