Silent Wolf
...
Shine is a slow cop out lol. That's why I hooked up the homie, cuz he didn't consider copping out lol
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Even you didn't waveland off ledges with good angles / frameperfectly consistently though, and you're considered perhaps the best Fox at tech skill, which means that you are currently pretty much the best case scenario for this technique.Shine is a slow cop out lol. That's why I hooked up the homie, cuz he didn't consider copping out lol
Lol "Can't Beat Airman."If I can find an instrumental only of this song I want to use this in my next combo vid:
http://www.youtube.com/watch?v=flBCF10wKkY
Try dropping by pressing away. I learned to ledgedash by hitting away because that's how I drop for most moves. I spent a couple of months trying to switch to pressing down (and I still use it for certain characters on BF or Marth), but I never came close to the speed and consistency of the left-right or right-left motion. The only downside to that method is you have to switch the stick to the other side before you can jump, but I think that 1 frame is definitely worth the payoff of consistently good angles and almost never SDing. It's also unlikely you'll frame perfect ledge dash dropping with down, so if you spend more than 1 frame off the ledge before jumping than you might as well have used the side to side motion.thanks for the help silentwolf
i knew about the direction ledge grab deal
my problem, based on what a see fox doing, seems to be that i dont jump immediately after letting go of the ledge, or that my wd isnt horizontal enough
@bones
i perform it the same way i do the shinedash on stage, but without B
so let go by pressing down/away, jumping with Y, then wavedashing, while all carefully disecting each individual direction on the stick(no rolling the stick)
also @ijuka doing it with the shine IS a cop-out in this situation. its saying 'i can't do it without the shine, so i'll always shine to set up wavedash on stage' and i'm not comfortable ever doing something like that when practice makes perfect(although i've gone like 20 10 min sessions of ONLY practicing this, with like a 25% success, compared to like 85% with shine)
but i always end up either sd'ing or having a really dirty looking wavedash
shining first allows my jump to be almost as immediate but very close to the ledge still
Shine is 3 frames. Hitting away is 1, maybe 2 if you're slow.Um... just tilt down if you don't want to fastfall. It's really slow having to wait for neutral before you can jump, far slower than using a shine ... Tilting down is slower than fastfalling but it's far faster than dropping with back. -.- I'd even argue that dropping with back is slower than waveshining.
Since when?Shine is 3 frames. Hitting away is 1, maybe 2 if you're slow.
It doesn't really matter [who we are]
The important thing is [our plan]
http://www.youtube.com/watch?v=BAVGT-SRqJIIf I can find an instrumental only of this song I want to use this in my next combo vid:
http://www.youtube.com/watch?v=flBCF10wKkY
OOOOOOMMMMMGGGGGGG <333!!!
Double Fox ftw.
10/10 would watch again.
indeedOOOOOOMMMMMGGGGGGG <333!!!
btw I think there's a 3rd fox in the background as evidenced by the extra pair of ears behind the left fox.
that one is me
Ah, thanks, I find that even if they fall off the platform its still pretty easy to follow up for some reason, its just another tech chase to me.Drill reset (after uthrow onto the platform) -
pros:
-less lag if you miss than uair, so you can potentially cover techrolls if you miss
-higher reward on hit than bair
cons:
-reset isn't guaranteed to force a neutral getup. They can getup attack if they make the input while getting reset. If you can react to getup attacks that's all well and good, but most people can't. However, I think this is the least common way that people get reset after getting drilled on the platform.
-If they miss the tech, they can easily DI the drill and fall off the platform with no lag.
Most people don't do either of these things, so you can use it if you like. Just be aware that these can happen I guess.
What! I almost never get drill reset on a platform (actually except when I was using cactuar's controller for some reason...). Just hold to whatever side you are closer to the edge of the playform, and it will never work (except maybe DL64's top platform).
Especially if you are a non-spacie
Edit: in fairness I do drill reset grounded opponents though. Since the drill multi-hits you can see which direction they're holding because of their DI to make it easy to follow their getup
Yeah lets blame Niko K! <3Lol. Maybe blame your opponents
I dunno, I like to get the drill reset and then shffl uair. I find it works and its outside the norm so I like it.I feel like uair is almost always superior to drill reset, if only for the reason that if you drill reset someone they have time to react to it and DI (the follow up, such as grab into u-throw). With uair it's hardly the case.
You completely missed the whole point of my post. I said that people DI the follow up better if they have time to react, which they do have if you drill reset them. If they DI the uair you're not going to be able to follow it up as well as if you landed a poorly DI'd uair on them out of nowhere. The less predictable uair will almost always be DI'd worse, meaning you'll be able to continue into better combos from it.I dunno, I like to get the drill reset and then shffl uair. I find it works and its outside the norm so I like it.
I didn't miss it.. I merely said I like getting resets with drills and following up with uairs.You completely missed the whole point of my post. I said that people DI the follow up better if they have time to react, which they do have if you drill reset them. If they DI the uair you're not going to be able to follow it up as well as if you landed a poorly DI'd uair on them out of nowhere. The less predictable uair will almost always be DI'd worse, meaning you'll be able to continue into better combos from it.
Well, you are also better than the vast majority of players...What! I almost never get drill reset on a platform