Veril
Frame Savant
removed until complete changelist is released...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
1)Jiggs is most definitely > Kirby right now...
Who would I put on top right now? In no particular order, Jiggs, Falco, MK, ZSS, Peach, Snake, Wolf, Diddy, and Lucario are all contenders for top tier imo.
Jiggs would be #1 simply due to the bair size increase. Since that's not staying I'd put her high, but not in the top 5. That list needs more Pikachu. He's easily top 5. Little rodent is an adorable killing machine.Jiggs is most definitely > Kirby right now...
Who would I put on top right now? In no particular order, Jiggs, Falco, MK, ZSS, Peach, Snake, Wolf, Diddy, and Lucario are all contenders for top tier imo.
How about no effect? You know, like how it originally was?EDIT: And I really do think that TL's aura spike should at least get changed to something less...strange.
I think that's a dangerous thing to say, particularly in the case of infinites and such. Tiny buffs and nerfs will be the easiest way possible to make the minimum change necessary to a character to bring them in line, which is really what we're gonna want to do to make it balanced. When the game goes gold, there should be no more major changes... ever.Maestro said:and personally, i think we should try to make a promise to the public once Gold1 comes out - no more nerfs. what i mean by that is, making gold a baseline for all future changes. assure the public that no matter what (barring a coding error or the like, of course), not a single character-specific change will be reversed and not one character will get nerfed overall. not a 'net nerf' (ie tradeoff), but no nerfs, period. it'd be a testament to the faith we have in out balancing efforts and a promise that just because a character is top-tier doesnt put him down on a blacklist somewhere. If a someone is or several someones are too good, we should strive to bring the rest up to their level, despite the fact that the reverse is probably easier.
or am i being too idealistic here? thoughts?
Loop combos and infinite stalls that meet my criterion for infinite/near infinite will still be removed if they are discovered. This shouldn't be necessary seeing as we're removing the last of the one's I know of (IDC, perfect planking, and the infinite CG on Zard). Yoshi's egg-stall is an obvious tactic that can be dealt with via soft-ban (definitely a needed ban for doubles, arguably not necessary for singles), and it isn't exactly that hard to deal with. Its definitely nowhere near as effective as conventional planking.or am i being too idealistic here? thoughts?
So yeah...I'm guessing this means we haven't reached a conclusion. From what I've read and observed, I can only assume that we have cornered ourselves on this situation.Marth: >.<
No. Only dair is being considered.For Mario, would a small direct buff to one of his key weaknesses ever be considered?
I didn't just put up a new thread for that or anything O.oSo yeah...I'm guessing this means we haven't reached a conclusion. From what I've read and observed, I can only assume that we have cornered ourselves on this situation.
You clearly haven't played my WolfI think besides for Wolf JCeaser's top list is very solid.
Your Wolf is a jerk.You clearly haven't played my Wolf
well, thats why i said "barring coding errors and the like"...i think infinites go under coding errors.I think that's a dangerous thing to say, particularly in the case of infinites and such. Tiny buffs and nerfs will be the easiest way possible to make the minimum change necessary to a character to bring them in line, which is really what we're gonna want to do to make it balanced. When the game goes gold, there should be no more major changes... ever.
edit: What's with the nazi censors here? You can't type badass without the whole word getting censored? Really?
good, thats what i wanted to hear. i was gonna say allowing a caveat for mitigating buffs we added after the 6 months, but if there arent any plans for changes after that, then...yeah.When Gold1 is released that's the end of nerfs that don't address infinites. Its also the end of buffs until 6 months of playtesting have elapsed. These last changes should leave us with an incredibly balanced cast. :D
ON KIRBY: Allied also wants the nair nerf back. I don't understand why it was removed. Kirby's primary means of KOing were really hit hard by the throw nerfs + f-smash getting toned down. I personally feel that the nair should have KOing power equivalent to Pikachu's. But... I haven't seen a compelling argument that Kirby "needs" this buff.
well, i think diddy's recovery goes beyond 'poor' and into 'just dumb' territory...sending him into helpless earlier in the animation makes sense.On the note of a Diddy recovery fix I can't help but be skeptical, especially because I think besides for Wolf JCeaser's top list is very solid. Diddy is held back by how unreliable that recovery is. It's finicky and straight up terrible. Any fix to make it even somewhat more reliable is a massive buff to the character that straight up doesn't need it. Am I alone in thinking that if we go about making Diddy's recovery not stupid he is gonna need some sort of a change to balance him back out?
EDIT: I also agree with Neko's write up on Samus loosing the bomb pressure game.
EDIT2: I know this is dumb but I'd love it if Ike had a 'I fight for my friends' taunt. Totally irrelevant and unimportant, but it's like been my dream since Brawl+ started.
Wow. Good ****, Magus.Good ****.
This sounds great, good **** Magus...Zelda
I played around a bit with Nayru's the other day, and probably the "best" fix I came up with for it was to have the outside 4 hitboxes have the ground only flag, while having windboxes on the outside with the air only flag (either 2 larger ones or 4 in the same locations as the ground hitboxes), and the center hitbox with the ground+air flag.
This has it so it still pulls aerial opponents towards the center of the move to then be hit, while not hitting and triggering living projectiles like bombs/nades before they get reflected. A side effect of the windboxes on those types of projectiles is that they can get a significant speed boost when reflected, but at the cost of some damage and range against aerial opponents.
Everyone involved in the project should playtest this stuff (especially altered characters) to make sure there are no glitches and everything works as intended.My hacking skills leave...well...everything to be desired but I always have humans to test with (DI and the like) so I can give you guys testing. Just send me a PM if you want me to test this or any PAC. This is my homepage so I check it a lot.
Can't say I agree there. It's cute. :3Its one of the stupidest looking things in the game