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Got a question! Sheik Q&A & FAQ

Orion*

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I'll just have to practice it then. I really never bothered to learn to actually fight TL. All of the character I like the MU with can just kinda steam roll over hard projectile camping or out camp TL (MK, Marth, Wario, Falco )
 

Dcold

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Lol Sheik v TL is in our favor, but only slightly. It's one of the MUs that I'd say rushing him down is a pretty good option, and punishing his landings with needles/dash attack as always. TL can't deal with pressure that well, which is why he kinda get ***** by some other characters.
 

DLA

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Haha Orion the TL matchup is COMPLETE ayuss on wifi, I'm sure you'd like it a lot more offline. Though personally I don't really like the MU in either situation; I don't mind the projectiles, but I have a really hard time dealing with his aerials and his landing Zair. It's so hard to kill TL if you can't punish his landings without getting zaired.


As far as Snake...fearless =/= reckless. When I fight Snake, it's not like I rush in and ignore the threat of his ******** tilts and grabs...instead, I take them into account, and constantly attack snake with confidence that I'm good enough at the matchup to hit Snake without getting hit by his tilts and grabs. I know I'll make mistakes and get hit occasionally...I just don't let myself get intimidated by this fact.

If you're afraid of getting close to Snake, then you're severely limiting your chances to get inside and do nasty things to him. That's why you need to be fearless...but not reckless.

:phone:
 

Dcold

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I don't really think it's bad on wifi at all lol. Maybe if you're not used to pshielding on wifi/with a little delay, or just expect to be able to do things exactly perfectly it might be frustrating. But it's really not bad, at worst it's even on Wifi lol. It's sort of like the MK v Tink MU, except MK can gimp him a lot harder, and has a bit more pressure.
 

Judo777

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Lol Sheik v TL is in our favor, but only slightly. It's one of the MUs that I'd say rushing him down is a pretty good option, and punishing his landings with needles/dash attack as always. TL can't deal with pressure that well, which is why he kinda get ***** by some other characters.
Is NOT lol its even. I have played MJG a freaking ton. Even Sheik (IMO the best character in the game at getting in bar maybe one or 2 others) has a hard time getting in. Its a fun MU but TL has ALOT going for him.

Btw I'm not saying your wrong its my opinion, but I have alot of experience in that MU.

Also Snake is fun although I will say the MU becomes much less fun vs a Snake that knows the MU. There is only one spot that we don't outspeed him, unfortunately..... thats snakes favorite range. Outside our jab range we get outsped by 1 frame and outranged ftilt vs ftilt. So i recommend doing both. Camp him outside that range and try to get him inside that range. We CAN juggle Snake alot, but hes also very used to it and we have to do it ALOT. Still Snake is fun and manageable. Id say its our best top tier MU bar possibly Wario.
 

Orion*

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Is NOT lol its even. I have played MJG a freaking ton. Even Sheik (IMO the best character in the game at getting in bar maybe one or 2 others) has a hard time getting in. Its a fun MU but TL has ALOT going for him.

Btw I'm not saying your wrong its my opinion, but I have alot of experience in that MU.

Also Snake is fun although I will say the MU becomes much less fun vs a Snake that knows the MU. There is only one spot that we don't outspeed him, unfortunately..... thats snakes favorite range. Outside our jab range we get outsped by 1 frame and outranged ftilt vs ftilt. So i recommend doing both. Camp him outside that range and try to get him inside that range. We CAN juggle Snake alot, but hes also very used to it and we have to do it ALOT. Still Snake is fun and manageable. Id say its our best top tier MU bar possibly Wario.
only thing i want to say is that mid range // tipper ftilt where snake does outspeed you is extremely linear, it's just the risk reward if you get read is gay.

If you shield at ftilt 2 range, snake can't really punish that without hard reading what you're going to do. dash attack will likely be easily punishable at this range, ftilt2, and dtilt are both punishable off block and grab is extremely transparent.

If you see him pull a nade and try and walk forward or something just roll back on reaction to the nade pull.

The best thing snake can do is like spaced ftilt 1 to x mixup to abuse your oos options (which is good).

I wouldnt go into this range all the time... or that often to be honest because mistakes here tend to be brutal. Being grabbed by snake is like one of the worst things ever, so spamming shield into that range will get you ***** if theres a hard read, and over committing to anything gets you dash attacked. But if you're stuck there, you have some options, especially provided you have stage control.
 

BRoomer
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why do that? just throw needles and let him approach the is no reason to ever give him a that position he doesn't have the ground speed to put you in a spots like that... really ever unless you walk up and give it to him.
 

Zankoku

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Needles aren't impossible to shield and they have enough cooldown where Snake can cover ground quickly each time you toss them. I wouldn't really recommend trying to outright camp Snake with Sheik.
 
