I use the anti-falco against samuses a lot. It works like a charm.
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Full jump anything shine. With the exception of maybe dair. If you're fast enough, every shine should be able to sneak in before a d-tilt, and if you think the samus is still going to attack from a cc, pillar.anti-falco? whats that
full jump nair shine? lol
yeah he didI came back to the boards and i'm like time to check the jman/raynex thread. hahaha FastFox did you merge it with this one or something?
if so, good idea. if not, wtf?
Little question:
If you waveshine a character who slides a small distance, let's say Falcon, you have three possibilities (tell me if I forgot something):
1. small/normal wd out of shine dash jc grab
2. large wd out of shine grab
3. small/normal wd out of shine walk grab
So if you do 1. you can dash to far and miss them or you can mess up the jc grab
if you do 2. you could mess up the wd and dont get near enough to grab them
and I don't see any disadvantages for 3
(I know that everything mentioned is neglectable and can be practised)
So is there any advantage for (taking the "risk" and) using 1 or 2 rather than 3?
Unfortunetly, there isn't enough hitstun on a weak FH nair to avoid getting CCed and punished. If you fullhop anything and she CC Dtilt/dsmashes, it will come out before your shine. No sneaking around that I'm afraid.Full jump anything shine. With the exception of maybe dair. If you're fast enough, every shine should be able to sneak in before a d-tilt, and if you think the samus is still going to attack from a cc, pillar.
1. Uthrow, wait for the double jump, then follow her on the ground and try to get her with uair as she bomb stalls. If she falls and nairs and doesn't DJ, intercept with uair. Alternatively, you can bthrow and stand there. Sometimes they try to fall in on you and you can just stand there and trade with usmash. *shrug*vs Samus I just bair, pretty much all, bair shine, bair bair, bair bair bair bair bair. If you jump intelligently and have a percentage lead this seems like the way to go for me. VS Samus what do you guys do out of grabs? Samus' nair is too quick for me. Is uthrow laser the best option?
The only advantages I can see option 2 giving you:Little question:
If you waveshine a character who slides a small distance, let's say Falcon, you have three possibilities (tell me if I forgot something):
1. small/normal wd out of shine dash jc grab
2. large wd out of shine grab
3. small/normal wd out of shine walk grab
So if you do 1. you can dash to far and miss them or you can mess up the jc grab
if you do 2. you could mess up the wd and dont get near enough to grab them
and I don't see any disadvantages for 3
(I know that everything mentioned is neglectable and can be practised)
So is there any advantage for (taking the "risk" and) using 1 or 2 rather than 3?
Thank you <3The only advantages I can see option 2 giving you:
Motor Skill: is a learned series of movements that combine to produce a smooth, efficient action.
If you learn to do a long WD, it will become easier to do literally anything you want to do after the shine. If you want to utilt, dtilt, usmash, jab, turnaround utilt, shine again...anything is open for viability now that your WD naturally goes super far. So if you make it a habit to perform long WDs, you will have more opportunities to be creative with your combos because of the increased chance that you will be really, really close to your opponent after the shine.
edit: However:
Option 1 is riskiest of the three. Dashing and doing JC grabs or JC usmashes is somewhat difficult, and even the best Foxes screw it up sometimes. Because of its potential failure (whether because of some personal or technical difficulties), I'd say its your most questionable option.
Option 3 is perfectly fine. But if you had to choose between performing a half-*** WD to grab and a full length one, it would be more beneficial for you to try and perform the harder of the two. It is one of those minor things in this game that will pay off in the long run.
tl;dr - Option 3 is the most reliable, because of how tiny your chances of messing it up are. Option 2 is preferred, because if mastered - provides you with the best options afterwards. Option 1 is the most unreliable, because of the relatively large chance of either you or your controller not cooperating in an attempt to perform the manuever.
*whistles*I posted a few videos of my fox in friendlies, but here's a fox ditto money match of me versus my bro Zero.
I played fairly well in these matches
http://www.youtube.com/watch?v=_NyIUCoVBTo&feature=channel_page
And for the record, even though I 2-0'd him here, he 2-0'd me yesterday in another mm.
still waiting for somethingai RaynEx (or JMan or anybody else) if you're up for some video critique:
I have a Bo3 set against the best german Falcon, could you please have a look at them:
Fox vs Falcon - FoD
http://de.youtube.com/watch?v=5fjfPHrCljk&fmt=18
Fox vs Falcon - RC
http://de.youtube.com/watch?v=gQJFuTTncOc&fmt=18
Sidenote:
I can't shorthop, jc grabs, waveshine and l-cancel (:
thank you <3
i mostly need general advice, i've analyzed the first match and i saw most of my (many) mistakes, but yeah some general advice would be pretty cool.
Thanks, bro.oh my bad. lol i'll get on that.
me first!still waiting for something
Edit: I'm a little bit more technical now and I'm still training ^^'
me first!
me first!
=P
http://www.youtube.com/watch?gl=DE&hl=de&v=5fjfPHrCljk&fmt=18That being said, .Tero can you please post the link to your vids again so i can look at them the same time I look at Dark Hart's?
Also, where does your name come from?
If they keep shielding just do drill -> grab -> uthrow -> uair.Does drill to up smash work? I've seen Sensei's Fox do it in tourny against a Falco at higher percents, but whenever I try to do it they shield it before the up smash comes out or they CC shine me.