JPOBS
Smash Hero
You're amazing David.
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falco is also airborn longer due to fall speed(and weight?) so he can drift further away the fox can. so basically if you're playing ness or pikachu or some stupid character you can fade back falco style, otherwise you're getting shield grabbedI would think so. Falcos do it as part of their staple pressure strings so why not.
its **** with falco cuz you can get 3 hits out in one short hop and no one expects the 3rd hit so they try to act during the hit lag.I've never been put in a shine, Fair, shine shield pressure situation, seems interesting.
Lol wtf ok I thought u were going to the army or sumthingor narcotics ****ing anonymous
herp derp drugs are bad
i swear when i return ill be the best fox in ohio
7 frames(frame 0 with the laser 1 frame in front of your face) , you can move on frame 8Anyone know how many frames of hitlag there is if you CC a laser from Falco? Assuming there is a difference (which I'm not sure about).
12 frames standingI'm pretty sure lazers are CC'able, but I don't know the frame difference
go into training mode and spawn super stars or whatever makes them invincibleHow do you guys practice nair->shining perfectly? I'd prefer if it were in training mode, so that I can see for myself whether I'm comboing or not, but if I have to set something up in vs mode, that's fine too.
ewww no, just go to versus against a human (not being played) on 2.0 damage ratio and u having 1 handicap and them having 9 on like bowser or ganon or somethinggo into training mode and spawn super stars or whatever makes them invincible
then nair shine to your heart's content
that works too but they eventually get to a really high % and then you can't kill them, nor can you combo them. so you have to get the other controller and make them walk off, which is annoyingewww no, just go to versus against a human (not being played) on 2.0 damage ratio and u having 1 handicap and them having 9 on like bowser or ganon or something
(this way u can use cstick if u wann mix it up and do some COOL ****)
yeah, i dont have that whole killing problem, but u know me i like to spam tech skill whenever i can, and i want my c-stickthat works too but they eventually get to a really high % and then you can't kill them, nor can you combo them. so you have to get the other controller and make them walk off, which is annoying
i prefer training mode because you can get a consistent rhythm due to the fact that hitstun is present on every single hit, which emulates shield stun
I didn't actually, ill have to try that then.You know that nair shining a character is different from nair shining a shield right? So you need to practice against starman chars and against regular chars to get both timings down..
alright, I'll re-post if they get put on youtube.oops. those videos were accidentally not uploaded to youtube.
lol inconvenient.
I am aware of this. I used the term "emulate" to express that it's being recreated, and I was trying to imply that it was being recreated sub-optimally.You know that nair shining a character is different from nair shining a shield right? So you need to practice against starman chars and against regular chars to get both timings down..
Shine grab is beatable, but you make it sound as if someone can react to it easily and avoid it on pure reaction. The window to escape it is so small that they basically have to KNOW you're going to do it to avoid it.I am aware of this. I used the term "emulate" to express that it's being recreated, and I was trying to imply that it was being recreated sub-optimally.
lumpy, shine turn jcgrab is a poor choice of moves because it's already slow enough and not guaranteed, but adding a turn in your shine just makes it that much less likely to hit
and shine shffl dair is safe on shield as long as you are quick. I find myself getting shield grabbed a lot after the dair though; I think it leaves you at a frame disadvantage if you don't hit them with the last hit of the dair (I'm not sure if it's possible to even get that last hit of the dair out, whether or not you fastfall. Can someone confirm/deny this?)
I may just be missing my l cancel or shining too slowly, because afaik it's supposed to work.
I just stick to nairs, they're more intimidating
With Dair, the weakness is that while the active hitbox comes out in a timely manner (there's no disadvantage to doing early Dairs because of the consistency with the hitbox - multi-hit moves are good in this regard), you have the issue of less stun at the end. Dair only produces 3 frames of stun per hit and L-cancels for 9 frames, so no matter how you do it, there's going to be 7 frames open at the end of it (minimally).
What's to stop a person from spamming the a button during pressure to try and shield grab Fox? Or is it like techs where if you miss it, you'll have to wait x amount of frames before being able to try it again?I think it's 17 assuming Shine and Nair are both at max power.
During pressure he typically breaks that into smaller pieces. He can make it 9 before the Nair and 8 after, for instance, which makes responding to it difficult (need near frame perfect shield grabs to get those). Of course, this assumes Fox himself is being perfect, which isn't fair. But numbers like 17 can be misleading because it's not really 17, it's 17 (or so) split as Fox chooses. Even a split like 11 and 6 can be difficult to react to.
Yeah, that makes sense. Guess that means I suck at shield pressure. X.X What do you mean "then not tech?" I'm talking about shield grabbing.you will most likely get hit every time. you would let up your shield. and then not tech. get *****!
It doesn't work like techs. You could keep trying to get an input out.What's to stop a person from spamming the a button during pressure to try and shield grab Fox? Or is it like techs where if you miss it, you'll have to wait x amount of frames before being able to try it again?
I wasn't sure which button you were mashing.Yeah, that makes sense. Guess that means I suck at shield pressure. X.X What do you mean "then not tech?" I'm talking about shield grabbing.
QUESTION: can you get grabbed between a shine and an early dair?
i've been wondering why nobody does like... late nair shine early dair to back of shield shine turn around grab.
edit: LOL i just realized how **** that would look in an actual match. too good. i know shine grab can be interupted, but yeah.
To answer your first question on whether you can be grabbed between the Shine and Dair, technically no. If you're fast enough, that is. This requires high levels of execution. The window between a Dair and a Shine is 5 frames assuming you are frame perfect in every sense of the word. That means the Dair is input on the same frame as your jump, so you produce the Dair ASAP and your Shine has been canceled on the earliest frame possible.secondly
i've read that post by KK about dairing early on shields. but i'm suggesting you dair to get behind they're shield. i know shine grab was a poor choice for my example.
i know that shine dair can be punished on the front of the shield, but can you do it to the back of their shield?
like samus' upB and shine oos can prolly beat it, but not all characters can do something that fast oos that hits behind them.