KirbyKaze
Smash Legend
u-throw uair --> follow is really underrated.
u-throw u-tilt --> uair --> uair is actually pretty good, same with u-throw uair uair. it won't kill ever at the percents it combos, but it racks damage pretty well. and because it leaves them above you, you're in a good position to try and go for the kill from there. u-smashing/u-tilting/bairing them as they're descending can be good ways of killing them or setting up kills.
u-throw to 50 u-throw u-tilt u-tilt u-tilt is good vs no di (if they di you just regrab or dash cancel/wd u-tilt) but then the trouble is that the final step of that is a little complicated because they can legitimately just di in a way that keeps the kill part from being a true combo. but fox has **** tech chase so it's like whatever.
intrinsically i cannot support u-throw triple u-smash on fd because u-throw u-smash u-throw u-throw u-throw to 50 then big combo with up moves is better. i don't see the point in u-throw u-smash unless you're facing the edge or something and can force a big combo or get a free forced di away. cg is just so much better. it's a cg.
ending cgs at the edge i dunno. i suck at it. i just pick u-smash, f-smash, or shine. usually the first or last. and either i try to do a big combo or do a shine gimp because of the awesome angle.
u-throw u-tilt --> uair --> uair is actually pretty good, same with u-throw uair uair. it won't kill ever at the percents it combos, but it racks damage pretty well. and because it leaves them above you, you're in a good position to try and go for the kill from there. u-smashing/u-tilting/bairing them as they're descending can be good ways of killing them or setting up kills.
u-throw to 50 u-throw u-tilt u-tilt u-tilt is good vs no di (if they di you just regrab or dash cancel/wd u-tilt) but then the trouble is that the final step of that is a little complicated because they can legitimately just di in a way that keeps the kill part from being a true combo. but fox has **** tech chase so it's like whatever.
intrinsically i cannot support u-throw triple u-smash on fd because u-throw u-smash u-throw u-throw u-throw to 50 then big combo with up moves is better. i don't see the point in u-throw u-smash unless you're facing the edge or something and can force a big combo or get a free forced di away. cg is just so much better. it's a cg.
ending cgs at the edge i dunno. i suck at it. i just pick u-smash, f-smash, or shine. usually the first or last. and either i try to do a big combo or do a shine gimp because of the awesome angle.