Vex Kasrani
Smash Master
Locket gone, not nerfed... LOL
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Lol, im pretty content with this i guess.Locket gone, not nerfed... LOL
I'm incredibly sad ;[Sunfire Cape
Upgrade cost increased to 800 from 700
Passive is now unique
This actually made me giggle, what do you want, first person to take innner tower gets a free win?Nerfing the tankiness aspect = faster game
I believe what they SHOULD do though is nerf sitting in your base defending. Some games go on 20 minutes longer than they should simply because people can defend their own turrets so effectively.
My re-entry to the front page for 3s was this!
http://img171.imageshack.us/f/poopchute.png/
jury's out on the patch until i can play it but I'm left wondering why the **** they even touched about 75% of the things they did in this patch... -_-. I'm not necessarily sure they're wrong for the long term health of the game, but I'm not used to so many changes being like... "wtf? who was *****ing about elixirs?" or "why in god's name did they nerf wards?" or "nerf solo lane exp... huh?"
I'm not trying to get a job there anymore so I can share my opinion now... Riot's design team is backazzwards.
"Hey guys, jungling is too strong and so is solo laning. How do we fix this?"
"We make it so that wards are less effective, easier to kill and you can't track junglers by their CS anymore!"
"Wait, won't that make junglers SAFER and make it easier for them to gank?"
"Yeah, but we'll nerf bulky champions too so they can't solo their lane!"
"Won't that also make jungling stronger?!?!?"
No, because now there will be more deaths and lanes will get pushed faster."
"But, if players don't have vision on the jungle or on CS, won't they just play more passively so they don't get ganked? Won't that make the game take longer?"
"Well... um... LOOK! A new Kog'Maw skin! It's cute."
Nah. That's a silly assumption and you know it.This actually made me giggle, what do you want, first person to take innner tower gets a free win?
i thought so too. but i've always wanted to run gunblade / rageblade on her. and this way her shunpo + bouncing blade can be strong. not just sacrificing the other. i feel like her ult go hit HARD tho D:Omfg they killed kat :/
if gunblade costs less it might work but rageblade just sucks on kati thought so too. but i've always wanted to run gunblade / rageblade on her. and this way her shunpo + bouncing blade can be strong. not just sacrificing the other. i feel like her ult go hit HARD tho D:
We'll see...it 100% kills garen. His level 1 damage is a lot lower and it's lower across the board. He poses no ranged threat and needs to be right on top of people to do his damage, so making his damage reliant on building damage kills the character because he'll no longer be tanky enough to live in the area where he needs to be in order to deal his damage.
If it were measurable, I'd give you 10:1 odds on Garen being a bad character this patch and I'd put up like, $1000 vs. $100 on it. He seriously took it directly in the ***.We'll see...
Don't know why your trying to bet, you might be right, you may be wrong, but you don't have access to the game atm, so you can't be completely sure.If it were measurable, I'd give you 10:1 odds on Garen being a bad character this patch and I'd put up like, $1000 vs. $100 on it. He seriously took it directly in the ***.