Only thing this hero has of Mercurial Specter's is the blade, and it only makes you ignore unit collision here.
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Gives increased MS.Only thing this hero has of Mercurial Specter's is the blade, and it only makes you ignore unit collision here.
It was just the queue time for logging back on after I exited out of the game to queue-dodge.When was this implemented?
Winning
Urgot is an anti-carry. He beats everyone at mid except Anivia, IMO. People call him a ranged carry a lot, but he's really not. I don't think he scales too well when he gets fed, like a carry should. He can't just 3 shot people like a fed trynda or yi or twisted or ashe. He doesn't have an ult that increases his damage. I use his ult offensively to finish a kill pretty often, though. I'll ult and throw my E right in front of htem and they always walk back into it, and then W->QQQ for the win.Ashe = Corki IMHO
they serve very different purposes and are both great, it's just a question of what your team needs. I also still have a hard time calling Urgot a ranged carry when he lacks the ability to safely poke at a tower while you're pushing and also typically has a low enough attack speed that he can't actually tear it down in any sort of hurry. I agree he's really good, but while I know ranged carry is the closest role to describe what he does, it just doesn't quite feel right to me because I think he changes the dynamic of the team he's on in the same way as having a Melee Carry solo does (typically towards either extremely mobile teams or extremely tanky teams as you'll need to initiate on towers or split push a lot without a ranged carry).
anivia gets outharassed easy by urgot her laning presence is really weak before 6Urgot is an anti-carry. He beats everyone at mid except Anivia, IMO. People call him a ranged carry a lot, but he's really not. I don't think he scales too well when he gets fed, like a carry should. He can't just 3 shot people like a fed trynda or yi or twisted or ashe. He doesn't have an ult that increases his damage. I use his ult offensively to finish a kill pretty often, though. I'll ult and throw my E right in front of htem and they always walk back into it, and then W->QQQ for the win.
I had a 20 kill game with urgot yesterday, and I still never got that feeling I get when I got fed on a true carry.
He's incredibly good at focusing down their ranged carries and AP carries. I often skip the team fight and push the other team's carry out and chase him away. My team will win the 4v4 usually if I can get their carry out.
What a fun champ.
I was talking only about the ult.Correction- DotA has, and has had a hero that does the same thing, for about 6 years
She was an insane carry/chase, think malphite slow/speed buff, this trail thing, and can run through walls with it ;_;
I agree with you that Duskbringer sounds exactly like Spectral Dagger, I'd imagine the only difference is that you can't jump terrain and can't fire it off wherever you want.Gives increased MS.
Ult is similar, it's a direct effect on champ's (global from what I can assume) like how Merc would create doubles on top of everyone and can warp to them. This ult seems a bit better imo. <.<
Merc also had a skill that shielded her, similar to the absorption one for Nocturne.
Is right on the money.It's like a hodgepodge of Spectre, Ancient Apparation, and HoN's Dark Lady.
yeah KevinM plays DotA....Correction- DotA has, and has had a hero that does the same thing, for about 6 years
She was an insane carry/chase, think malphite slow/speed buff, this trail thing, and can run through walls with it ;_;
Ashe, I'm guessing...kU TTTFLDAsfu;sdfkghLKSJADC;ALSXK;AODSUFqjah;kjSDGJKLADLK
You win. Idk how you guessed that... maybe it's cause my elbow typing was WAY OFF... ><Ashe, I'm guessing...