If you could fix Gangplank, what would you do?
1. Ulti should initially hit with 1 cannonball when it starts, guaranteed, then go all RNG.
2. Parrrley should have armor penetration built into the skill (Elementz's sexy idea). But just for Parrrley, not for everything.
3. I would add a bit more flavor to his deny to his character. I personally think it would be nice to apply Grog Soaked Blade to his next Parrrley after he uses Raise Moral. An alternative that I actually like more is to make his next Parrrley slow after he uses Raise Moral. He has no CC that he can use on command and a slow on his Parrrley would give him more utility early game when he needs it the most.
4. Increase the duration of his Raise Moral buff to 15 seconds from 10.
5. This is just an idea I had that I think would give him actual damage output before he gets items: Make his passive also increase damage dealt from his ultimate to the target by 20%. Combine that with the application of Grog after Raise Moral, and I think his moveset would have far more synchrony with itself, and give him enough utility early game to actually make him a somewhat more useful character.
Right now GP's biggest problems are as follows:
- He is useless (other than his ult) without items.
- His damage output is horrible without big damage items.
- His survivability is ****ty because he has to spend all his money on damage items or else he is a mostly ignorable presence in fights.
- It is difficult to itemize for him given his need for a) armor penetration, b) crit chance, c) AD, d) HP/armor/MR.
- His mana regen is too low around levels 3-9.
Quite simply he needs too many things to be viable. If they were to lower his reliance on just 2 different stats I listed (like armor pen and mana regen) as well as a few (probably not all) of the proposed changes above, with #1 being the most important IMO, I believe he will be a perfectly viable character at all levels of play.
To be honest, I think with #1/2 and some increases to his base stats, he could be quite viable.