Silent Wolf
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if you know how to use it and use it sparingly it is. shine slide -> jump shine/bairTo attain Chillin Level 8.
No seriously, it's not really useful.
lol nah, that'd be broken as ****
np
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if you know how to use it and use it sparingly it is. shine slide -> jump shine/bairTo attain Chillin Level 8.
No seriously, it's not really useful.
lol nah, that'd be broken as ****
np
I'm almost 100% sure that you can't SDI through a platform. SDI still makes you connect with techable surfaces (that's the basis of ledgeteching). And if Falcon stomps you during the bounce after missing a tech, you should just hit the platform again. You can actually tech this I'm pretty sure.so this isn't really related to fox in any particular way, but i was playing fox when it happened and i dont want to start a thread in melee discussion because nothing gets accomplished there and smart people frequent this thread.
i was playing fox against my friend's CF today. i had missed a tech on a platform (i dont know if that's germane or not), and he stomped me. i fell through the platform and landed on the ground instead of getting popped up.
I couldn't repeat this, although we only tried like once because who cares, but what happen? My guess is that I SDI'd it down and my body went far enough through the platform that the like 'be on platform' flag or whatever bull**** wasn't triggered anymore, so my downward momentum actually sent me down instead of upwards. am i correct about this?
ASDI was not sufficient to produce the same result (bc thats way easier to test).
huh yeah that's true about hitting techable surfaces. I'm gonna PM magus, maybe he'll help figure this out.I'm almost 100% sure that you can't SDI through a platform. SDI still makes you connect with techable surfaces (that's the basis of ledgeteching). And if Falcon stomps you during the bounce after missing a tech, you should just hit the platform again. You can actually tech this I'm pretty sure.
So yeah, I don't think any of the basic smash mechanics can explain this. I'd love to hear the answer though.
i was targeting the audience of a person who asks a question like that. If someone is like "is this really obscure thing useful" it's ultimately more helpful to them if you tell them it's not useful so that they don't worry about things that aren't going to help themif you know how to use it and use it sparingly it is. shine slide -> jump shine/bair
i dont think telling people things are completely useless (i know you didnt do that, im just responding to this post) is right either. just tell them when it can be useful if it can, and if there are other options in that situation then dont always use that just because it can work. educate + regulate > dismissi was targeting the audience of a person who asks a question like that. If someone is like "is this really obscure thing useful" it's ultimately more helpful to them if you tell them it's not useful so that they don't worry about things that aren't going to help them
obviously there are times when things like shinebair are useful but it's not worth talking about them imho
the example you posted is **** when you hit them with the sliding shine lol. that's the "Chillin level 8" don't ask me why I know that
waveshine up smash does, if thats what you mean. shine up smash can also workdoes shine upsmash work on mario?
whoa. tech skill is like marijuana :oeducate + regulate > dismiss
ah, yes, thank you, i should have mentioned that.@ FoxLisk
it's also worth noting that after the percents where ASDI down lets you stay on your feet, but before the percents where you get knocked into the air, you get knocked into the ground. You can tech off of this too. At low percents you'll get knocked down by moves that send you downards like Falcon/Falco's dairs if you ASDI down, which is usually better than getting knocked into the air.
Just for clarification, the bolded means that you'll still get knocked up into the air even with the ASDI, BUT you won't if you're just doing a regular crouch cancel? I wasn't sure which one you meant to refer to.okay okay we need a sticky about crouch cancelling somewhere.
there are two kinds of crouch cancelling:
type 1: your character is actually in his crouching animation. Your knockback is DRASTICALLY reduced. So is your hitstun and stuff i believe. so if you playing marth and crouching, and a fox nair hits you at like 50%, you will barely slide and be able to grab or jab or whatever you feel like doing very fast. before they can do anything about it, in general. if you fall from a fox shine, you will not fall (this might not be try for the very lightest characters, but fox/falco certainly slide instead of falling).
type 2: your character is not crouching (say you are DDing or something out of which you can not immediately crouch). then what you are doing is ASDIing down. this has the impact of reducing knockback somewhat. If you are at low %, you will stay on the ground. for example, if you are marth and not crouchign but ASDIing down at, like, 30% or so, you will get the effect of being able to CC grab a fox nair. (these percents are somewhat pulled out of my ***, don't take them as gospel). But at like 50% or wherever, a true CC will still work but you will go up from the nair.
what will actually happen is, on the first frame after hitlag, the vertical knockback from the move will send you up farther than your ASDI down will send you down, so you will not remain grounded. I have no idea how this interacts with people who fall from shine, but that's easy to test.
