Got Morello to post in my thread. Win.
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Me too, my friendLooking forward to Caitlyn!
A single interesting Akali skin would be nice. Are they ever actually going to implement that skin?woah, just realized that almost everyone here is a mod or admin
it makes me feel really small![]()
also i want nurse akali and sheriff cat![]()
nurse akali is probably the best skin she will getA single interesting Akali skin would be nice. Are they ever actually going to implement that skin?
I've been maining her about 90% of the time since a month after she came out and still don't like any of her skins.
Also, on the note of constructive threads on the riot boards, they need to put flashcancel back into the game, it was so pro and indeed the only summoner spell that required any skill to use effectively. I prefer precision and skillcurve abilities over autotargeted stuns, dots, etc. People with noskill QQ too much on the forums, So good luck at getting any competitive jargon through to Riot without people screaming in caps lock in your thread.
it's completely arbitrary. Kassadin's Riftwalk, Ezreal's Arcane Shift and Kat's Shunpo are all instant blinks that don't dodge projectiles. Flash was the exception, not the rule and it was completely arbitrary and stupid.I fail to see how it was arbitrary that Flash dodged projectiles. It made good sense that a teleport would dodge an incoming projectile. There was nothing arbitrary about it. I also disagree with you on the skill it added to have to decide when and how to flash. I know it was small, but there was a little bit of thought there that made you think "do I flash right away? Do I flash when I see the projectile incoming? Do I run into the bush and juke with a dash?" The less vision you had on the map, the more decisions you had to make about Flash and since its on such a long cooldown, making the decision is important for sure. I know it doesn't add as much thought or skill as say Wavedashing in Melee or RRx in Halo 2, but its SOMETHING. Riot shouldn't be removing skill-based choices when they already have so few.
Monsters, not Minions.Anyone else concerned with how the experience range is reduced by ~33%?
This <3I've been thoroughly enjoying my arranged games with friends![]()
I'm sorry but you really seem to offer up conflicting opinions on what encourages aggressive play. When convenient to whatever argument you're making, you'll state that increasing risk (i.e. increasing ward times to increase jungling risk) will promote aggressive gameplay, yet you refute my point about flash saying that by making flash less of a get out of jail free card, it promotes safer and more boring play. This seems entirely contradictory to me, you don't seem to have any sort of consistent criteria for what drives gameplay in the direction you're aiming for unless I'm missing something.New champ looks like fun. Willing to spend RP on her for sure. I like the tricksies you can do with her net and the ability to snipe kills. Not gonna lie. I'm definitely gonna troll JUST a little bit with her.
@Mogwai, I know its not mechanically hard, but I liked the interaction it provided. That is all. You are right that I am a proponent of more active play, but removing flash dodge doesn't make for more active play. It actually leaves you more vulnerable so you are probably less likely to extend. Higher risk for no increased reward reduces my incentive to push. It will probably mean a few more successful ganks in mid, but competent players in top lane fight near the brush anyways so its not having that big of an impact overall.