ChronoBound
Smash Hero
- Joined
- Sep 20, 2006
- Messages
- 8,998
A year ago I said this:
Geno was the one character I felt the most confident in seeing making it into Ultimate. This was due primarily due to Sakurai's comments on Geno back in 2016 (that he personally liked him and wanted to make him playable in Brawl) and the omission of the two Square-Enix Mii costumes from Hero's update (the only update that did not have returning Mii costumes).
I was wrong. I apologize to any of you that took security into my insight regarding Geno's chances.
I am now working on a massive essay pertaining to the deconfirmation of Geno. While I was not a Geno supporter, I do feel sympathy for Geno supporters, and I hope to make them feel better through sharing stories about my own personal experiences with Super Mario RPG, written stories about my own personal Geno's (minor game characters that I am personally fond of), an essay about understanding how fortunate the Mii costume even was, an essay about hope for the future in regards to Geno's playable Smash inclusion, and finally an essay about the nature of actually "winning" (your character of choice making it onto Smash's roster) and what is truly important in the long run for the individuals within these fanbases. It is very comprehensive. It will take me a very long time to complete though.
Here is a small excerpt:
I want to relay some of many personal experiences that I had with SMRPG. It was probably the first RPG I ever extensively played. It is among the SNES titles to which I hold some of the most sentimental value towards. It was also one of my first exposures to a fully 3D game. It and Super Mario 64 I felt complemented each other as alternative interpretations of the world of Mario brought into 3D.
Indeed , Super Mario RPG represented a sort of Janus to me personally, a transition between the world of 2D and the new emerging 3D revolution taking over video games in general. SMRPG to me made me feel at the time that the SNES still had a future, and could live alongside the Nintendo 64. Super Mario RPG, Donkey Kong Country 3, Kirby Superstar, Tetris Attack, and Lufia II were all games that made the SNES still very dear to me throughout 1997 despite also having a Nintendo 64 at the time. However, it was Super Mario RPG that showed there was still novel things that could be done with the SNES and that it was still a game console where fantastic and amazing new game experiences could be found.
Unfortunately it ended up being the case that 1996 was the last year of heavy support for the SNES. 1997 ended up being the last year to which the SNES still got more than a handful of new releases. Kirby’s Dream Land 3 was the only SNES title I got for Christmas of 1997.
However, Super Mario RPG was a game that managed to captivate my imagination and interest well beyond the SNES’s lifespan. It was a very influential game in regards to my own personal tastes in regards to games, and one that helped expand what I had come to expect from a video game.
As I said earlier, the world of Super Mario RPG and the world of Super Mario 64 were seen by me as alternative interpretations of the new frontier that was 3D gaming brought to the Super Mario universe. Super Mario RPG’s world was one that was highly populated, filled with as much friends as there were enemies, full of humor and good laughs, and all sorts of colorful characters. By contrast, Super Mario 64 was a mostly lonely and mysterious world, one filled mostly with enemies and friends few and far in between, a world that needed to be fully explored and mystery around every corner. While SMRPG was a world of humor, Super Mario 64’s world was a wide spectrum between laughter (through fun, not text) and “playing in the sandbox” to being on edge on what the world around you brought (from the general environment of Big Boo’s Haunt to the foreboding sign describing Dorrie, “Don’t become her lunch.”).
These two games were the titles to which I fully became a fan of Mario. There were many Mario titles to which I had enjoyed prior to Super Mario 64 and Super Mario RPG. Namely, the original NES trilogy, Super Mario World, and Super Mario All-Stars. However, it was with SMRPG and SM64 to which the idea of Super Mario being one of my favorite game franchises had finally manifest.
Another was how Mario was portrayed in both of these titles as a charming character, especially in Super Mario RPG. In Super Mario 64, Mario was brought to life through short sentences, grunts, various cries of happy excitement or pain, and various other voice effects. In Super Mario RPG, Mario was given no voice at all, not even text, instead of his characterization was driven by his actions. A man of action literally and metaphorically.
Mario’s characterization through emoting made him a very charming and humorous character despite being a silent protagonist. The only other silent protagonist that managed to capture the humor and charm I saw with Mario in Super Mario RPG was with Chrono Trigger’s Crono. However, despite Mario’s direction in SMRPG being a parody of the limitations of the silent protagonist trope in games, he actually ended up being one of the most charming and memorable ones ever to a RPG. Mario was a character with a personality despite not speaking having any exposition.
I hope that some of you look forward to it. It will take a very long time to be fully written though. Again, I hope you do not feel too bad about this.
A short note though. Remember, Sakurai himself likes Geno, a distinction few other characters not already in Smash can attest to. The question of a third-party inclusion involves multiple parties, and Square-Enix in particular would be most interested in a character promoting current or upcoming products. Sephiroth, already one of the most iconic villains in gaming, is currently pertinent to Square-Enix due to the Final Fantasy VII remake that was recently release (as well as the likely follow ups to it). Through the eyes of Nintendo, Sephiroth sells Fighter Passes, while in the eyes of Square-Enix, Sephiroth in Smash sells the Final Fantasy VII remake series to Nintendo's audience.
I will have a lot more to say obviously when my collection of essays is written. I hope that some of you enjoyed what little I shared here.
