infomon
Smash Scientist
Uthrow doesn't kill at 150%:Ok... UThrow deals 12% damage. Sonic can kill G&W at 150% with it (that without mention Sonic is made to rack up damage easily). BThrow isn't the best option as you think. DThrow G&W only out off stage. If you don't beware of FThrow you'll get mindgamed and punished (I pivot SD trough that cute turtle of yours, BTW I like it).
http://allisbrawl.com/forum/topic.aspx?id=67499
not until around 180% if the G&W knows how to DI.
Bthrow also isn't a kill move if the opponent can DI
Mario's fireballs are either for zoning, or as bait for a follow-up. Sonic's OoS stuff isn't very good, and that might be exactly the bait Mario is looking for. He can fireball + attack in front of Sonic so any follow-up is met with a hitbox. Can be done so as to be safe. I recommend you experiment with using a hitbox to kill the fireballs instead of shield, as the hitlag delays your hitbox so it can punish a Mario follow-upMario is more powerful, I agree. But you can't outcamp Sonic (he is faster lol) with him or you'll get Spin Shotted in the face. Not to mention that the fireballs are easy to powershield (and then OoS stuff). Well, you are playing bad Sonics cuz I won 3/4 games against G&Ws 2 days ago.
Sure, but hitting shields is a common part of gameplay nonetheless. We are good at landing grabs on their shield, which is part of why G&W will be so campy in this matchup. Our Bair isn't that safe on shield, you gotta be real careful with it.... but mebbe my spacing just sucksSuper Wrong... If you are thinking Sonic will come spindashing/tilting/smashing like crazy to G&W and then you'll OoS him you're wrong and you'll get punished. If you shieldcamp, you'll get Bair spammed (no lag, 14%, disjointed hitbox, priority, pushes away), it can pass through things like Oli's USmash.
However, you can often tell what the G&W is planning based on the spacing of it. G&W can get predictable because his hitboxes, while mad-disjointed, tend to be long and thin and committed. Use sonic's speed to run out of range, then either punish or bait his shield/spotdodge/counterattack. I guess that's how all matches work, but still.... find his pattern. Run away lots to keep your shield up, dash-attack punish when you can get away with it, use tilts and space carefully. I'm not convinced this matchup that extreme.
Actually I think G&W's Nair is super-good in this matchup. Start by comparing it to our Nair, then cry. It's fantastic punishment if we ever get near a G&W, it removes what would otherwise be a blindspot to his aerials, so we can't get into him with ASC because of it. It's too lagless to punish its landing consistently. idk maybe I'm a bad SonicThe only prob Nair can give Sonic is if you are bad Sonic and don't know how to spring barrier G&W properly to land safely.
You're right that there's a big difference between a Sonic who knows how to spring escape traps, and a Sonic who knows how to spring barrier to both escape the trap and consistently return safely. I don't think G&W should be landing his smashes on us as much as the G&W's think
Every hitbox in the game can be powershielded. It depends when we get our shield up whether or not we can punish, but obv the G&W will be setting up situations where we won't make it. G&W's Dtilt will be just one of the ways he punishes us for trying the options we have to punish his smashes (which have very low ending lag; you're right that we need to shield them to nullify the hitbox, since we can't wait until the hitbox is gone...) Our jab beats his Dtilt, actually, unless you're spaced poorly. But his Dtilt is much quicker than spinshotting and aerial on him; if anything he'll Dtilt to provoke that, then aerial/smash your approach lol.The torch, the chair, the hamemer, the helm... Are powershielded by Sonic 3/5 times (really!?!... yup...) and then you got grabbed/Dash attacked OoS/punished. DTilt is the only one that Sonic cannot powershield & punish cuz he gets hit (but usually you jump away to space). If dtilt clanks is cuz you SDRed into it (very stupid or rare situation, for a good Sonic...) and if G&W just dtilt he gets Spin Shotted/SCVJed to his doom (really!?!... yup...).
Anthinus, mad props yo but you're calling out A2ZOMG's understanding of Sonic, when I really don't think he's as naive as you're making him out to be. Like, I get the impression that he does know most of our ATs, and you don't need to know all the acronyms to know how Sonics play and what they're trying to do.
G&W is hard. I don't know how hard tho cuz I'm not high-level enuf
It's just that hard of a matchupI just wanted to point out (might be old lol) that the Lucas matchup is currently at a total of 110%
It might've been noticed before but yeah, just thought someone should know 75/35
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side-tauntHow does Sonic deal with a ledgecamping G&W?
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