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Grand Old Thread: League of Legends!

Dekar173

Justice Man
Joined
Jun 25, 2008
Messages
3,126
Location
Albuquerque, NM
Well considering zhonya's was so broken in comparison to all other AP items (it's a staple for ANYONE going AP, and that cuts down diversity in item choice) I can understand the removal/change.

Waste of 20 hours. I hate thebadbaron 23.

@Vex- but 3s is ez!
 

Vex Kasrani

Smash Master
Joined
Jul 13, 2007
Messages
4,824
Location
Philadelphia, PA
Well considering zhonya's was so broken in comparison to all other AP items (it's a staple for ANYONE going AP, and that cuts down diversity in item choice) I can understand the removal/change.

Waste of 20 hours. I hate thebadbaron 23.

@Vex- but 3s is ez!
Not if you don't understand the metagame.
 

Dekar173

Justice Man
Joined
Jun 25, 2008
Messages
3,126
Location
Albuquerque, NM
Tanky teams- are just that, tanky. They excel in mid-game (which is basically what most 3s matches end at) and typically consist of heavy amounts of CC.

Example: Sion/Gragas/Rammus

How to beating them?!?! :( Bloodrazor + Warmogs



Kiting teams- they will catch you, and they will kill you. They have slows, CCs, fast movement speed, stupid escape moves, and never fight with honor in a good old fashioned one on one duel to the death. They will NEVER let you have lizard control, because to do so means their own death.

Example: Nunu/Annie/Kennen, or MF/Janna/Morgana

How to beating these *******s? Lizard fights, hard CCs, and awareness, as they will gank as often as possible.



Autoattack teams- they will turtle until the end of time if it means they can hit late game, why? Because the instant they DO farm up enough to be considered in the late-point of their builds, they'll carve you or anyone on your team.

Example: Trynd/Shaco/Taric

Gems? typically, these character have great late games, but their late games are countered by their poor early games. Take advantage of this with tanky line-ups, as well as just not allowing them to farm properly. See Trynd running off into the forest? Follow him and smite away his last hit, congrats you got a free buff at a cost to your enemy!




The thing about these different types of teams is that they're all effective, it just really depends on who your teammates can play.

Find a main, learn them like the back of your hand, then work from there, and you should find more success in this game (solo queue does not count, it is a glorified version of russian roulette, with less winners).
 

SuperBowser

Smash Lord
Joined
Apr 29, 2006
Messages
1,331
Location
jolly old england. hohoho.
Awesome to know I'm now in the top 10% of players. I am now in the 1400s :D I'm not sure how much further I can take teemo.

I've started banning mundo. He makes me angry. He is such a troll tank and somebody always follows him, leading 2 or 3 people into death. In the last 100 elo I've played, there's been very games where mundo wasn't on the winning side.
 

Dekar173

Justice Man
Joined
Jun 25, 2008
Messages
3,126
Location
Albuquerque, NM
1-2mins during the day, 20 during the night unless if other teams are on that I know, then it's never because everyone dodgessssssssss
 

john!

Smash Hero
Joined
Nov 19, 2006
Messages
8,063
Location
The Garden of Earthly Delights
if it goes above the estimated time then i cancel and try again. i've heard that the longer you wait, the higher elo you begin getting matched up against as it tries to find a match for you. c/d?
 

M3D

In the Game of Thrones, You Morph or You Die
BRoomer
Joined
Jun 3, 2003
Messages
10,309
Location
Angel Grove
NNID
Argonaut1
Sorry about that last game Dan. Not much I could do as WW to carry once we got past the early game. Zilean ult'd whoever I ult'd so it didn't matter who we focused, I got killed and they stayed up.

I guess that's what I get for switching off Swain when I'm on a roll. ;)
 

Ragnar0k

Smash Master
Joined
Aug 22, 2007
Messages
3,422
Location
Skyrim
LoL community "wah nerf this buff that wah wah wah"

Smash community "don't get hit"

I love the difference.

It's also cool to know that I'm better than 90% of the players out there. I wonder if those numbers are skewed by smurf accounts though.
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
your assessment of the smash community is amusing since the brawl side has had 3-4 MK ban debates. lol

i guess the core difference between our communities is that LoL is patched on a frequent basis, so it tends to cater more towards the people who *****.

either way

have you seen the damage output on heartstriker? that **** is ********

i love it
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
So I have recently picked this up more seriously and have been playing a lot.

I main Kennen and I think I'm doing all right with him for the most part.

I'm trying to pick up Rammus as my alternate (can tank/jungle) and I have been having issues with just basic concepts and builds with him. I'm only level 11 so I'm only running utility mastery and no runes or anything. I have gotten decent advice from the players I play with but it seems most of the general guides I've been trying to follow with him haven't been with the current metagame.

What I have been trying to do lately is go doran's -> ninja tabi/Merc -> sunfire cape. After that though, I'm really at a loss of what the options are for Rammus depending on a phys damage team or a AP/magic dmg team.

I also have a lot of problems laning with him but I think I just need to practice it. I'm considering just watching some jungling videos and going straight into that once I have practiced it, avoiding the lane issues all together.

Anyone have any opinions to help an inexperience Rammus?
 

Vyke

Smash Champion
Joined
Sep 13, 2007
Messages
2,694
Location
Pennsylvania
I'm not quite sure what the flavor of the month build for Rammus is, Arc. But what I can tell you is this: Sticking to a set build will get you places, but it won't get you too far. Prepare to be flexible on what you purchase (Which also means learning what all the items do. :teemo: And champions you'll have to tank against!). Sunfire is the go-to tanking item for what stats it gives and an easy-not-having-to-activate passive that provides innate farming for more gold.

