Silent Wolf
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I just mean you weren't very specific. Someone who doesn't know much about what sheiks gonna do in the first place won't get much out of that.
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kevin tells everyone as fox to just dash dance in this mu you know, in and out of dash attack.Major don'ts vs Sheik?
I feel similarly about comboing. And what to do after you finish different styles of combos (now that I think about it).i'd just say get good at edge guarding and every matchup becomes 70% easier. edge guarding is the biggest, easiest, most obvious flaw every lower level smasher has but no one wants to be really critical on themselves for it for some reason.
i HATE missing easy edge guards (edge guards where their position is so good it might be a toss-up aren't so bad) and really focus on that as the #1 way to force myself to play better if i'm playing bad, just don't let them get back on da stage lol.
just imagine it: if 95% of the falcon community was as good as hax is when it comes to edge guarding sheik, they would say the matchup is even on the boards lol.
I actually don't mind most of it except MK2 and JJ.only noobs like the FC stage list FACT
Ideally, you grab him and up throw him (this can be set up by a variety of moves, including shine). Then recycle generic Fox combos until he's in the air or pinned at the edge (I like up throw into up airs or bairs). From there, you bair him at some point and create an edgeguard opportunity (and it kills him, in a perfect world). In other words, pretty much exactly how Fox wins just about all his MUs.I hate fox/marth.
I'm so bad at it.
how do you win?
You and every Fox ever.I have a real problem approaching marth.
Don't think of it as baiting so much as you're challenging his space. Fox generally wins exchanges (when he's attacking) by out-timing his opponent (hitting the opponent before their move can protect them, going around their attack [which is a form of punishing whiffs], etc). Try to think of attacking with Fox in those terms... rather than just 'baiting'.I'm trying to bait his crap with my dash dance and stuff, but I don't think I'm doing it correctly, because it dun't work.
Don't whiff in front of him. Don't mess up on shield. Don't do idiotic things against his shield. Don't be afraid to grab his shield.then I get gimped.
FJ > don't commit yet > check for defense > confirm improper defense > nairif you full hop, can't he just walk forward and uptilt?
anyway, thanks for even more tips/advice ^^
how to I control the space between me and marth?
I feel like marth is in control whenever I play against him.
I can't take/hold the center and I get forced above him/near the edge
Real talk, Kage is really good (not as good as he used to be relative to everyone else) but he's still someone to be wary of facing.You're an awesome player but ganon limits you.
Everyone else meaning who? As I used to be? That can't really be determined, what can you compare this to? I think I'm getting better and better all the time, it's just that top tier characters/players will always have an edge because I fight hard battles all the time.Real talk, Kage is really good (not as good as he used to be relative to everyone else) but he's still someone to be wary of facing.
but I wanna play like mango .-.FJ > don't commit yet > check for defense > confirm improper defense > nair
If it looks bad, retreat to a top platform or something. No need to attack the character that does 60%+ combos blindfolded recklessly. It is not recommended to play super aggro omg wtf Mango style vs Marth (inb4 Mango vs Taj -_-). The risk-reward simply isn't in your favour (it rarely is, when you're Fox, but this one is particularly skewed).
When you invade Marth's space, you exert pressure because he has to swing early to counter your stuff preemptively (once you're just outside his JC grab range). So, just be aware he has to swing early to beat you and all of a sudden you can play spacing games, reset positioning, troll him with non-committal approaches, etc.
Learn how to jump and not attack right away. Check to make sure it's fine. Obviously if you're really close to him, attacking with initiative is generally better but at that point you've breached the defensive spacing and have 'gotten in'. So going for more aggressive plays is obviously more plausible when you're at advantage. Beware of CC though - spacing, low aerials, and dair haven't gone out of style quite yet.
You can't run pure defense vs Marth (otherwise you don't fully exploit all his unique weaknesses) but the main thought in your mind (because of how ridiculous his punishes are) should be, "Don't get hit."
Ya that may be so, the crappier your character is, the harder it is to stay consistent.Random upsets are gay
I still feel bad for sending HBox to Wobbles at APEX
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The Transcendent MetaLove > everything
most of this is pretty good, but the bit about dash attack. Marth can CC it for a very very long time, even when committed to something.fox vs marth is by far my favorite matchup to play as fox (it's probably half the reason i ever play fox)
ask more specific questions
random notes that sorta have to do with fox vs marth
-i think something that's really big in fox vs marth (and i guess every matchup) is learning to do things outside of the traditional dash-dance and bait game. pretty much, learn to play less linearly. everyone and their mother knows how the standard neutral game works (dashdancing, trying to bait, over-extending, and whatnot), so you have to try to push every little trick you can in order to make it that much more complicated for your opponent.
-i think fox's full-hop with mixups on spacing, double jumps, and wavelands are massively underrated. you should be fullhopping with dair and bair, btw. if marth is trying to play a horizontal spacing game, then full-hopping over him will throw a wrench in that by giving him something else to worry about. yes, you're going to get punished hard if he punishes you for it, but punishing it isn't as simple as it seems. whenever i went to oscar's house last year to play with him and S2J, them going high to throw me off was something that gave me a lot of trouble at first. marth can't simply just throw out a u-tilt and hope for it to hit (and if he misses, they get a free, clean hit in), nor should he actually GO UP that high to challenge them in the sky (they'll land and be under him to unleash bad times upon him). to beat a fullhop as marth, i sorta have to do something to beat their horizontal spacing (repositioning and throwing something out like a fair or a forward B) or to get a hard anti-air like a u-air. fullhopping goes over a lot of things marth might try to do. you can try to fullhop just outside of his range to make him think you're going to get hit by his anti-airs, but then he'll miss and you'll get a free bair/dair anyway. on top of this, you've got your empty hops and your double jumps to mix it up even more. it's really kinda bull****. it's not something you should be relying on, but i think you can push way more than enough advantage from this compared to the amount of effort it takes. i honestly think that it takes a fundamentally solid marth to handle fox's air game shenanigans.
-empty hops and empty hops into wavelands. this makes it look like you're gonna shffl a nair like an idiot, which will oftentimes make him run back and fish for a grab or throw out something to try to stuff your nair. usually after this, you can go in with a grab, nair, or dash attack. i very strongly recommend dash attack cuz fox essentially puts up a really fast wall that is decent at pushing into marth's dashdance or pushing under marth's fair.
-keep in mind that marth's sword only sticks out in one place at a time. marth's fair starts at the top and goes down. marth has long range, but he doesn't have absolute DOMINANCE over the area he controls like, say, peach. his fair starts at the top and swings downward, meaning that you're able to slip under it quite easily. his nair, on the other hand, pretty much leaves his head exposed (and you can kinda go under it sometimes. his nair is confusing).
-crouch cancel for the love of god
fox isn't a crappy characterYa that may be so, the crappier your character is, the harder it is to stay consistent.