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Grand Old Thread: League of Legends!

Geoberos

Alicorn or not, my mane mare, my unicorn, Twilight
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The feeling that my support Sona steals kills from AD Carry bot, Jungler ganks, and AP Mid in the same game making all three of them have insignificant damage out put due to lack of gold from kills they should've gotten.
 

Espy Rose

Dumb horse.
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@Vyke: Well, who else is going to be a meat shield? :applejack:

@Omni: I don't mind not dealing damage if I have some form of CC.
 

@TKbreezy

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is it possible to Play AD alistar from the jungle?

actually I think the word I'm going for is VIABLE. a lot of things are possible in this game. lol
 

@TKbreezy

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might try the Philo -> Hog -> Triforce build when I get home (possible Avarice blade -> ghostblade somewhere in there)

ALISTAR CRITS!
 

Bartolon

Smash Lord
Joined
Sep 14, 2008
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The Netherlands, Oss
I always plad AD ali on smurf, bot lane though with a friend of mine, who plays blitz.
Most of the time I go boots --> philo --> sheen --> trin force.
And then big ad items, alistar with ulti active HITS SO HARD.
 

Omni

You can't break those cuffs.
BRoomer
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more like: http://www.youtube.com/watch?v=o1tj2zJ2Wvg

so i have found one thing that i need to work on. now that i've dabbled with so many junglers and been through certain jungle builds countless times i realize that memorizing (or just casually checking the shop for prices) is crucial. there have been a lot of games where ill go boots > philo > HoG with a jungler. ill find myself with boots, philo, and a ruby crystal. when you're on a roll or there's a lot of jungle to clear i try not to blue pill but i think going back when you have the exact amount money for really important finished items (philo/hog for early goal effeciency, recurve arrow pre-wits end, wriggles, etc.)

i mean its fun to come home with 2K gold but the more time you spend not buying items the more useless you become if, for example, the enemy team wants to force a dragon fight.

---------------

so my thoughts on WW, Maokai, and Trundle (havent touched Shyvana yet):

Warwick - incredibly fun. farm hard to lvl 6 while occasionally smiting enemy wraiths. attempt to gank once maybe twice but only if you have Red buff. LVL 6 = best guaranteed gank ever. most junglers like Skarner or Ali need to flash > (insert cc) here but WW has a gap closer and a ridiculous CC all in one move with retardedly low cooldown on blue. so i run ghost/smite as opposed to flash/smite. i prefer building him tanky if i think my team is good and going wits end > trinity if im doing really well and want to end the game early. late game he's still stupid good but only if he's built tanky. will evaporate after an Ult if he isn't.

Maokai - went 4-0 with this guy. his W not being a skillshot is total baller. W -> Q is really good on carries. just total gank boss. i usually get W at LVL 3 or 4 after red. i dont really know how to effectively use his Ult yet. any tips? i just kinda Ult in the middle of a team fight; dont quite understand it. i try to build him as a tanky low cooldown machine with lots of slow on-hit items. very difficult to stay ahead in levels due to his really slow mobility. easy to clear camps but if you gank and fail you lose a lot of time going in and out.

Trundle - really awkward but in a good way. he seems like he would be really scary in the hands of an experienced player. he doesn't have any CC nor autohookontoenemy type move. he's more of like... trap you in a corner and beat the living **** out of you type ganker. clears jungle super****ing fast and 1v1's like a champ. i don't know how to effectively use his R. any tips? i think i will have the most fun with him because my guess is that a lot of people don't even know wtf he's about at low and prob mid elo.

so now my jungle list is:

1.) Skarner
2.) Udyr
3.) Trundle
4.) Nocturne
5.) Maokai/WW
7.) Alistar/Rammus
LOL.) Shaco

in regards to overall likeness
 

ArcNatural

Banned ( ∫x, δx Points)
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Jul 19, 2006
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Maokai - went 4-0 with this guy. his W not being a skillshot is total baller. W -> Q is really good on carries. just total gank boss. i usually get W at LVL 3 or 4 after red. i dont really know how to effectively use his Ult yet. any tips? i just kinda Ult in the middle of a team fight; dont quite understand it. i try to build him as a tanky low cooldown machine with lots of slow on-hit items. very difficult to stay ahead in levels due to his really slow mobility. easy to clear camps but if you gank and fail you lose a lot of time going in and out.
You can use ult to pre-emptively zone dragon/baron fights, it's also good for pushing towers (you just push it up in front of tower right before creeps get there and force the turret down. He does taper off somewhat without ganks though.