It is best for you to just pick and choose what you think would be most effective against certain teams. You usually learn this over the course of ... well ... leveling. I guess. Aegis of The Legion is never bad against mixed teams, and you'll want to try to get it early. Randuin's Omen is an incredible asset against melee heavy teams, and Banshee's Veil is the standard go-to against casters. Once you're able to farm competently or jungle -and- gank well, it isn't unlikely that you'll be able to afford a standard core item with a Banshee's Veil being the second one after it.

League is all about being flexible while also keeping your build optimal.

Sorry if I ramble.
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
cloth + 5 pots
boots 1
1-3 HoGs
Merc Treads

is the standard Rammus opening. From there you build some combination of Randuins, Force of Nature, Banshee's Veil and Sunfire depending on your needs for the game you're in. Jungling as Rammus without at least 11 in defensive sounds awful though, you'd end up chugging potions like crazy because you need to stay high enough health to roll through and gank whenever the opportunity arises. Also, at level 11, you don't have flash yet (right?) and it hurts your gank potential a lot to have ghost instead of flash in that 2nd slot.
 

Vyke

Smash Champion
Joined
Sep 13, 2007
Messages
2,694
Location
Pennsylvania
He'd get it at 12, though, so it's all good. The mastery thing, though... yeah, ouch. Wtb some sort of change for FoN. God that item fluctuates on my "This item sucks" to "This item doesn't suck, but man do I forget about it."
 

BunBun

Smash Master
Joined
Jan 12, 2008
Messages
4,772
Location
50 Terranite? Really?
Don't go ninja tabi on Rammus. Also, don't use any dodge chance. Your defensive curl does damage based on the damage you take, and if you dodge, you're losing that damage =(
 

M3D

In the Game of Thrones, You Morph or You Die
BRoomer
Joined
Jun 3, 2003
Messages
10,309
Location
Angel Grove
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Argonaut1
I need one of you min-max smarty pants to explain something to me here. Looking at guides, I see most of them that recommend MRes runes suggest the "per level" variety. However, they also all seem to recommend FLAT armor runes, rather than scaling.

So why does this seem optimal? Why not per level armor or flat mres?
 

john!

Smash Hero
Joined
Nov 19, 2006
Messages
8,063
Location
The Garden of Earthly Delights
^ i think it depends on the level at which per level becomes more effective than flat.

about rammus: get heart(s) of gold + catalyst, then build it into banshee's veil. rammus has a ridiculous def/mres steroid, so your items should have health. plus, bveil usually lets you get off powerball hit + curl + ult + taunt without being interrupted. a sunfire would work nicely as well, or even *gasp* a warmog's, if appropriate. i rarely use force of nature on rammus, but get it if you're facing a magic heavy team.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
cloth + 5 pots
boots 1
1-3 HoGs
Merc Treads

is the standard Rammus opening. From there you build some combination of Randuins, Force of Nature, Banshee's Veil and Sunfire depending on your needs for the game you're in. Jungling as Rammus without at least 11 in defensive sounds awful though, you'd end up chugging potions like crazy because you need to stay high enough health to roll through and gank whenever the opportunity arises. Also, at level 11, you don't have flash yet (right?) and it hurts your gank potential a lot to have ghost instead of flash in that 2nd slot.
Yep on the Flash. I do plan on getting it as soon as I'm 12 though. I'm fine with switching my masteries to defensive if that's better for jungling, since I really only played Kennen up until yesterday I just followed Zoso's advice and did utility for the mana regen stats. If I'm better off putting it in D for jungling or even as a standard for Rammus in general I'm fine with that.

Is your equip standard for jungling Rammus only? Or is that the typical for laning and jungling.

I'd probably like to talk to you sometime today or tomorrow for some advice if your free on aim or LoL sometime. I'm usually in the swf chat.
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
armor seals and mres glyphs both even out flat vs. /level at level 10 iirc.

Armor Seals are useful for jungling (relevant most at early levels, so flat, duh) and for staying ahead of the opponent's armor penetration in lane (because of ArPen runes being flat [and imba I might add], you need the flats so that you aren't eating true damage at level 1). So flat armors are always preferable.

MRes Glyphs on the other hand are trickier. If you're jungling, the /levels are more attractive because no jungle creeps do magic damage and most of your early PvP interaction is on ganks where it shouldn't be about the opponent having a legit shot to kill you. By the time teamfights start breaking out, you should be in the level 5-10 range, at which point your /levels have almost caught up and then they will start to outperform the flats as the game drags on. However, in lane, flat MRes is better IMO because the whole reason you run them in lane is to mitigate the pre-6 caster harass and the level 6 caster burst.


Yep on the Flash. I do plan on getting it as soon as I'm 12 though. I'm fine with switching my masteries to defensive if that's better for jungling, since I really only played Kennen up until yesterday I just followed Zoso's advice and did utility for the mana regen stats. If I'm better off putting it in D for jungling or even as a standard for Rammus in general I'm fine with that.

Is your equip standard for jungling Rammus only? Or is that the typical for laning and jungling.

I'd probably like to talk to you sometime today or tomorrow for some advice if your free on aim or LoL sometime. I'm usually in the swf chat.
I have a hard time following LoL chatrooms, just hit me up on AIM whenever I'm on.

The short answer though is that at high level play Rammus is strictly a jungler, you will never see him in lane.
 

M3D

In the Game of Thrones, You Morph or You Die
BRoomer
Joined
Jun 3, 2003
Messages
10,309
Location
Angel Grove
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Argonaut1
Thanks for the response Mogwai. I thought it might be something along those lines.

oh hey, new thread I posted. I would love to get some smarties posting in it: http://www.leagueoflegends.com/board/showthread.php?p=5112925

It's about Risk vs. Reward and how I feel as though the latest patches have tended the games TOWARDS passive play and not away from it. Your insights would be appreciated.
 
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