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Ganondorf Board's Question & Answer Thread.

Kupo Rose

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If I get sideB'd (is it called flame choke?) offstage with both players being on last stock. Will it always result in sudden death?
 

Bahamut777

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Here in Brazil, we made a special rule about Suicide techniques, like Ganon's, Bowser's, Kirby's, DDD's and Wario's (sorry if I forgot anyone). The one that performed the suicide wins the match, ignoring SD and Brawl's ridiculous port judgement system. Does something like it exists on the official ruleset?
 

Squirrely

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I've seen a few different rules regarding Ganon's choke finale:

1) Ganon lands a choke, and he dies before the opponent. The opponent wins.

2) Ganon lands a choke and they die at the same time. Ganon wins.

3) Ganon lands a choke and they die at the same time. Something along the lines of a 2-minute, 1-stock overtime match is played to decide the winner.

4) Ganon lands a choke and lives. Ganon wins.

5) Ganon lands a choke and wins. Overtime is played as mentioned above.

There's still some fog regarding what determines who dies when but I believe the thread dealing with it is right about here.
 

Ganonsburg

Smash Lord
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I'm pretty sure Ganon never wins as far as the game is concerned, and I recall hearing that its simply random what happens to determine whether its a loss for him or a Sudden Death.

:034:
 

Bahamut777

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In a matter of fact, the way Brawl decides about who wins a suicide is somewhat about these lines:

-If your controller is plugged in a port that's above the controller of the person suicided, you win and they die. Else, either both of you die and go to SD or you die and the other one remains.
-If you're playing with the Wii-remote/Classic/Nunchucks, you'll always get either the win or the SD, never the opponent staying alive.

I'm about 85% sure that's the way Brawl decides about who goes to SD or not... =.
 

Sovereign

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In a matter of fact, the way Brawl decides about who wins a suicide is somewhat about these lines:

-If your controller is plugged in a port that's above the controller of the person suicided, you win and they die. Else, either both of you die and go to SD or you die and the other one remains.
-If you're playing with the Wii-remote/Classic/Nunchucks, you'll always get either the win or the SD, never the opponent staying alive.

I'm about 85% sure that's the way Brawl decides about who goes to SD or not... =.
That's funky, so which port is the dominant port for GC controls?
 

Bahamut777

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It's relative to the other person's controller port. That's why we made up the suicide rule, so we can avoid the hasle that is to decide which port will fit best and avoid double suiciding characters trolling conflicts.
But, based on the system, the suiciding player must be 1st and the other one must be 4th (since the 1st goes above the 4th (?) ). Also, 2nd for the normal character and 3rd for the suiciding character.
 

Naraku

Smash Cadet
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Whats your guys opinion on Balanced Brawl Ganon? If any of you have played it.
 

A2ZOMG

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Balanced Brawl Ganon is still the worst character in the game, fundamentally unable to land hits reliably in any realistic way, and getting **** trapped and gimped just as hard as before, and in some matchups actually worse due to other characters getting better.

I think Brawl- Ganon also sucks as well as Brawl+ Ganon since he fundamentally isn't very good at approaching and still gets ***** more when comboed, but he's at least viable in those games since drastic physics changes actually let him realistically land hits safely. BBrawl Ganon is still an unviable character.
 

Hexon

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What is the frame data for the Murder Quake technique? Is it actually his fastest move? (lets ignore the fact that it's generally considered useless anyways)
 

A2ZOMG

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It hits on frame 3, but that translates to frame 10 when you factor jump startup.
 

smashkng

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In Brawl- at least shielding against Ganon and Ganon may utilt trap until an inescapable shield break unless dropping from the edge (which at least makes the shield small), which leads to the OHKO Warlock Punch.
 

A2ZOMG

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Yeah U-tilt shield pressure is funny.

I still think however Ganondorf is seriously lacking approach options in Brawl- once you look at all the broken camping and wide range approaches that so many characters are getting.

