KneeOfJustice99
Smash Champion
I feel like this concept is going to make some people actually break down, but I've had it rattling in my head for a short while and thought I should give it a shot, specifically: what if in 2011, shortly before moving development from the DS to the 3DS, SEGA greenlit a small-scale project in the form of a platfighter on the platform, though on the condition that it mostly reuses assets in order to save on development time and essentially be a last-minute release for the platform's twilight years? Well... here's my thoughts! (Warning: the roster I'm proposing isn't good. It's moreso feasible.)
Couple of notes before I started: yes, this would be somewhat of a rushed game, but I didn't want to fill it with clone characters. SEGA Superstars Tennis could reasonably have given me Pudding, Gum, MeeMee and Reala to work with on that front, but I felt like it'd be a bit lazy to just fill it with clones. That said, certain characters will share certain elements - for instance, characters like Sonic, Knuckles and Shadow, or Jacky and Ryo, could feasibly share skeletons albeit with different moves. Let's get into it!
If I were to have allowed clones, I'd have added Amy (who'd be a semi-clone of Sonic, albeit slower and with the Piko-Piko Hammer filling some of her attacks, mostly with animations stolen from Phantasy Star Zero), Gum (who would be a clone of Beat with a very similar moveset, albeit faster, lighter, and slightly weaker), Pudding (who'd have again a very similar moveset to Ulala though this time around she'd be heavier and deal more damage), Reala (who'd essentially be the Akuma to NiGHTS's Ryu, dealing very high damage but having abysmal defence because of it) and MeeMee (who would be similar to Gum in that she's a faster but weaker AiAi.) That said, I don't think people would be particularly interested in a quarter of the roster being direct clones of each other, so... yeah.
In terms of stages and the like, I reckon the majority of them would be pulled from SEGA's DS releases with very few (if any) new inclusions, these being:
Couple of notes before I started: yes, this would be somewhat of a rushed game, but I didn't want to fill it with clone characters. SEGA Superstars Tennis could reasonably have given me Pudding, Gum, MeeMee and Reala to work with on that front, but I felt like it'd be a bit lazy to just fill it with clones. That said, certain characters will share certain elements - for instance, characters like Sonic, Knuckles and Shadow, or Jacky and Ryo, could feasibly share skeletons albeit with different moves. Let's get into it!
- Sonic is a pretty obvious inclusion here, who we could do quite a lot with. I'm personally imagining that his interpretation here would be primarily based on the Rush titles as well as hints from the Advance series, maintaining his fast pace and probably featuring a Boost special or something. He's got a few models to pull from, so that shouldn't be too bad. He, Knuckles and Shadow could reasonably share skeletons.
- Knuckles is another fairly obvious inclusion, though I'll admit Tails nearly took his place. The main reason I ended up going with Knux is because a lot of his moves would be easier for people to propose and imagine, whereas Tails might have a slightly more complicated skeleton due to his tails, as well as a slightly more complex moveset. He plays here as you'd expect - a couple of elements from Adventure or Advance for flair.
- AiAi is here too! My thought process is that he's not always in his ball, though - you'll notice that characters with a central "gimmick" like this will often be simplified in this roster to make programming easier. That said, I reckon his ball would be a special or something of the like. AiAi's a mobile character with pretty low-powered attacks, but he's deceptively fast and fits squarely into rushdown territory.
- Billy Hatcher is also here. Yay. (Guilliame L'Eclosion fans will be screaming in joy.) Unfortunately, he's in a similar boat to AiAi in that his central "gimmick" (in his case his giant eggs) will probably be limited to special moves. Billy's probably a bit slower-paced than Sonic but shares a few similarities overall, though. He could probably share a skeleton with Alex Kidd too, if needed.
- Ulala is someone a bit fresh, using a humanoid skeleton that's going to be shared by NiGHTS down the road. (No, seriously.) I think her moves mostly being just dance animations could work well, a little like a more fluid Wii Fit Trainer in that sense, though she could just as easily use more traditional punches and kicks and the like.
- Jacky Bryant is mostly picked in this case due to (from what I can find, at least) a lack of a DS model for Akira, so he'll have to do as our Virtua Fighter rep. He'd bring over a few of his more iconic attacks from the game, and could probably share a skeleton with Ryo, Beat, or possibly even Kai.
- NiGHTS has their model pulled from SEGA Superstars Tennis for this game, and similarly to AiAi and Billy, their "gimmick" (being free flight) is mostly limited to animations and specials and the like. NiGHTS is an aerially-adept and surprisingly quick character, though works best to set up comboes whilst not necessarily being good at defence, making them a loosely defined glass cannon of sorts.
