Sinji
Smash Master
I meant in min. 5:05 when SW baited the grab then grabbed pewpewu. #typed it wrong.I'm not sure which moment you are referring to, but that was a great set. Good work Silent Wolf!
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I meant in min. 5:05 when SW baited the grab then grabbed pewpewu. #typed it wrong.I'm not sure which moment you are referring to, but that was a great set. Good work Silent Wolf!
Na I'm cool I dont travel no more ESP for something I don't even play anymore it would just be a waste of moneyjman- go to genesis 3,at least to chill and stuff
You can only cancel Illusion at 4 different lengths. The 5th is a full length which isn't cancelled at all.yea you can cancel the illusion at 5 different lengths if you press B at the right time
edit: smoking 1 for jman
Damn, read like a book.i only said 5 to see who'd be the ****** to correct me
Lol, thanks unknown! Still unanswered though, im curious as to what type of feedback i will get.Goodin's post is too good!
Maybe someone will give a good answer
Walk the opposite direction you want to moonwalk then try rotating back real quick rather than starting from a neutral position>backwards.How the hell can I get fox to moonwalk?
Apparently there is a slight delay (like a frame or so) on jumping out of shine when turning it around.Another technique i would like to get down pat is turnaround waveshines. I can turnaround waveshine edgehog, but i cannot turnaround waveshine > turnaround waveshine.
Yep, and here's a helpful video but with IkeWalk the opposite direction you want to moonwalk then try rotating back real quick rather than starting from a neutral position>backwards.
Walks help to condition it, but I'm not 100% sure if they're required, but it sure helps get the timing down pact.
If you nair as late as possible and don't shine/jab, they can still shield grab you.Also, if I dash frame-perfectly after a high SHFFL nair, can I get behind the opponent in time to avoid their grab if they shieldgrab me frame-perfectly? If not, for how long should I delay my nair to be able to accomplish this?
You can only SDI with the control stick. The only thing the C-stick does is override the control stick for Automatic SDI (ASDI occurs at the end of hitlag, is completely separate from SDI, and doesn't go nearly as far as SDI). If you smash up during hitlag and keep the stick held, you will SDI up, ASDI up, and DI up. If you hold the C-stick left and smash the stick up during hitlag, you will SDI up, ASDI left, and DI up. Only use the C-stick for DI when you want to ASDI in a direction different from your trajectory DI. I wouldn't worry about it at all since there's much more important stuff to be learning (like just learning how to DI well without the C-stick). If you want to add C-stick DI into your game later, it'll be much easier with a solid understanding of single-stick DI.What's the best way to have the most DI / smash DI? What do you do with both C-stick and control stick, for both survival and escaping comboes and also teching off the side of the stage?
Can you double smash DI ice climber dair throw combo to escape it sooner?
It depends on spacing. If you crossed them up with your nair and you can react to their WD OoS, just dashing and grabbing them would probably be the best. As a general rule, I would never consider jab safe, and the multikick is downright awful. It also won't be CCCs (it's more likely to lose to CCing than any other move because it has such weak stun).What is a good thing to do if I SHFFL my nair and my opponent wavedashes back and I react fast enough to do something? Dash backwards? Is jab safe here? Will jab jab jab multikick beat CCC in this situation?
Shield drop is the best OoS option from plats, but it's really hard. More typical options are FH (usually to another plat, and mostly used when you just want to GTFO), SH fall through attack (as a counter attack), and WD OoS off the edge of the plat (can be useful for both counter attacking and escaping pressure).What about getting down from one with someone like Marth below me?
Very sure.Are you sure about that, on the first point? So opponents just don't grab properly against Peki?
What frame data are you looking at? Even if you can't hit in between the attacks, not every kick will hit, plus their shield will drift away and eventually all your kicks will be missing. If they just end up CCing your multikick, they can buffer shield and grab when you stop.Hmhm looking at frame data the multikick is -2 at worst though and there's no time to hit in between the attacks without a shine. Also it was about if my SHFFL whiffs them because they wavedash back. This is when jab stuffs things like marth fsmash. I've never tried the multikick but I'd like to make it work as an anti-CCC. I would never wavedash if I SHFFL their shield, I think it's way too slow.
Here's the thread. DashDanceDan has a bunch of helpful videos on his channel which are linked to in the thread as well.How do you do a "shield drop"? If it's not a 1 framer I'd like to learn it.
