g&w does well
-g&w back air game can prove to be very effective, however it is easier than other things to counter
a lot of game and watches here still think its G&W's best move (to which I 100% disagree.) Its pretty easy to punish, for any character. Wolf doesn't have anything exceptional like Marth does as far as punishing it goes, but nair is just better.
-up tilt juggles very nicely into nair, you can sometimes get up to 70%
up-tilt is, at best, a mix up. I'd love to say its a good move, but the **** thing has no range. You have to be above game and watch, or inside him, to be hit by it, and that doesn't make for a practical move. if it hits, yes, it does wonders, but its no marth fthrow to dair spike. Its not worth taking damage for in an attempt to get it off.
-lasers arent useless to bucket, it kills. and it kills early. and its fast. and my projectile, i need to think about a lot more when using. however i will say with buckets immense cooldown, its easy to punish with a DACUS. BUT with wolfs up smash you can SDI up to avoid the 2nd hit, all knockback and only get 6% instead of both hits which would be 18%
Took me a few minutes to find it, but Omni says it right.
I laser across stage to bait bucket, and bucket is NEVER safe thats why most Gaw's don't bother using it. And i'm confident that even if he did fill the bucket he wouldn't hit me.
1. Filling bucket is dangerous at percents 60+. We can't bucket brake with it.
2. Buckets very hard to hit with. Its really only practical out of a jab combo, and even jab is a mediocre move. If it didn't hit on frame 2, it'd be 100% worthless.
-unsweetspotted d smash has a great trajectory and heres why
d throw>d smash suck for you guys, if you hit someone with that they are just really unfamiliar with g&w but thats not important. what is important is, if i get hit by that move, im DIing left or right. not up or down to tech it. so with that being said, if you get wolf recovering from below the stage, forward air>forward air until wolf is dead
down throw isn't the same move it used to be. hell, i hardly grab at all anymore.
whiffed fair to sweetspotted fair is an actual combo on anyone heavy, so we do have the off edge advantage in this match up, without a doubt.
-heres a secret i hope you guys know. wolfs f smash- CARZY RNAGE! OMGWTFSON! but if it hits your shield, f smash right back, the move has hella long cool down.
but you have better kills moves then that anyways.
things wolf does well
-well as i mentioned before, lasers can go either way, if you bair a lot, ill run away and laser a lot. but again you can bucket it
what omni said
-imo, your smashes suck and if i get hit by one i hit your shield with a move when i shouldnt have or air dodged at the wrong time or something. basically, i messed up and you were a good player and punished me for my mistake
which goes to show G&W has to rely on a less experienced player, or a mess up, which isn't good.
-wolfs shine is a really good move that has lotsa versatility. can stop your bair approach, charged smashes like its nothing
and u-airs, and nairs. which can make it very hard to juggle you mid air after 40-50.
-and to further usefulness of shine, dont key from above. its SO predictable. i can just jump> shine>back air/forward air and possibly ko you. key is good and all and lotsa characters cant punish it
key isn't a good move to use unless it ends before you hit the ground. I use it waaay too much, as does NoJ. any character can grab G&W from key's cool down if it hits the ground.
-idk how good you guys think bucket breaking is so if you think g&w is really light, good for wolf
a lot of G&W's think its broke as hell. My opinion of it has grown a lot since it was first discovered, but it hasn't done much but keep G&W from falling dramatically on the tier list. It just adds to G&W's spacing game, didn't alter it much in any way.
This match up can't be anywhere more then 55:45 for G&W.
G&W can rack up damage, but has a huge problem killing. Wolf doesn't have a lot of ways to rack up damage, but can kill G&W moderately easy.
G&W can out space wolf, but wolf has a projectile to counter that.
G&W can gimp wolf, so he has the off edge game. But on stage, wolf is twice as fast as G&W. Game and watch has no choice but to throw out bairs and nairs, and to hope you fall into them.
It depends on what you value more. If you think racking up damage is more important, then G&W has the advantage.
If you think killing is more important, then Wolf has it.
But, what I'm coming to realize, that both are equally important, and as such, this match up should be 50:50.