- Beat is our last default character, who in this case could work in a few unique ways but inevitably would probably feel pretty generic here. Whilst his animations should look somewhat stylish with different tricks and the like, he'll be mostly kick-focused, and probably uses his spray cans as a special or something of the like.
- Shadow is our first unlockable character, picked mostly because of his continued popularity at the time and the fact that he's fairly easy to rig up since we already have Sonic's skeleton to work with. That's not to say he's a Sonic clone by any means - he'd be moreso based on his Adventure and Battle appearances overall - but the pair would have similarities.
- Amigo is another rhythm-based character, though I think he'd be a lot of fun as more of an unga-bunga character who gets up close and beats you down with his maracas as opposed to taking more direct inspiration from his rhythm-game roots (making him more unique from Ulala in the process.) That said, it'd still be nice for him to have plenty of dancey animations here and there as a nod to his origins.
- Dr. Eggman is our second unlockable character and the last from the Sonic series, though in this case, he's unique in that we'd have him actually fighting on foot and using a few different gadgets to make him a zoner/trapper. The reason for this is mostly because it'd be easier to use his skeleton from SEGA Superstars Tennis, and we could always justify him creating a new piece of technology to fight with like the four-armed backpack thing from Tennis.
- Ryo Hazuki is here from the Shenmue series, though interestingly, whilst he's got a lot of his own more iconic moves from his games, he'd end up being a bit of a semi-clone of Jacky on a basic level (even though they'd obviously differ in a wide variety of ways.) He's got good damage output with his martial arts, though he's a little slower than some of the others here.
- Alex Kidd felt like a natural inclusion who could use the scrimbloey skeleton of characters like Amigo or Billy to his advantage, though in his case, his fists and feet would grow when attacking to give him just a little extra reach. I'm not 100% sure if his various vehicles would be feasible to include here, but the Petacopter would honestly be a fun little thing to see.
- Gilius Thunderhead is fairly unique here, and we'd end up having to use his Tennis model with his racket replaced with his classic axe. I reckon there'd be a couple of moves that directly call back to Golden Axe, but a few of them would end up taking creative liberties too. Come to think of it, it might not be such a bad idea to steal some animations from Phantasy Star Zero. Speaking of...
- Kai is a bit weird here in that he's not featured in a SEGA crossover before, but being a prominent character from the ambitious DS title Phantasy Star Zero and a representative of that series (which we've also still not yet had in an "All-Stars" game), he felt like a fun inclusion. He'd fight with his sword, obviously, and maybe some of his specials could have him use different Techniques such as Zonde or Anti.
If I were to have allowed clones, I'd have added Amy (who'd be a semi-clone of Sonic, albeit slower and with the Piko-Piko Hammer filling some of her attacks, mostly with animations stolen from Phantasy Star Zero), Gum (who would be a clone of Beat with a very similar moveset, albeit faster, lighter, and slightly weaker), Pudding (who'd have again a very similar moveset to Ulala though this time around she'd be heavier and deal more damage), Reala (who'd essentially be the Akuma to NiGHTS's Ryu, dealing very high damage but having abysmal defence because of it) and MeeMee (who would be similar to Gum in that she's a faster but weaker AiAi.) That said, I don't think people would be particularly interested in a quarter of the roster being direct clones of each other, so... yeah.
In terms of stages and the like, I reckon the majority of them would be pulled from SEGA's DS releases with very few (if any) new inclusions, these being:
- Green Hill Zone - pulled from Tennis. I considered Seaside Hill for this one but I felt Green Hill was more iconic.
- Final Fortress - pulled from Racing, this time from the Dark Arsenal stage. I reckon some Badniks are working here, too.
- Shibuya Downtown - pulled from Tennis, though it's the classic variant. It's more iconic than the Racing tracks, admittedly.
- Jumble Jungle - pulled from the Treetops stage in Racing. Maybe characters like MeeMee are observing.
- Splash Garden - a NiGHTS stage, again pulled from Tennis. Nightopians like to hang around and observe. Maybe you could have some Puyos here too.
- Space Port 9 - pulled from Tennis, works as a solid location for Ulala's home I suppose. There's some dancing Morolians in the background.
- Carnival Town - specifically pulled from the Jump Parade stage in Racing.
- Dino Mountain - pulled from Racing, specifically the Lava Lair stage. I felt it'd be nice and different compared to the two Blizzard Castle tracks.
- Curien Mansion - pulled from Racing, specifically the Outer Forest stage. There's some zombies lurching around here.
- AM2 Wharf - pulled from Tennis, represents the Virtua Cop series. This was actually a whole mode back there so it seems like it'd be fun to pull.
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