No, you cannot alter your trajectory (regular DI) with the C-stick. Using two controllers, have Fox uthrow Luigi (just for floatiness) while holding C-stick left or right on Luigi's controller. He will just go straight up. Throws don't have hitlag, and therefore don't have SDI or ASDI (Puff's fthrow is the only exception). You can avoid altering your air movement or accidentally jumping by just making sure you don't input the DI before you get hit (which will additionally benefit you because you will SDI further in the direction you want to go). Drifting poorly or losing DJs is something that happens even to good players though. You can actually do it intentionally by making your opponent think you will hit them right at the end of their stun and instead hitting them right after they jump. It's a pretty useful frame trap.Can it really be true that Cstick doesn't do anything for DI? Hmm that's too bad... Can't you do normal DI with the cstick though? It'd be nicer because I wouldn't need to alter my air movement and wouldn't need to worry about accidental jumps.
Thanks for your reply.
Random noobie here. You sure Peki just isn't using a mixup? Like, he shines and jabs most of the time after nair, so opponents get used to holding shield after nair. Taking advantage of that, he just dashes around and grabs you while you're sitting in shield.Are you sure about that, on the first point? So opponents just don't grab properly against Peki?
Just try it until you can do itso
ive practiced this for sooooo long trying to nab it and i still cant wavedash to the stage from the ledge
i can waveshine from the edge super good, keeping a good bit of invincibility, as tested with bowsers neutral B
but i don't want shine to be my crutch i don't want techniques i cant tackle
how does anyone get ledgedashing so well? i can do so many other difficult things ie regrab the ledge with up b consistently, and shine illusion regrab semi consistently(not always invincible, sometimes miss the regrab sweetspot), multishine semiconsistently, shine grab etc but just can't do the ledgedash without my shine as a crutch
It's the best tilt in the game. Ask Zoler about it.First of all, my most important question. What do I do with Dtilt? I use all other moves(apart from fair), but just never end up using dtilt. The move itself seems quite good so I really want to know in what situations I should be using it? How are the frames on block? Can you do some effective comboes with it at low percentages that are better than other routes for comboes? Is it useful in neutral for just spaced dtilts? That option seems very vulnerable if they happen to jump. Any specific characters against whom dtilt is most useful?
generally if you cant do a certain technique after 2 or 3 minutes of trying it means that ur controller is broken. and if u make a technical error in any match after warming up for more than 10 minutes you may be eligible for controller johns
What happens when you attempt to ledgedash without shining, and how do you do it?so
ive practiced this for sooooo long trying to nab it and i still cant wavedash to the stage from the ledge
i can waveshine from the edge super good, keeping a good bit of invincibility, as tested with bowsers neutral B
but i don't want shine to be my crutch i don't want techniques i cant tackle
how does anyone get ledgedashing so well? i can do so many other difficult things ie regrab the ledge with up b consistently, and shine illusion regrab semi consistently(not always invincible, sometimes miss the regrab sweetspot), multishine semiconsistently, shine grab etc but just can't do the ledgedash without my shine as a crutch
for the longest time i had trouble doing it on the left side (and still fall back into that habit on occasion). these were my 3 main problems:so
ive practiced this for sooooo long trying to nab it and i still cant wavedash to the stage from the ledge
i can waveshine from the edge super good, keeping a good bit of invincibility, as tested with bowsers neutral B
but i don't want shine to be my crutch i don't want techniques i cant tackle
how does anyone get ledgedashing so well? i can do so many other difficult things ie regrab the ledge with up b consistently, and shine illusion regrab semi consistently(not always invincible, sometimes miss the regrab sweetspot), multishine semiconsistently, shine grab etc but just can't do the ledgedash without my shine as a crutch
Success rate is far higher and it's much safer as well. The shine also hits people who are right on the edge and if you do it ASAP you're going to be fully invulnerable anyway. I also often see people who don't do a shined wavedash do it without going even close to the max distance whereas with Shine it's really easy to get it every time. In my opinion there's many much more important things to focus you tech skill practice on than doing ledgewavedashes without shine when it's far easier with it and you still get full invulnerability.Whenever I see someone ledgedash with shining before I automatically assume that they're dumb and lazy
/confessionbear