So, dthrow up smash seems to be questionable at best vs not falcon (I figure it's important I add that I was doing it against falcon lol).
For IC's: What are you general ideas of avoiding to ever get grabbed? What do you do once you have them separated (kill Nana obv, but what are some effective ways?)
I wonder this too.
After watching M2k and unknown play the MU here are some thing I picked up. I just picked them because I enjoy watching them.
M2k:
- Laser. Esp turn around lasers. Icies can't catch you. Even if they can, no Icies I've seen will chase anyone aggressively since nana is oh so quintessential
- sh or full jump and shine at head level, this is hard for them punish and can be instrumental to breaking them up
- If you are going to attempt an aerial on shield, do it in such a way that you can follow it up asap with pressure (falling nair close to the ground? not sure who get's frame advantage)
unknown:
- Nair through shield
- Don't do rising nairs/at the peak of the jump in front of Icies
- Don't ever attempt an unsubstantiated up smash
And this didn't come up but I would think to avoid fsmash. It's easy to WD OoS and even easier to shield grab.
Someone with more experience can help you better however.
As far as killing nana goes if you can shine her by a ledge she really won't even react to it most the time and she'll just fall and die. I say if you can get her off stage get on the ledge so you are safe from popo and edge guard her with rising bairs because it's not like she has a concept of mixing up her recovery or good DI. If you get them separated on stage, really just do what will lead to kill move or nair/bair and shine her until she is by the ledge or off stage. Those moves specifically because they are all very fast and have good knockback. Something you don't wanna do is try to fsmash her like three times. That takes more time and if you miss one she'll run back to popo.