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The setup that will probably be what is used at the new FC tournament will more than likely be No Tripping, 10% Hit stun, S-canceling, Auto L-canceling, MAD (Melee Air Dodge), Infinite Replay, and the Pokemon Trainer codes. I probably should add the triple jump glitch if it fixes recoveries, I wasn't sure what it was and wasn't around when it was made to read what it did, but yeah if it fixes stuff it will be added.Any recommended standard for competitive play? As is, i've landed some disgusting combos, particularly with Marth and Falcon. Squirtle is a jerk, too.
I don't understand why 10% is still considered in high regard. When I last tested it, be it when the code first came out, it didn't seem like enough hitstun. Characters would very quickly escape hitstun with sometimes too little time to follow up.The setup that will probably be what is used at the new FC tournament will more than likely be No Tripping, 10% Hit stun, S-canceling, Auto L-canceling, MAD (Melee Air Dodge), Infinite Replay, and the Pokemon Trainer codes.
Thats kinda the point. Thats what a combo is. A string of attacks where the defender can't escape. DI shouldn't save you from everything but it should make it so that comboing is harder. It does allow you escape things like Falcons Dthrow CG. Falcon can't CG you if you DI properly. If you want hitstun to be so little so that they can escape everything before the next attack, then there is no combos and its no different than what you have in regular brawl.. But the problem is that even after DIing away, we were unable to counter with an attack or airdodge. This is what allowed the attacker to "combo": the person getting hit only has the option to DI and can't do anything else. It shouldn't be like that.
triple jump glitch fix (Sonic still randomly goes into his tumble after doing an up b, even if he does it straight from the ground)
Dont use the triple jump glitch. There is a reason why I deleted it.I probably should add the triple jump glitch if it fixes recoveries, I wasn't sure what it was and wasn't around when it was made to read what it did, but yeah if it fixes stuff it will be added.
.
Mookie's tourney that will have Brawl+ to showcase.Stupid question but what does the FC in FC tournament stand for?
She is not that bad. It gives her more time with her Uairs, but her Nair and Up B give the same amount of stun no matter the %. Don't forget that other ppl can combo similarly so its not a problem.Some characters already **** at 10% hitstun(Zero Suit Samus). I'd hate to see what would happen at 13%.
I have been doing many YES! combos with him. I feel CF is 64 CF with a Knee.I wonder if Falcon can do 64-style Uair combos because Brawl is so floaty...? O.o
Usually I just totally **** with her. She has so many options sometimes I feel sorry for my opponents.She is not that bad. It gives her more time with her Uairs, but her Nair and Up B give the same amount of stun no matter the %. Don't forget that other ppl can combo similarly so its not a problem.
Ill try to play with my friend today. We planned this yesterday so hopefully todayI must see this. Record now.
She does, but my friends can still beat me. Im not as experienced with her thoughUsually I just totally **** with her. She has so many options sometimes I feel sorry for my opponents.
FC stood for cash. It was originally referred to as Melee FC and Melee was an acronym too. It was incredibly ******** so I don't remember what MELEE stood for.Stupid question but what does the FC in FC tournament stand for?
Whoa, lol, no no no. Not my tourney. It's the Kishes tournament. The only involvement asside from attendance twice I've had with FC is designing the t-shirts. I would design them again, but I don't have a place that will print the shirts for cheap without an email from Nintendo saying that I could use their characters on a shirt. Nintendo won't respond to my emails, so that isn't happening.Mookie's tourney that will have Brawl+ to showcase.
Has anyone actually gotten Auto L-canceling and S-canceling to work together? I have game-freeze issues when I use them together. I think they have to modified to be compatible with each other.The setup that will probably be what is used at the new FC tournament will more than likely be No Tripping, 10% Hit stun, S-canceling, Auto L-canceling, MAD (Melee Air Dodge), Infinite Replay, and the Pokemon Trainer codes. I probably should add the triple jump glitch if it fixes recoveries, I wasn't sure what it was and wasn't around when it was made to read what it did, but yeah if it fixes stuff it will be added.
Just saying, it was easy to do these types of easy combos in N64 and wasn't a huge problem. Its just a little scrubby damage combo that won't lead to anything if they are not good enough..just saying..and most character utilt can connect into a combo, so u don't have to be so skilled to make a combo with that % and just doing an Utilt, Utilt and Nair (most of cases) u have a combo with a lot of char,
Really O_o. I don't have any trouble with both on. I'll have to see if the auto l-cancel code is working properly or not, but it appears to be.Has anyone actually gotten Auto L-canceling and S-canceling to work together? I have game-freeze issues when I use them together. I think they have to modified to be compatible with each other.
What are you doing to cause these freezes to occur? Do you have any other codes on besides these two? We need more specifications than what you're giving to take this as a serious and valid claim of concern.Has anyone actually gotten Auto L-canceling and S-canceling to work together? I have game-freeze issues when I use them together. I think they have to modified to be compatible with each other.