Geno (♥♪!?): Return of the Starsend Savior
I would just like to say that I think it’s very very funny that for all of the moral panic certain people have expressed recently over certain comments and who regularly paint the fanbase as a whole as horribly toxic that some of those same people are liking posts blatantly flaming/harassing...
smashboards.com
Geno was the one character I felt the most confident in seeing making it into Ultimate. This was due primarily due to Sakurai's comments on Geno back in 2016 (that he personally liked him and wanted to make him playable in Brawl) and the omission of the two Square-Enix Mii costumes from Hero's update (the only update that did not have returning Mii costumes).
I was wrong. I apologize to any of you that took security into my insight regarding Geno's chances.
I am now working on a massive essay pertaining to the deconfirmation of Geno. While I was not a Geno supporter, I do feel sympathy for Geno supporters, and I hope to make them feel better through sharing stories about my own personal experiences with Super Mario RPG, written stories about my own personal Geno's (minor game characters that I am personally fond of), an essay about understanding how fortunate the Mii costume even was, an essay about hope for the future in regards to Geno's playable Smash inclusion, and finally an essay about the nature of actually "winning" (your character of choice making it onto Smash's roster) and what is truly important in the long run for the individuals within these fanbases. It is very comprehensive. It will take me a very long time to complete though.
Here is a small excerpt:
I want to relay some of many personal experiences that I had with SMRPG. It was probably the first RPG I ever extensively played. It is among the SNES titles to which I hold some of the most sentimental value towards. It was also one of my first exposures to a fully 3D game. It and Super Mario 64 I felt complemented each other as alternative interpretations of the world of Mario brought into 3D.
Indeed , Super Mario RPG represented a sort of Janus to me personally, a transition between the world of 2D and the new emerging 3D revolution taking over video games in general. SMRPG to me made me feel at the time that the SNES still had a future, and could live alongside the Nintendo 64. Super Mario RPG, Donkey Kong Country 3, Kirby Superstar, Tetris Attack, and Lufia II were all games that made the SNES still very dear to me throughout 1997 despite also having a Nintendo 64 at the time. However, it was Super Mario RPG that showed there was still novel things that could be done with the SNES and that it was still a game console where fantastic and amazing new game experiences could be found.
Unfortunately it ended up being the case that 1996 was the last year of heavy support for the SNES. 1997 ended up being the last year to which the SNES still got more than a handful of new releases. Kirby’s Dream Land 3 was the only SNES title I got for Christmas of 1997.
However, Super Mario RPG was a game that managed to captivate my imagination and interest well beyond the SNES’s lifespan. It was a very influential game in regards to my own personal tastes in regards to games, and one that helped expand what I had come to expect from a video game.
As I said earlier, the world of Super Mario RPG and the world of Super Mario 64 were seen by me as alternative interpretations of the new frontier that was 3D gaming brought to the Super Mario universe. Super Mario RPG’s world was one that was highly populated, filled with as much friends as there were enemies, full of humor and good laughs, and all sorts of colorful characters. By contrast, Super Mario 64 was a mostly lonely and mysterious world, one filled mostly with enemies and friends few and far in between, a world that needed to be fully explored and mystery around every corner. While SMRPG was a world of humor, Super Mario 64’s world was a wide spectrum between laughter (through fun, not text) and “playing in the sandbox” to being on edge on what the world around you brought (from the general environment of Big Boo’s Haunt to the foreboding sign describing Dorrie, “Don’t become her lunch.”).
These two games were the titles to which I fully became a fan of Mario. There were many Mario titles to which I had enjoyed prior to Super Mario 64 and Super Mario RPG. Namely, the original NES trilogy, Super Mario World, and Super Mario All-Stars. However, it was with SMRPG and SM64 to which the idea of Super Mario being one of my favorite game franchises had finally manifest.
Another was how Mario was portrayed in both of these titles as a charming character, especially in Super Mario RPG. In Super Mario 64, Mario was brought to life through short sentences, grunts, various cries of happy excitement or pain, and various other voice effects. In Super Mario RPG, Mario was given no voice at all, not even text, instead of his characterization was driven by his actions. A man of action literally and metaphorically.
Mario’s characterization through emoting made him a very charming and humorous character despite being a silent protagonist. The only other silent protagonist that managed to capture the humor and charm I saw with Mario in Super Mario RPG was with Chrono Trigger’s Crono. However, despite Mario’s direction in SMRPG being a parody of the limitations of the silent protagonist trope in games, he actually ended up being one of the most charming and memorable ones ever to a RPG. Mario was a character with a personality despite not speaking having any exposition.
I hope that some of you look forward to it. It will take a very long time to be fully written though. Again, I hope you do not feel too bad about this.
A short note though. Remember, Sakurai himself likes Geno, a distinction few other characters not already in Smash can attest to. The question of a third-party inclusion involves multiple parties, and Square-Enix in particular would be most interested in a character promoting current or upcoming products. Sephiroth, already one of the most iconic villains in gaming, is currently pertinent to Square-Enix due to the Final Fantasy VII remake that was recently release (as well as the likely follow ups to it). Through the eyes of Nintendo, Sephiroth sells Fighter Passes, while in the eyes of Square-Enix, Sephiroth in Smash sells the Final Fantasy VII remake series to Nintendo's audience.
I will have a lot more to say obviously when my collection of essays is written. I hope that some of you enjoyed what little I shared here.
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