Trundle - really awkward but in a good way. he seems like he would be really scary in the hands of an experienced player. he doesn't have any CC nor autohookontoenemy type move. he's more of like... trap you in a corner and beat the living **** out of you type ganker. clears jungle super****ing fast and 1v1's like a champ. i don't know how to effectively use his R. any tips? i think i will have the most fun with him because my guess is that a lot of people don't even know wtf he's about at low and prob mid elo.
His E is great CC at higher levels (the slow is ridiculous), and it's a wall. Don't get how you see no CC. Unless it's a 1v1 I typically would R the tankiest person (since your R basically saps health/armor/mr) and go for their AD carry with Q if possible. At higher levels I would utilize his E to zone the enemy out of their towers (IE wall one side forcing them to approach from the other) when your not using it to straight up fight. Trundle is also great for poke teams due to how much slow and zoning his E creates. He may be underused as a top counter jungle wise (his R).
 

Omni

You can't break those cuffs.
BRoomer
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You can use ult to pre-emptively zone dragon/baron fights, it's also good for pushing towers (you just push it up in front of tower right before creeps get there and force the turret down. He does taper off somewhat without ganks though.
So basically it just reduces the amount of damage that you and your team take from... anything?

His E is great CC at higher levels (the slow is ridiculous), and it's a wall. Don't get how you see no CC. Unless it's a 1v1 I typically would R the tankiest person (since your R basically saps health/armor/mr) and go for their AD carry with Q if possible. At higher levels I would utilize his E to zone the enemy out of their towers (IE wall one side forcing them to approach from the other) when your not using it to straight up fight. Trundle is also great for poke teams due to how much slow and zoning his E creates. He may be underused as a top counter jungle wise (his R).
I look at his EE more like an obstacle block like Anivia's wall than a slow CC. I mean, you're right, it does CC slow well. So basically, R the person with the most health/armor/mr and Q the person with the highest attack damage. Then kill stuff. What happens if you R someone like Rammus' W or Alistar during Ult mode or Morgana with Spell Shield? Does that do anything to R's ratios?
 

adumbrodeus

Smash Legend
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Aug 21, 2007
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1.) Skarner
2.) Udyr
3.) Trundle
4.) Nocturne
5.) Maokai/WW
7.) Alistar/Rammus
LOL.) Shaco

in regards to overall likeness
What is it with this jungle warwick trend these days? I don't think he's a good jungler at all at this point, great top lane, but not a jungler.
 

PhantomX

WarioMan
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Apr 16, 2008
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Round Rock, Texas
Trundle's R counter MR/AR from the point you cast it, so if they have shields that increase them and you use it then, it will take a percentage of that, and continue draining a percentage of that (even if their shield subsists during the active time of Trundle's ult). This only applies to MR/AR modifiers, not flat shields.

Trundle's pillar is broke.
 

Omni

You can't break those cuffs.
BRoomer
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Why do you think he's a bad jungler?

- Easy clearing of camps. No AoE for super fast clearing, but W + Q = sustain + decently fast clearing.
- LVL 6 ult easily the best sure fire gank in the game. Probably the best or tied with Nocturne
- Not strong early; GDLK LVL 6; very strong late game.
- Ult = great initiation; especially for solo-queue where teams have players that constantly get caught out of position.

I don't get what makes him a bad jungler. He's literally like the Grandfather of Jungling with Nunu.

Trundle's R counter MR/AR from the point you cast it, so if they have shields that increase them and you use it then, it will take a percentage of that, and continue draining a percentage of that (even if their shield subsists during the active time of Trundle's ult). This only applies to MR/AR modifiers, not flat shields.

Trundle's pillar is broke.
I see. So is it more beneficial to Agony shields or more beneficial to wait for them to leave? I'm assuming the former.
 

