Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well, if thats the case then the hitstun is too little if you can break a combo by having poor DI.I get what he is saying, Ive encountered situations with computers where they input a ariel to break a combo or air dodge idk I think we just need to practice with it until we get used to it.
I know what you're talking about the computer has moments of brilliance where they actually DI correctly and then counter you.Idk the computer actually DIied good imo, I was fox and did a utilt then did a nair and they air dodged at the right time. 10% is what I use.
lol I wasnt accusing you of anything, I was just making sure...Geez kupo, could you atleast give me the benefit of the doubt? Give it a try before you go off on me. I know what I am talking about.
Mookie. Please listen to me. This is the WRONG mentality for game making!!! The game SHOULD be A LOT of fun. Smash64 didn't have any problem dealing with too much hitstun, and neither should brawl! Don't discard what could possibly be freaking awesome because it doesn't fit within the paradigm of what you see as tournament worthy. Experiment! HAVE FUN! Don't nip the bud of something that could be amazing because it conflicts with your preconceived notion of what should go into the successor of melee! A game should be entertaining first and foremost! ALWAYS!I can safely say that is too much stun. That said, it looks like A LOT of fun.
Can you give a better explanation of why it is too much and to what your referring to? If they are referring to Kupo's video I know that many of those hits could have been DIed better. I still do not think that 12% is too much yet. I will keep testing stuff out in it. Right now I am enjoying it at 12%.I think it is a bit too much though, and im sure someone could exploit that so that the game is not fun, i do agree though that fun is a factor we should look into.
Well I have a question. You said you could do several Utilts with squirtle that constitutes as a "stupid combo." What makes these Utilts not stupid or are they in your mind?My friend and I tried it out and it was a lot of fun. I tried breaking it, but other than finding some just sick setups, it really isn't broken. My stance has changed a bit, but I'm thinking that 12% it's a tad bit too much. The amount of stupid combos was just a bit too high. 11% would be a good compromise.
Speaking of which, I saved a replay of a ******** Charizard combo. I'm going to record it in a bit and post it.
Just forget about L-cancel we'll go without it.I think l cancel is out so take it we will use 10 hitstun and no trip.....Unless the lcancel causes desyncs someone please tell us
On my way.5198 5161 9720 this is my fc my bad ok join
Marth's Utilts ARE stupid, LOLWell I have a question. You said you could do several Utilts with squirtle that constitutes as a "stupid combo." What makes these Utilts not stupid or are they in your mind?
http://www.youtube.com/watch?v=KIYn3TtRr_w (At 3:40)
Thats The Spirit!here Is My ******** Charizard Combo. http://www.youtube.com/watch?v=h2c8eyqmakc
It Doesn't Make Any Sense, It's Delicious.
Ah ok, so then the Zard combo was ******** in a good way then..So why exactly do you think 12% is a tad too much? I think the next step would be 11.5% instead of 11% (is there a difference in halves?)Marth's Utilts ARE stupid, LOL
Well, I just tested out 11.5% and I felt a big difference. It was on a CPU which has no merit, but comboing was harder than 12%. I couldn't do the stuff I could in 12%. Can you try 11.5% mookie? I think it might be your solution and a better compromise. But we still need more testing. I want to make sure that us screwing up the timing of the AD due to the different stun levels doesnt skew things. I would like to try that Faster falling hack when we get it with less stun to see how that is....I think there are some setups that are a bit too good right now at 12%. For one I got a few really rough combos with Falcon on Ike, down throw -> nair -> dair spike off the stage. It happened at about 20%. Now, that isn't anything new, Fox gimped like a mofo in Melee, it's just so crazy to see this in brawl, and well, I'm a bit conservative with stun. 11% would allow you to do *almost* as much stuff, and it's more than 10% which is what most people were wanting. Comprimise ftw?
Speaking of gimps, Charizard is the king of them. His fair is reminiscent of Sheik's fair from melee, it tends to knock people down and out. Sooooo sick. Bair when hit with certain parts spikes as well. I'm going to focus on learning how to space that to be able to land it somewhat consistently.
I'm way more excited about Brawl now. Tooooo ****in good.
A 35% combo is your proof for 12% hitstun being too high? Excuse me butt I just don't think thats enough to say that the setting isn't gonna work.Here is my ******** Charizard combo. http://www.youtube.com/watch?v=h2C8eYqmakc
It doesn't make any sense, it's delicious.
Did you even read what I said after that? Give my posts a look. That combo is just silly and awesome.A 35% combo is your proof for 12% hitstun being too high? Excuse me butt I just don't think thats enough to say that the setting isn't gonna work.