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Got a question! Sheik Q&A & FAQ

-Mars-

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Get both the bananas, have one in your hand, throw one on the ground in front of you, and have a full needle charge.

Sex.
 

dettadeus

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Dash Attack Cancel Item Toss?

Also random question, what matchups are the Chain useful in generally (besides for recovering)?
And is the Chain Jacket even remotely worth learning how to do? It's the last tech I need before I have all of Sheik's techs down and I can't for the life of me figure out the timing.
 

Zankoku

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The chain jacket crashes the game if the first chain you do is a chain jacket.

The move itself isn't great, since the hitboxes are kind of all over the place and can be canceled out by clashing against them; for example, Meta Knight can automatically nullify that chain jacket you tried so hard to set up simply by Drill Rushing into it. All in all, it can be cute if you're already styling on someone, but isn't useful most of the time in any situation in any matchup.
 

BRoomer
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O i'm talking bout offstage. I know how to punish dumb MK's who dair over and over again.
beat dair with vanish off stage... thats what I used to do. what are the going to do? beat your invul? even if he waits it out and punishes you as you reapear (you land on stage or above him) he can only punish with uair or up B hitting you back toward the stage.)

If they wiff dair and you are under then a double jump uair or fair is relatively easy to time as well.
 

eveningninja

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Thanks. I tried doing B-Reverse Glide and for some reason can't get it to work. The Project Know It All thread said to hit Back on the control stick as soon as you would normally hit B to B-boost, and I tried that, and my Sheik just ended up doing her turning/slowing to a screeching hault thing, and no matter when I pressed B after that she wouldn't glide. Any help there?
Bump. Any insights/advice/explanation is appreciated, thanks.
 
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Beating out sheik's invul frames on vanish is actually a pretty decent option. and dair also works when you are at even height with MK.

He can also just hit you with the bottom of shuttle loop on your reappearance which will send you to your death.


@Eveningninja I don't have a T.V. right now so i cant test that for you, any1 else?
 

eveningninja

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You'd have to just practice it, b then immediately turn the other way. There's really not another way to explain it, just practice it and get it down lol.
I hit B and THEN turn the other way? In the Project Know It All Thread it says to hit back on the control stick when you'd normally hit B, and then hit B a second after or something. Unclear instructions. I'll try what you said when I get a chance.
 

BRoomer
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Beating out sheik's invul frames on vanish is actually a pretty decent option. and dair also works when you are at even height with MK.
you should be using vanish when he can't hit you out of those vulnerable frames. fast fall, DI away, ext.

He can also just hit you with the bottom of shuttle loop on your reappearance which will send you to your death.
Only if you went straight up and there was no ledge to snap to. but why would you do that? MK CAN'T move fast enough laterally to punish you with a reverse upB if you angle your vanish 45 degrees. especially if he is evading your vanish with an air dodge or extra jump or something.


@Eveningninja I don't have a T.V. right now so i cant test that for you, any1 else?
Just practive the two things separately. B reverse and vanish glide. The timing for a B reverse stays the same regardless of what position you do it in. SO if you get the down individually combine the timing and spacing for both and you should be pretty well off.
 

eveningninja

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Thanks guys. I'm sort of giving up on B-Reverse Needles haha, I'll try again later, but for now, I have another question:

As far as ledge game (both ledge-guarding and ledge-recovering), what are Sheik's best options? Specifically though recovering from the ledge, what are Sheik's safest/best options?
 

phi1ny3

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She has a couple of good options, but you have to mostly be able to take advantage of the window you have when your opponent lets up the slightest on pressure. imo one of the most underrated options is the ledge jump (not ledge hop where you let go of the edge then jump), because you have like no frames between the invincibility and your next input, so if you get the timing down, you can do things like ledgejump -> air dodge, and have consistent invincibility (minus the couple of frames at the beginning of the air dodge) or ledge jump -> rising fair (which will be safe on shield). Another good option is the ledge hop -> double jump rising air dodge, it's a bit harder to do than with chars like MK because of sheik's large double jump, but if you do it, you can time it to get on the ground quickly. Lastly, another good, unorthodox option is ledge jump -> aerial needles, which is good if they're zoning with a long range smash, because you can hit them and regrab the ledge and reset the situation instead of risking getting clipped by a massive smash and getting killed. Don't forget about your 100+ getup attack, it's terrible on shield and has meh range, but its cooldown is really small so you can bait a lot of stuff and punish sometimes. Your best bet in general is learning all your options and what they work against, and then to ALWAYS mix it up, as it's essential for any character to be smart around ledge play.
 

eveningninja

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Thanks! So, to "ledge jump," I just hit the jump button while I'm hanging on the ledge? That is what you are referring to, correct?
 

BRoomer
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you can do instant chain resets to get you invul back.
ledge drop, chain, snap to the ledge, ledge drop

This way you very quickly get your invulnerability and can then ledge drop fair with a much safer window.

using the invulnerability in vanish can be very powerful when combined with the lagless landing. (espeacially on stages like battlefield)
 

dettadeus

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Seeing as there's some stage discussion going on, I felt like I might as well ask.

