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well I guess lol, but thats a very large part of your post.so my understanding of asdi was incorrect, but nothing else. gotcha
whoa link? ive always wanted to do that but never bothered. esp. since i would have wanted to do it with AR or at least an emu and never got either of those things.Incidentally (or should I say... tangentially!?!?!? badum-psh), someone on smacom worked out, and posted, a bunch of mathematical formulas that give you the resulting acceleration vectors from SDI and ASDI, LOL.
prolly PC ledgehogging. try doing the fastest walk possible (before its a dash) (like by holding all the way left or right while in some other lag), and then right before you get to the ledge, turn around. try it with like marth first cause it's more obvious what's going on.Sometimes when practicing with Fox I accidentally dash or walk off of the ledge and don't attempt anything special but somehow end up grabbing the ledge, no shine or anything just ledgehog. I've tried replicating it but I can't seem to figure it out, any advice? I'm always looking for ways to ledgehog up b spamming sheiks >:D
Ah my bad, it was angle that he calculated, not acceleration etc. So it's simpler than I remember it being.whoa link? ive always wanted to do that but never bothered. esp. since i would have wanted to do it with AR or at least an emu and never got either of those things.
double postNot anymore, cause he went falco at zenith.
that doesn't really make sense. for example, 18sin^2(t - t0) never goes above 18. Also, it's not in degrees anymore. What exactly do you mean by "Resulting angle from DI?" Do you mean that's the most you can impact your trajectory or something?Ah my bad, it was angle that he calculated, not acceleration etc. So it's simpler than I remember it being.
ベクトル変更は18*sin^2(スティックの角度-技の設定角度)°だけ変更されます。
なので技の設定角度に対して90°の方向にスティックを入れると最大の変更がかかり、本来より18°だけ方向がかわりふっとびます。
ちなみに本来の角度は膝は32°、鉈は25°です。(水平を0°として)
<Resulting angle from DI/SDI> = 18 * sin^2 ( <angle of stick> - <original flight angle from attack> )
Dude also mentions that the knee's angle (for reference) is 32 degrees, and Sheik's fair is 25 degrees.
deal percent faster, camp on the edge.does any1 have advice for laser camp happy falcos on fd?
Yea I was practicing it on Sunday and made a conclusion that A is easier.I think A is easier because it takes care of jump and smash attack. but I flick both sticks to up smash oos.
HAPPY BIRTHDAY UNKNOWN!!
Yeah, that. I guess I wasn't very clear, lol. In my defense I just copied what the dude said and wrote out a brief translation.that doesn't really make sense. for example, 18sin^2(t - t0) never goes above 18. Also, it's not in degrees anymore. What exactly do you mean by "Resulting angle from DI?" Do you mean that's the most you can impact your trajectory or something?
It's not supposed to go above 18. 18 is the highest amount you can influence your trajectory by. t - t0 is trajectory - your DIthat doesn't really make sense. for example, 18sin^2(t - t0) never goes above 18. Also, it's not in degrees anymore. What exactly do you mean by "Resulting angle from DI?" Do you mean that's the most you can impact your trajectory or something?