After a bit of experimenting, I'm back. Here are modified .pac / txt files with what I was working on:
http://dl.getdropbox.com/u/883519/FitGanon.pac
http://dl.getdropbox.com/u/883519/Plusery_Beta4_2_8-8.txt
Changes:
Polished up the jab so it that it has a 3 frame hit-duration and looks less mechanical:
14230024 3F800000
141D0024 3F000000
14150024 40000000
14090024 41400000
14070024 3F800000
14000024 40600000
In .pac, lengthened hitframes to 3 from 2, moved IASA to 35 from 34, ultimately resulting in:
Hit (3-5), IASA 21, end 22.
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In .pac, moved IASA frame for Bair to 28 from 35 to enable SH-B-DJ within 4 frame window (ala Melee)
In .pac, moved IASA frame for Uair to 27 from 33 to enable SH-U-DJ within 5 frame window (Melee +2)
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In .pac, raised size of Grab Collision Box 1 to 8.8 from 4.8 to match the animation. This isn't as large as it sounds.
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In .pac, moved IASA frame for U-tilt to 30 from 114. This is really experimental, I started out with 15, but it was spammable and looks funny (u-tilt 4x / second o_O). Frame 30 forces you to make a commitment to being vulnerable, and looks alright, yet opens some possibilities. I'd like to keep it rather situational, but less so than before.
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In text modified gravity to 14687560 from 14568440, and in the .pac I set his Aerial mobility to 0.04 from 0.03. This speeds up his aerial game without sacrificing much if any recovery-power. It's subtle, but enjoyable.
Subsequently, this shortens his SH duration to 31 frames from 32, so I moved the AC frame on Dair to 30 from 31 so that thunderstorming's difficulty is unchanged.
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I'll take a peek at those WP/Nair/U-tilt changes now, Cape. I can taste the Gold.