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Needles aren't impossible to shield and they have enough cooldown where Snake can cover ground quickly each time you toss them. I wouldn't really recommend trying to outright camp Snake with Sheik.
This x1000

Needles aren't a good camping tool, they're best used as a tool for punishing or a reminder that you don't have to approach. But once people start approaching, they get really risky, especially if they aren't fully charged.

Although it is really funny when people are approaching, and you start charging needle so they just immediately shield, and then get hit on their shield drop.
 

-Mars-

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Needles have various uses and to be honest camping really isn't one of them.

That being said I think Sheik becomes a better character when she has a full needle charge and we should be focusing more on always having one and not wasting it. Similar to how Dormammu stores Dark Spells in UMvC3 and has a lot more options when he has them stored.

It's a quick 18%....that's a lot of damage when you think about it off of one read. Combined with ftilt it gives Sheik some of the fastest damage racking capabilities in the game.
 

Dcold

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When I play, I always try to have full needles at all time, that's my perspective of camping. Having them always ready, and using them plainly when I don't need to approach.
 

sheikamaru

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Oy! Im sure this has been answered somewhere before but,

Can sheik use her b reversal to cancel her movement when flying off stage? With her needles loaded? Kinda like Zelda's b reversal?
 

Orion*

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why do that? just throw needles and let him approach the is no reason to ever give him a that position he doesn't have the ground speed to put you in a spots like that... really ever unless you walk up and give it to him.
Vs good players this is not realistic.

Even if the snake just took the damage from non full needle charges and walked forward you are going to run out of room if you apply absolutely zero pressure and run away.

If you're at the ledge and snakes in front of you, you are essentially forced to make a read vs a character with better risk reward.
You can spotdodge/roll/sh airdodge and hope you don't get punished
Put yourself into a Worse position by going to the ledge
Try and cross up snake by jumping over him (still a bad position, and sheiks landing options arent that sexy)
... or LMAO approach with something

If you are being put in situations like this you aren't winning vs the best. If you do this with more room, i.e. stage control your options go up dramatically.
 

Dcold

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Yeah I need to work on my options, played some people at Vinnie's Smashfest yesterday, and some of my options just got completely *****. Ramin is really good at making me look stupid, oh well atleast I beat him a couple times and got his Marth to last stock. That's my personal win. Nothing saved though since Vinnie didn't load homebrew @__@.

I also need to work on my recovery because I just kept getting batted away, and getting back on stage altogether, from the ledge as well. Any tips?
 

#HBC | Scary

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Welp, always try and hold on to your double jump. Also, don't use tether too much to recover; instead, try to always threaten the ledge with vanish. 9/10 times it'll force them off unless they have it well timed. It all boils down to having great DI and timing aerials to defend yourself imo.
 

sheikamaru

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I kinda hesitate to use tether to make sure they aren't gonna ledge hog me, but use it most of the time any way. Tether over vanish 8/10.
 

DLA

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Yeah I hate making an idiot out of myself by missing tether.

Sometimes its the only option though, no matter how risky it is. The question is, are you man enough?

answer: no one knows, since Sheik is a clearly a ******
 

clowsui

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Yeah I need to work on my options, played some people at Vinnie's Smashfest yesterday, and some of my options just got completely *****. Ramin is really good at making me look stupid, oh well atleast I beat him a couple times and got his Marth to last stock. That's my personal win. Nothing saved though since Vinnie didn't load homebrew @__@.

I also need to work on my recovery because I just kept getting batted away, and getting back on stage altogether, from the ledge as well. Any tips?
you got ramin to last stock?

shoutouts to clowsui :denzel:
 
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Vanish sucks unless you're close enough to hit them with the explosion.

It may not be online but judo vs Infern made that painfully clear.

Grab-ledge, standard get up. If sheik lands on stage b-throw. If sheik goes tp ledge, shes sheik on the ledge and will most likely end up getting knocked off stage again.

Besides the fact that sheik lost, I found it really comical to watch.
 

Judo777

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There is a way to safely try for the ledge. If you understand how quickly they can make it to the ledge its possible to attempt it, and if they grab the ledge you get that really fast tether attempt animation and can recover afterwards. Like your chain trys to tether, then like gets cut, but probably only has like 10 frames of lag.
 

Dcold

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Yeah that's fine, but after that, if your opponent isn't trigger happy they can force you to get back onstage without tricking them to get off of the ledge and put you back off.
 

#HBC | Scary

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Oh man, I want to be there so badly. You can sympathize with me since you know what it's like in a dumb hard region. I will get it though. If I can just make my tech skill consistent, I will make it.
 
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