My grandpa's SNES has no obscure characters, Kaiba!
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If you can , I would love to see the others parts.
Tbh , i'm tired of everyone pulling the Culex+Peach card combo on me , so this would be really useful
Also , after thinking about it , I'm fairly confident that we'll get a direct next week. If they were able to host a Nindie direct , an AC direct , and the Byleth presentation , they can do that. And while I think Fighter 6 and maybe 7 are done , I still wonder how they'll handle the situation.
In any case , if I could say anything about Fighter Pass 2... It's that this pass has an higher chance on focusing on fans for a simple reason : Ultimate is already almost one year and a half old.
It seem silly , but after this much time , most of the general and casual audience move on from following news concerning the game. However , the game will still sell regularly , but the casual and general audience become less invested for the game news. (Granted , most of the big hitters of the Switch lacked DLC (MK8D , Splatoon 2 (EDIT : My b , forgot Octo Expension), Mario odyssey , ect...) so it's a pretty unique situation)
So logically speaking , they would prefer to focus on the Nintendo audience and Smash fans , people that are the most likely to buy DLCs. Remember that you had to pay 25 dollars for 5 characters , compared to the content of the base game , it's a lot of money , especially if you don't play these characters competitively or for hours. So , a 30 dollars Fighter pass ? These two pass + plant are
at the same price as the base game.
However , I admit that it's a reoccuring problem with Fighting games DLCs.
The main difference between Smash , and , as an example , Dragon Ball FighterZ , is the competitive side.
Smash Ultimate welcome both the casual crowd and competitive crowd.
However , even if you're competitive , you could technically ignore the DLCs if they don't interest you. The worst part is that you can't lab combos , kill confirms on them... And even then , in some cases , you could practice them on characters with a similar body type and weight. But , most of the time , competitive players are still bound to pay for some DLCs , just to get a new main or secondary , get a legal stage , or for practice mode stuff.
The thing is , for a casual player... Not having the DLCs won't make the experience incomplete. They already have a 80 characters roster to play with , 100 stages , story mode , everything that come with the game. Removing 5 characters from the equation don't make the game feel that lacking for a casual player. Those would just be small bonus for them. (And if they want to have a complete roster , it's because they became invested enough in the game to become a Smash fan , they're no longer just a simple casual player. Not anything against casuals , but if you're willing to spend 60 dollars on top of a 60 dollars game , it's that you love the game , so you're probably a fan of it.)
So , to compare it with FighterZ... The base game will feel very incomplete , a good 40% of the roster is DLC , and you start with like , 20 characters.
Furthermore , the base game has a story mode and arcade mode , but the main focus of the game will remain the classic 3vs3 matches , so the competitive side. Unless you're a huuuuge Dragon Ball fan , you need to be a competitive player in order to keep interest in the game. And not having access to a third of the roster is a big problem in that case , it's not just 5 characters out of 80.
So in that case , the first few DLCs were still characters that even casual Dragon Ball fans knew , but the midde to recent DLCs were characters from Super , the most recent show , and fan favorites. So they focused on their core audience to be sure to sell their DLCs , instead of constantly trying to appeal everyone.
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And I genuinely think that , right now , they really will apply this mentality : By focusing on Nintendo fans and Smash fans , since those are the most likely to buy DLCs.
So... Yeah , that's one of the things that make me confident in Geno.