In the first case, even if you get sent flying your knockback will be dramatically reduced. take like a jiggs at like 80% and usmash her with fox. if she's not crouching she'll die, if she is crouching she should live. in the second case I believe she will die either way.
yea otto **** you@SW & toph:
I think toph is right here. SW, you don't need to explain corner cases until people have the more obvious options down very well. i really dont think there's a point in clouding people's minds with knowledge taht isn't useless yet. it's like when you're teaching someone division, you don't teach them that you can't divide by zero until they know how division works. you dont need to tell them that chillin dashing is useful in certain rare cases until they know how to do regular division.
Just for clarification, the bolded means that you'll still get knocked up into the air even with the ASDI, BUT you won't if you're just doing a regular crouch cancel? I wasn't sure which one you meant to refer to.
Thanks. This clears up some things, but I'm gonna have to take some time and process it. A lot of good info here.
he specifically asked if chillin dashing had any uses. the correct answer is yes(insert rare instance here). the wrong answer is no. the **** answer is don't worry about it until ur on my level.ah, yes, thank you, i should have mentioned that.
@SW & toph:
I think toph is right here. SW, you don't need to explain corner cases until people have the more obvious options down very well. i really dont think there's a point in clouding people's minds with knowledge taht isn't useless yet. it's like when you're teaching someone division, you don't teach them that you can't divide by zero until they know how division works. you dont need to tell them that chillin dashing is useful in certain rare cases until they know how to do regular division.
toph has a point, yeah, but all i was saying is that they wouldnt understand what he meant when he said there are no uses, theyd just think there were no uses, which would make toph a liar >_> he could have just said there are uses but theyre impractical, so they arent used very often. if someone cares enough to ask if there are any uses im sure they would remember them lolah, yes, thank you, i should have mentioned that.
@SW & toph:
I think toph is right here. SW, you don't need to explain corner cases until people have the more obvious options down very well. i really dont think there's a point in clouding people's minds with knowledge taht isn't useless yet. it's like when you're teaching someone division, you don't teach them that you can't divide by zero until they know how division works. you dont need to tell them that chillin dashing is useful in certain rare cases until they know how to do regular division.
I'm 95% sure this "type 2" CC you're speaking of is not ASDI. Since when do you have to actually be crouching to CC grab/move? You can whiff a nair with Fox, take a hit during its recovery and still CC->shine. If you crouched in place and CC shined instead, the percent it worked at wouldn't change.type 2: your character is not crouching (say you are DDing or something out of which you can not immediately crouch). then what you are doing is ASDIing down. this has the impact of reducing knockback somewhat. If you are at low %, you will stay on the ground. for example, if you are marth and not crouchign but ASDIing down at, like, 30% or so, you will get the effect of being able to CC grab a fox nair. (these percents are somewhat pulled out of my ***, don't take them as gospel). But at like 50% or wherever, a true CC will still work but you will go up from the nair.
what will actually happen is, on the first frame after hitlag, the vertical knockback from the move will send you up farther than your ASDI down will send you down, so you will not remain grounded. I have no idea how this interacts with people who fall from shine, but that's easy to test.
In the first case, even if you get sent flying your knockback will be dramatically reduced. take like a jiggs at like 80% and usmash her with fox. if she's not crouching she'll die, if she is crouching she should live. in the second case I believe she will die either way.
No, the percent would change. It's really noticeable for some moves, like Sheik's tilts and raptor boost, which you can CC by crouching up to a pretty high percent. If you were in lag or something and just holding down though, they'd knock you over/knock you up starting at like 20 or 30.I'm 95% sure this "type 2" CC you're speaking of is not ASDI. Since when do you have to actually be crouching to CC grab/move? You can whiff a nair with Fox, take a hit during its recovery and still CC->shine. If you crouched in place and CC shined instead, the percent it worked at wouldn't change.
Weird. Like Gustav Wind said, actually crouching when you CC makes a huge difference. That's what true CC is, fake CC is just ASDI/DI down.Cort Smash DI's to CC. He CC grabs may nairs at upwards of ~60% (if I recall correctly)
He doesn't hold down, but presses down when I'm hitting him.
I'm pretty sure proximity to the ground has nothing to do with true CC'ings effectivenessIve heard(definitely cannot confirm) the true CC helps more because you are lower to the ground. So if you SDI downish into ASDI it would be more like a true cc.
has anyone heard anything similar to the first? or is it just a property of crouching.
I posted this awhile ago and most people ignored it. You can actually wavedash back and shine again without dashing and get the same effect--your first shine needs to be spaced so they "bounce" up and backwards, and don't get spiked into the floorJust want to post this:
up throw shine wavedash back dash JC shine @ the edge is almost a free kill @ any percent vs. fox/falco.