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Because it's faster and cooler....>_>It's so easy though. <_<
Why would you do anything else? >_>
I already have swordgard telling me this, try and be more helpful.wckd, practice more.
Generally, you wouldn't do alternating b-throws, aka, you'd do b-throw (from popo to nana)>f-throw or b-throw (nana to popo). B-throws one after another are too slow because you have to move popo to regrab. Someone could mash out of them.Oh and tips on B-Throw when Nana's holding? I've never once landed a grab xD
That's not true. You don't have to move them and bthrow to bthrow I believe is faster then even buffered fthrows.Generally, you wouldn't do alternating b-throws, aka, you'd do b-throw (from popo to nana)>f-throw or b-throw (nana to popo). B-throws one after another are too slow because you have to move popo to regrab. Someone could mash out of them.
Lol, I guess I can never do it because I can't get my pivots to work!That's not true. You don't have to move them and bthrow to bthrow I believe is faster then even buffered fthrows.
That's what I do...but it turns into a dash dance desync... I'm looking at Hylian vs Mike, and it looks like nana is the only one moving. Is that true?maybe Hylian can help you with pivoting, I just tap >< or <> really quick and buffer a ice block.
Just tap opposite way you're facing, then back to the original way and buffer an attack.
SLIGHTLY move it left to right or right to left. it's like the standing nana desync thread or something.Lol, I guess I can never do it because I can't get my pivots to work!
That's what I do...but it turns into a dash dance desync... I'm looking at Hylian vs Mike, and it looks like nana is the only one moving. Is that true?
Bthrow to Bthrow has two versions. The slow and the fast version. The slow version is the one that requires walking because you have missed the window to give the input to Nana to throw while you were busy recoverying from your own Bthrow. The second version is the buffered kind where you actually get the input in. In order to learn Bthrow to Bthrow the inescapable version, you have to be able to buffer Nana's Bthrow right when she catches it meaning this CG is very fast and has a very small window of time where you could input the grabbing command to popo without losing the buffering portion.Thanks for the help up to now :O
So then is B-Throw to B-Throw viable or not finally? I know it can be done very fast but I can't make Nana B-Throw to Popo so I'm doing something wrong for sure xD
So give me your personal opinion on the best CG on different weights, it'll be helpful
Yeah, I want other people's grasp on the this though.I believe Bunny posted her opinion in this thread for each class.
Okay, thanks :O!Bthrow to Bthrow has two versions. The slow and the fast version. The slow version is the one that requires walking because you have missed the window to give the input to Nana to throw while you were busy recoverying from your own Bthrow. The second version is the buffered kind where you actually get the input in. In order to learn Bthrow to Bthrow the inescapable version, you have to be able to buffer Nana's Bthrow right when she catches it meaning this CG is very fast and has a very small window of time where you could input the grabbing command to popo without losing the buffering portion.
That's not true. You don't have to move them and bthrow to bthrow I believe is faster then even buffered fthrows.
What ever feels good to you. A lot of people like bthrow>dthrow (most people I mean) on lights, but I like buffered fthrow.Oh I see, well I,ve been practicing this evening and I can do pretty well with a B-Throw to D-Throw on Lights and Mids
Haven't worked on heavies yet but it'll probably be D to D to D to F like you Smoom ;3!
Also why do you buffer the fthrow for your light/medium weight CG? :O
Last thing, why are people in the IC boards so nice :D?!
Lucario is hard :/.I got bthrow down now ^_^, I don't have to do anymore fancy dthrow pivot grab.
Since the thread's gonna take awhile till it gets to lucario, what do you guys think of the MU vs. Lucario, and why?
ROLLucario is hard :/.
I think that if you're on the VERY edge, like, leaning over the edge, they can't be teched. I'm not sure about that though. Don't trust me. Personally, I like fthrow>fair and no-throw spike. I never liked dthrow>fair.when you grab someone and there hangin off the edge. whats the best way to spike them? is it the No-Throw Spike or the F-throw F-air spike? or is there one im missing? cuz so far both of them can be teched.
i got an idea...I got planked hardcore at my tourney the other day by floridas top player .
On smashville whenever the platform would reach its farthest point left or right , he would jump off and fly under the stage to the other side.
By the time he would get to the other side , the platform would meet him there and the fun would start all over again.
All my approaches were stopped , if I tryed riding the platform there he would fly around after he got to the otherside , bairs wouldn't work and he wouldnt even tornado me for a pivot grab.
Anyone have any ideas? X_x