PhantomX

WarioMan
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I think Olaf wins that matchups personally. He can do humongous true damage to her when she runs up to hit creeps and he has some built in sustain. You want to build health sooner just like against any true damage champ, and some armor (Tabi/Wriggles for that matchup for sure). But considering he also builds the same type of stuff, you need to be cautious. I think pre-six you can possibly trade with him b/c of stun, but after six you don't want to engage him while his ult is available to him. Just farm as well as you can w/o dying.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
I don't get what makes him a bad jungler. He's literally like the Grandfather of Jungling with Nunu.
Honestly, people didn't even play much Nunu in the jungle until August 2010 when they reduced consume's CD to 18/16/14/12/10 from 30/26/22/18/14. I'd say Fiddle and WW were the grandfathers of the jungle.

And WW's still good in the jungle. No one sees the level 2 gank coming, and in solo queue his ult is a free kill mid on every CD, which is really short.
 

@TKbreezy

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I used Udyr and nearly overlapped everyone.
CUZ OUR BLOCKER SUCKED! Nocturne can't block for ****. I was leona too which made me mad because I called blocker like well before that **** started and he was like "oh what?"

leona the best blocker!


also Ali doesn't need to Flash for his CC combo if you know how to do the W-> Q combo.

the first gank always the freest though if you read flashes right.
1. W you them toward your team
2. Stay in the flash range
3. Q when they flash at you.

FREE FREE FREE!
 

Omni

You can't break those cuffs.
BRoomer
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@TKO: Lol, I just Bear'd the **** outta everyone then GTFO with Ghost.

I want to see a jungle tier list. XD
Sure, why not?

Edit: Is there any kind of video that shows the difference or the effects of Runes/Masteries compared to no runes/masteries? I know the most easily notable difference is when you start with 5 bars of life compared to 4 bars of life at LVL 1.
 

adumbrodeus

Smash Legend
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Why do you think he's a bad jungler?

- Easy clearing of camps. No AoE for super fast clearing, but W + Q = sustain + decently fast clearing.
- LVL 6 ult easily the best sure fire gank in the game. Probably the best or tied with Nocturne
- Not strong early; GDLK LVL 6; very strong late game.
- Ult = great initiation; especially for solo-queue where teams have players that constantly get caught out of position.

I don't get what makes him a bad jungler. He's literally like the Grandfather of Jungling with Nunu.
His clearspeed is bad, you're looking at around 4 minutes before you can actually do something even with perfect runes/masteries. This wouldn't be as much of a problem, but he doesn't really get faster on subsequent clears. This also makes him easily counterjungled.

He can barely gank till level 6, at which point there's a significant time for the enemy jungler to already make you lanes snowball.


He's near impossible to kill in his jungle, but he can't really kill enemies in his jungle either, even with ult without support (unless they're jungling somebody really squishy, but they're probably not counterjungling), combined with his slow initial and subsequent clears, this makes him incredibly easy to counterjungle, slowing down him reaching level 6 immensely. Even champs that wouldn't normally counterjungle will probably do it against a warwick.



Now let's look at his good points:

Fanstastic lategame
Near total item independance
Insane level 6 ganks


That's what it comes down to, are the level 6 ganks worth the total lack of control of your jungle and having really no way to stop lanes from snowballing until level 6? Especially since it's very likely that you're be getting to level 6 very late, even if you didn't get counterjungled.

Yes you can sort of gank with red and your ms steriod, but that requires them to be under 50 health and red buff isn't a powerful slow, especially since you don't bring much damage. Also, it ties into your whole "easily counterjungled problem".

I dunno I can't think of any comps where he'd actually be a good choice versus like 5 or 6 other junglers except maybe a true stall comp.
 

Wave⁂

Smash Legend
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Feb 16, 2006
Messages
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Maokai - went 4-0 with this guy. his W not being a skillshot is total baller. W -> Q is really good on carries. just total gank boss. i usually get W at LVL 3 or 4 after red. i dont really know how to effectively use his Ult yet. any tips? i just kinda Ult in the middle of a team fight; dont quite understand it. i try to build him as a tanky low cooldown machine with lots of slow on-hit items. very difficult to stay ahead in levels due to his really slow mobility. easy to clear camps but if you gank and fail you lose a lot of time going in and out.
You can't use Maokai's ult effectively in a teamfight unless the enemy team lets you do so. His ult is useful in pretty much any situation. Throw it down while doing blue for a little extra damage, just in case it's warded or you might get invaded. His ult doesn't do much, but it has a low cooldown and is very versatile.
 
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