TooManyToastahs
Smash Journeyman
- Joined
- Sep 17, 2018
- Messages
- 414
- Location
- Yo'ster Island
- 3DS FC
- 2063-0575-6789
- Switch FC
- SW-8520-5670-4041
This is truly the ultimate Geno moveset (pun fully intended), I especially love the incorporation of Mallow in his moveset. Great work!I've done it, I've combined all the best aspects of each Geno theorycraft out there to create the ultimate Geno moveset et. al.! I'm a madman, but I finally did it! FYI Timed Hits and Mallow assists are his gimmick (and Bob's your uncle)
OPTION A: Geno is not revealed right away
The Smash 64 intro plays out as normal up until the fingers snap and the "toys" wake up. We then hear the audio continue to play as the screen pulls away to reveal the whole thing happening on an old CRT in a bedroom, just like the one in the intro but in more modern CG. The sky outside the window fades into a night sky as the TV turns to static. We then see a shooting star twinkle by in the night sky, and the toy box (off center in frame) begins to glow. This fanfare plays as the lid slowly busts open in a burst of light. The screen fades to white as the light fills everything, and we see "Super Smash Bros. Ultimate X Super Mario RPG" appear on the screen just as the fanfare finishes playing out. The trailer ends.
OPTION B: Geno is revealed
This fanmade trailer
Entrance: Geno's star spirals down and settles into the toy body, causing it to grow to life size and become the Geno we know and love
Taunt 1: View attachment 282013Begins with a little flip of his cape, then goes into this laughing animation
Taunt 2: Reaches under his hat and pulls up a small item, unseen, that poofs into sparkles as the item sfx plays
Taunt 3: Faces the player to perform his famous head nod as Mallow appears beside him to bounce up and down excitedly, waving his fists
Victory 1: Spins in place as a Star Piece settles into his hands, held high in victory. Mallow stands beside Geno haling the Star Piece with a shocked look on his face.
Victory 2: Performs a cool spinning pose where he flourishes his cape, then ends with one hand outward and the other showing his exposed gun-arm in a threatening manner, similar to many popular fan renders. Mallow stands off to the side behind Geno, shadowboxing with a tough look on his face.
Victory 3: Geno turns to the camera and performs his victory nod. Mallow leaps up behind him giving double V-signs and cheering.
Victory Fanfare: What else could it be? (does not continue to play like Cloud's; it has a clear ending before going into the normal bg music for other characters)
Special Animation 1: When Geno is KO'd normally in a Stamina battle, he will wobble in place and then faceplant into the ground -- just like KO animation in Super Mario RPG
Special Animation 2: When Geno reappears on the revival platform, we see a quick animation of the true star form of Geno settling into the toy-sized doll and causing it to grow to "life-size" and stand up
Special Animation 3: If Geno is in a Team Battle with any other cast member from Super Mario RPG (Mario, Peach or Bowser), a special victory animation may play where Geno's star leaves the doll body and twinkles off screen as the other character(s) look up in awe.