I don't think there should be talk about standerds until all the codes are out.in regards to competitive brawl+ standards, what about gravity and damage? I am currently using 1.1x gravity and 1.16something gravity, as someone suggested in another thread. What values do you all suggest?
Yes I have. If you look in the "codes agenda" thread, its there. Anything above the red line I really feel is crucial and is top priority. I think I should include the faster falling alsook kupo and have u noticed it's very important have a code to improve techs? because it's a little hard tech correctly! xD in melee was ok but in Brawl... lol...
That's strange, I changed the order of the codes in my file and it seems to work now.What are you doing to cause these freezes to occur? Do you have any other codes on besides these two? We need more specifications than what you're giving to take this as a serious and valid claim of concern.
The code already exists... I'll post it.Even though I didn't mention it before, I'm also going to have to agree. lol
Custom SSS [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 000000WW
16000000 000000WW
VVVVVVVV VVVVVVVV
48000000 806B92A0
006B92A4 000000NN
16000000 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ
E0000000 80008000
[u]Recommended defaults[/u]
WW=1F
VVVVVVVV
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
NN=12
MMMMMMMM
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
YY=62
ZZZZZZZZ
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
VVVVVVVV & MMMMMMMM
The values are indexes into ZZZZZZZZ, that only maters if you use a value for ZZZZZZZZ other than the one I provided.
The list belowe has the values to use for the provided ZZZZZZZZ.
[u]Stage Values[/u]
default indexes level id, icon id
-- Blank -- 00
00 BattleField 01 01
01 Final Destination 02 02
02 Delfino Plaza 03 03
03 Luigi's Mansion 04 04
04 Mushroomy Kingdom 05 05
05 Mario Circuit 06 06
06 75 m 07 07
07 Rumble Falls 08 08
08 Pirate Ship 09 09
09 Oldin (Bridge of Eldin) 33 0A
0A Norfair 0B 0B
0B Frigate Orpheon 0C 0C
0C Yoshi's Island 0D 0D
0D Halberd 0E 0E
0E Lylat Cruise 13 0F
0F Pokémon Stadium 2 14 10
10 Spear Pillar 15 11
11 Port Town Aero Dive 16 12
12 Summit 17 13
13 Flat Zone 2 18 14
14 Castle Siege 19 15
15 WarioWare, Inc. 1C 16
16 Distant Planet 1D 17
17 Skyworld 1E 18
18 Mario Bros. 1F 19
19 New Pork City 20 1A
1A Smashville 21 1B
1B Shadow Moses Island 22 1C
1C Green Hill Zone 23 1D
1D PictoChat 24 1E
1E Hanenbow 25 1F
1F Temple 29 32
20 Yoshi's Island (Melee) 2A 33
21 Jungle Japes 2B 34
22 Onett 2C 35
23 Green Greens 2D 36
24 Rainbow Cruise 2F 37
25 Corneria 30 38
26 Big Blue 31 39
27 Brinstar 32 3A
28 Pokémon Stadium 2E 3B
29 Menu -- 64
2A ConfigTest 26 -- Bridge of Eldin
2B Result 28 -- Temple
2C Homerun 34 -- Mushroomy Kingdom
2D Edit 35 -- Luigi's Mansion
2E Heal 36 -- Spear Pillar
2F OnlineTraining 37 -- Final Destination
30 TargetBreak 38 -- 75 m
WW & NN = Number of bytes in VVVVVVVV & NNNNNNNN respectively.
ZZZZZZZZ
For the most part you won't need to touch this. There are only 2 reason you would want to. To change what stages are in rotation for random, the first 28 (40 decimal) slots. And to change the icon a stage uses. Each slot is 2 bytes (1 byte = 2 hex digits), the first byte is what level is loaded when selected, the second is what icon is displayed. Slot 29 (41 decimal) must be the Menu (used for my music).
YY is the number of byte in ZZZZZZZZ (slots*2)
What 'choo mean? You don't need the ZZZZZ portion as that deals with stage rotation, you only need VVV and MMM portions of the code. Although, it is pretty long for such a needless thing for a tourney (even though it would make things easier).... Too bad that's the ONLY code you'll fit into Ocarina >___>
Witch Pokemon Trainer code?The setup that will probably be what is used at the new FC tournament will more than likely be No Tripping, 10% Hit stun, S-canceling, Auto L-canceling, MAD (Melee Air Dodge), Infinite Replay, and the Pokemon Trainer codes.
I could make it shorter by disabling accesses to the special stages, but that means no Online Training.What 'choo mean? You don't need the ZZZZZ portion as that deals with stage rotation, you only need VVV and MMM portions of the code. Although, it is pretty long for such a needless thing for a tourney (even though it would make things easier).
256250 i think