What do you guys think are the best stages to play against Falco and Snake on?
 
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For Falco, yoshi's Island, lylat cruise, delfino plaza, castle seige, pokemon stadium 1 and 2.

I also like fighting falco on FD but in general any stage that hurts his phantasm, like yoshi's or lylat or part 1 of castle seige, or the sand parts of delfino, or stages that hurt his recovery, like pokemon 1, lylst, and the moving part of delfino, or stages where he has a harder time camping like the earth, sky, and conveyor belt transforms of pokemon 2 and the statue area of castle seige. Those are generally the types of stages you want in this MU.

Against snake, I guess FD? Snake controls platforms very well so i don't think we have any really good stages against him. I just pick stages that i feel comfortable on in this MU.
 

-Mars-

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Yea FD is probly the most solid choice against Snake although he can **** Sheiks landings really hard here.
 

Dcold

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You mean like how it was in Melee with the distance she would go before vanishing? And shortening that? I think I've seen something like that, but in what way do you think that it'd be useful Ed?

:phone:
 

#HBC | Scary

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Think about it. A situation where in your recovery is going to lag you out. Shortening it can save you precious punishment. It can also even make some mixups with the BF platforms. Thinking outside the box lol.
 

Dcold

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Can someone give me some insight on the Snake MU? I feel that I'm terrible in it, I do a lot of stupid stuff that gets me damage and then I do dumb **** like jumping into retreating Nairs. Halp me pls.
 

dettadeus

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I'd appreciate a write-up for the Snake matchup too.
He's like the one character I can't deal with as Icies, and there's four on my region's PR. @_@
 

DLA

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Not to change the Wario subject but Sheik vs Snake is one of my favorite MU's in the game.

My biggest advice is to play absolutely fearlessly. Sheik destroys Snake if she gets inside. Don't bother trying to camp him...I know needles mess up his grenade game so he shouldn't be able to camp you very well anyways...but **** that ****. Rush him down. Throw fairs into his shield then jab cancel into something when you land...if you do it right he shouldn't be able to punish your Fair OoS. Or mix him up by sour spot Bairing his shield so he ends up behind you and whiffs his shield grab. Get him in the air as much as possible, because Sheik is one of the best characters in the game at punishing his landings. And once you hit him offstage, put everything you've got into edgeguarding him. A lot of times you'll be fast enough to hit him out of cipher before he's high enough to avoid it. If he's too high, wait for him to fall about halfway down, and then bait the airdodge or the aerial...then just hit him back offstage. Also I know how some of you feel about Smashville, but I'd recommend taking Snake here solely due to the fact that the platform makes it a lot easier to edgeguard him. Do a fast platform cancel and you'll usually be able to punish him out of cipher no matter how high he is.

Just shield/avoid getting hit by his tilts excessively and you're golden. He'll probably get most of his damage from grenades and grabs, which can be tough to avoid if you're playing rushdown, but whatever. Just be confident in your reads and you'll find Snake is pretty easy--even fun--to play against.

I can probably get some videos up if anyone is interested because I'm very comfortable in this MU.

:phone:
 

RED6

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I'd be interested in seeing some vids, DLA. I think my approach towards the MU isn't quite what it should be.
 

Zankoku

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Actually, the platform on Smashville is really fun to work with because a lot of people think they're safe by landing on it after getting thrown offstage. Sheik can just hop up there and net another grab.
 

Orion*

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My biggest advice is to play absolutely fearlessly.
disagree

I don't think camping is the answer, but running in there in the long run seems bad. Frame data sheik definitely outspeeds snake all over, and has better setups and a baiting game to get in with safe approaches. But snake has the tools to stuff that. If you jump in dash attack stuffs it so easily, and utilt kills pretty early.

You can bait these things out, but if you're just going hardcore aggro I don't see it being likely. Snake also has some pretty nifty things he can do to sheik offstage... recover from the wrong angle and bair is a stock lmao. Also getting grabbed is like the WORST in this MU. considering sheiks life expectancy, and how much damage dthrow chains can lead up to, dthrow -> react ftilt is like a 3rd of your stock, let alone a regrab.

Grab release dash attack does work, and kills fairly convincingly near the ledge so he has a guaranteed setup for kills from grabs, no need to read.

Regardless this is one of my favorite MUs with sheik, she's great at punishing snake if he plays like a ******. And once you get a single hit you can REALLY go in, she speeds all over snake in the air. I think snake only has a small advantage if the sheik player is up to par...

-1 for sheik.

also.

what do people consider the mu vs TL to be? LMAO never played that **** before today, maybe it was wifi making me rage but omg it's extremely frustrating.
 

Zankoku

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It's rather even, Sheik has decent maneuverability around Toon Link's stuff and her ftilt works reasonably well, plus her quick movement is a plus to keep his zoning game to a minimum, but Toon Link still has plenty of disjointed attacks, projectiles, and actual kill moves to keep Sheik from being fine with running in carelessly.
 
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