chillindude829
Smash Master
Yo here's some ****in fox advice, use falling up air u ****in idiots
We don't have to all be jman, there are aerials other than neutral
We don't have to all be jman, there are aerials other than neutral
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I was more talking about I wish my character could approach with falling upair.U can approach with falling uair, seriously watch any of my zenith matches I use it so much
this also works vs virtually anyone that you edgehog and force onto the stageI only use it in these situations:
-To kill Marth after lightshielding edge-hogging him at high percents.
you've never pushed someone shielding on a platform off with w/e aerial (i also use uair for this part LOL) then gone into a falling uair as they're falling off the platform? that works beautifully-Running off a platform and falling uair when CGing Fox/Falco and they d.i. off the platform.
you wouldnt ever really use it for horizontal approach, but i think you're overlooking the aspect of when someone is shieldpressuring you/staying next to you in some way. i talked about this before when we were talking about the falco matchup; its one of the best tools to get around falco's shiled pressure, and sometimes also fox. trust me, very few people are familiar enough with it to be able to time a shine or utilt to beat you out (its very difficult to time those to beat a falling uair)Doesn't have enough horizontal range to be used as an effective approach tool, so its easier to DD grab for all opposing characters.
what? ive never lost to a jab with falling uair lol. also lack of hitbox below him?!?! what?!? its a falling uair thats the point of it. and while it does provide the least shieldstun, it also is fox's best shieldpoke option (drill might be better at shieldpoking in general but the benefits u get from landing a falling uair on a shielding opponent are huge)Because of its lack of a decent hitbox on Fox's sides and directly below him, random moves (like jabs) have the potential to beat it. Not to mention that out of all of Fox's aerials, it provides you with the least shieldstun to work with for pressure.
Gud point.
there is no hitbox below it.
If you can land the uair, then sure. But if you falling uair an alert person, they can easily just anti air it, because of its awful [read: nonexistent] hitbox below.yea i guess i worded that badly, i meant if u use it falling it doesnt need to have a hitbox below it
So what do you think would be the best approach?No it's not.
this post rly. there's no be all end all aerial that works the best in every situation or set of situations lol. this isn't Donkey KongLOL @ the idea of a "best" approach. It all depends on stage positioning and what your opponent expects you're going to do, m i rite?
I use the c-stick because I think it's a lot easier, but that's just me.This may seem like a stupid question but when you upsmash oos, do you use cstick up or up A?
Any advice?
I see where you're coming from. I can respect that.HOPE 3, **** yeah!!!! I'm down.
I think uair is the type of move that can help add mental stress onto the opponent in order to win a match. Instead of a nair->usmash, since you have the lead you uair and make a call on how they are coming down and risk not maximizing damage in order to beat your opponent in his own head. I don't think this style is for everyone but certain styles could really take advantage of this.
I don't think this is how chillin uses it, just my thoughts xD
-Pushing a shielding opponent off a platform and uairing is a great idea. Nair leads into grab for me pretty consistently, but I'll definitely give uair a shot and see where it takes me.this also works vs virtually anyone that you edgehog and force onto the stage
you've never pushed someone shielding on a platform off with w/e aerial (i also use uair for this part LOL) then gone into a falling uair as they're falling off the platform? that works beautifully
you wouldnt ever really use it for horizontal approach, but i think you're overlooking the aspect of when someone is shieldpressuring you/staying next to you in some way. i talked about this before when we were talking about the falco matchup; its one of the best tools to get around falco's shiled pressure, and sometimes also fox. trust me, very few people are familiar enough with it to be able to time a shine or utilt to beat you out (its very difficult to time those to beat a falling uair)
what? ive never lost to a jab with falling uair lol. also lack of hitbox below him?!?! what?!? its a falling uair thats the point of it. and while it does provide the least shieldstun, it also is fox's best shieldpoke option (drill might be better at shieldpoking in general but the benefits u get from landing a falling uair on a shielding opponent are huge)
basically, while i was exaggerating a bit when i said use it all the time, it clearly has its place imo. makes punishes so much worse, and sometimes its just the only move that you can start a combo with; think of scenarios where you shine out of shield to get someone off you, and imagine whether you could replace it with a full jump falling uair.
the main key that makes it great is how much damage you get off any combo that begins from it. i think youre virtually guaranteed 40% unless they di the initial uair, which NO ONE does. oftentimes i just kill people starting from a falling uair.
another reason its devastating is how much more it hurts than the traditional punishes you'd do in similar situations. a good example is when i drill someone's shield, l-cancel it but don't shine, then full jump falling uair. your opponent CANT grab this but almost every non-spacey player will put a grab there assuming you missed a shine, and the uair will hit the grab everytime (obviously). so essentially, they're expecting to get hit by a shine at worst and they end up taking a huge combo starting with a falling uair