- Jab: Simple punch
- Gentleman: Punch, opposite punch, cape swipe
- Rapid Combo: Fingershot (Finisher: Elbow cannon)
- Ftilt: Cape swipe (Timed hit: Finger shot)
- Utilt: Overhead cape swipe (Timed hit: Explosive fist at end of overhead swipe)
- Dtilt: Low cape swipe (Timed hit: Cape spin)
- Dash: Elbow thrust (Timed hit: Elbow explosion)
- FSmash: Double Punch w/ rocket fists as extended hitbox that gets longer w/ charge (Timed hit: Fists explode)
- USmash: multishot Star Cannon directly overhead (Timed Hit: One last burst of stars)
- DSmash: Geno Blast w/ more charge = more light beams, hits enemies down and excellent at spiking over ledge (Timed Hit: One more quick beam)
- Nair: Full body cape twirl similar to Kirby's Nair, sorta
- Fair: Elbow Cannon where Geno leans into his elbow, thrusts it forward and it explodes (Timed Hit: Double burst)
- Bair: Triple spread shot Star Cannon (Timed Hit: Shoots more stars)
- Uair: Arm Cannon overhead rapid shot similar to Mii Gunner (Timed Hit: Longer frames)
- Dair: Rocket punch downward for meteor ala Hard Knuckle (Timed Hit: Explodes)
- Grab: Arms sort of disjoint to extend grab distance
- Pummel: Headbutt
- Fthrow: Overhead toss similar to Hurly Gloves when Bowser grabs Mario
- Bthrow: Spins opponent around by their feet and does a full 360 spin before letting go
- Uthrow: Flips up into air, then sends rocket fists into the opponent to carry them upward before exploding
- Dthrow: Judo throws opponent into floor and then pops up to shoot them multiple times with arm cannon
- Neutral: Geno Beam - Same as everywhere else, nothing fancy. Charges up to 3 stars max. Beam is long and wide, increasing with charge, and fires just a tad slower than ROB's Laser but has roughly the same travel speed, "girth," and power. The Beam can be angled at 45 or shot straight up, and in the air it can be angled downward 45 or straight down. Huge lag at end of attack makes Geno vulnerable, but it has a very forgiving hitbox that lasts a while.
- Side: Geno Whirl - Shoots a lightning-fast disc of light that slices through opponents for light damage and flinch. The disc can be angled but will fly in a straight line once tossed. If a Timed Hit is nailed perfectly this attack will cause a Special Zoom and have knockback equivalent to one of Hero's Critical Hits. The damage will also jump to a whopping 50%. The sweetspot is very small and must hit exactly at the center of the opponent's body, similar to Rest.
- Up: Geno Boost - Geno powers up and leaps into the air, surrounded by red arrows. This attack deals the most damage and knockback at the start of his ascent and weakens over time. At the end of the jump, Geno will perform a flip to lightly knockback any opponents with minimal damage attached. If a Timed Hit is nailed at the start of this move, Geno will have Super Armor throughout his recovery and the finishing flip will have a bit more "oomph."
- Down: HP Rain - Mallow appears off the Z-axis and casts HP Rain, causing a small cloud to appear above Geno's head. Geno receives a burst heal of 5% at the start of this move, but will receive 1% healing at a rate of 2%/sec initially so long as he stands inside the cloud's rain. The cloud will remain in place while Geno can move freely, but the speed of its HOT decreases over time before the move eventually ends on its own. Opponents can also receive healing from the rain, but they will anger Mallow and get hit with Thunderbolt or a loosely accurate Snowy if they stay under the cloud too long (or touch the cloud at all, which instantly either electrocutes or freezes them). To determine if this move is ready, it has a small cooldown icon above Geno's HUD that shows a FP meter filling up a small cloud icon slowly. The cooldown is roughly 20s, while the move itself lasts for about 5s.
Geno Flash: Geno flips back his cape and points out his gun arm ready to fire as Mallow appears in front of Geno. Mallow will crash his cymbals directly in front of them and, if they connect with a foe, the Final Smash will play out on stage (no cinematic) as the opponent is stunned in place. Within an instant, Geno lets loose a wide barrage of Geno Blast beams that can catch multiple opponents on stage (not just the one initially trapped) as Mallow casts a loosely accurate Star Rain on top of the beams. This is followed up with Mallow then casting Shocker on the trapped opponent directly as Geno leaps back, transforms into a cannon, and then uses Geno Flash to unleash a Smart Bomb-like explosion onto the stage. The Final Smash ends with Geno reappearing and nodding while Mallow throws up a v-sign and then disappears.
Thoughts? Hate? Sorry to crud up the thread with this stuff, but I had my "eureka!" moment this evening and had to share it
I can’t really think of any criticisms I have with your full character concept... I guess I personally would like if the victory theme continued to play similar to Cloud’s, but that’s subjective really. Everything is really well thought out and put together, bravo amigo!
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