Like idk, CF is definitely is still significantly better than Ganon in Brawl-.
 

Superspright

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yeah, if ganon had a way to pressure shields like that he'd be godly.

I think this game would have been balanced if every character had a particular strength, or something they could exploit--but Ganon has no advantages except for being full of murder.
 
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Balanced Brawl Ganon is still the worst character in the game, fundamentally unable to land hits reliably in any realistic way, and getting **** trapped and gimped just as hard as before, and in some matchups actually worse due to other characters getting better.

I think Brawl- Ganon also sucks as well as Brawl+ Ganon since he fundamentally isn't very good at approaching and still gets ***** more when comboed, but he's at least viable in those games since drastic physics changes actually let him realistically land hits safely. BBrawl Ganon is still an unviable character.
Kirk's latest build removed my buffs. :urg: Ganon needs help to get around camping. I gave him the same absurd range on aerial gerudo as on grounded and heavy armor on grounded gerudo... But yeah, he needs help. Speaking of needing help, would you help us with playtesting? Please?

Yeah U-tilt shield pressure is funny.

I still think however Ganondorf is seriously lacking approach options in Brawl- once you look at all the broken camping and wide range approaches that so many characters are getting.

Like idk, CF is definitely is still significantly better than Ganon in Brawl-.
That much is clear; Brawl- physics is like a CF playground, lol.
 

smashkng

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I think we could make his least used aerial (nair) somthing special. Like it reflecting projectiles and giving invincibility. Ganon definitely should have more shield pressure, he is a powerhouse. Maybe increase the shieldstun and shieldpush on all of his moves including Wizard Kick?
 

Z1GMA

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Budget Player Cadet, is it possible to change the size of the hitboxes?

Ganon could force people to approach him if you made him a projectile, like turning one of his attacks into something like this:
http://www.youtube.com/watch?v=HvFwXbjvvnA

I'm thinking a sick, disjointed hitbox on either his Jab, Ftilt, or Usmash.
Of course one could give it some cooldown for about 20 frames or so.
It depends on how balanced you want it, so to speak.

And maybe give it less knockback. Again, for the sake of balance, if that's necessary.
 

DunnoBro

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I say make his nair last long for a while and have little landing lag. As well was quick startup, would be great for reacting to pressure in the air.

Also get rid of the warlock punch for SOMETHING projectile.
 

smashkng

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Or hold button makes him throw a projectile similar to DK's new down b while tap makes his current Auto-kill Warlcock Punch with IASA after hit frame-
 

Superspright

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If his B button was simply a chargeable homing projectile attack [sort of like in EVERY ZELDA GAME] then he'd be 1000x better. He has no viable way of making his opponent do anything. If Ganon couldn't do his gerudo or grab, someone could pretty much stand there and PS everything.
 

Ganonsburg

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If his B button was simply a chargeable homing projectile attack [sort of like in EVERY ZELDA GAME] then he'd be 1000x better. He has no viable way of making his opponent do anything. If Ganon couldn't do his gerudo or grab, someone could pretty much stand there and PS everything.
It would be so sick if he had a projectile that did maybe 5-10% damage, electric element, no knockback, huge hitstun (basically ZSS's paralyzer, but larger). Then he could follow in behind it (it obviously wouldn't be very fast), and when they're stunned, Ganon Gerudos the sucker and follows up with whatever attack. Then he retreats after maximum damage has been dealt, repeats with some variation.

That would be so sick. Something the size of Samus's charged shot, with ZSS's paralyzer effect. It would at least be great for punishing some approaches for characters (although I have to say, if this was in, Link's DA or jab would HAVE to deflect it, just for OoT nostalgia...).

:034:
 

Superspright

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a paralyzer effect would make him broken. Paralyze into anything pretty much...if it could hit that is.
 

Superspright

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What would be the point? How many footstools do you get in a match? How many are on purpose? Would you risk buffering a wizkick and jump if you miss?
 
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