That wasn't your original point.
Your original post was that, "Why would you play these characters if MK ***** them?" This is why. You changed your point in this quote.
Also, the amount of people who don't have a match-up worse than 65:35 against Olimar who are going to CP him in the first place are really small. Again, in mid-high levels of play, the character counterpick system is hardly used unless absolutely necessary (like Wolf vs. D3), and even moreso in high levels of play. People stomach through 4:6 and even 35:65 match-ups all the time. You don't see people's names in a tournament results thread have 3 or 4 characters next to them. The majority of the time, you see them have one character they used through the tournament, maybe two, and hardly ever more than that. Go check a tournament results thread right now.
You keep saying that Meta Knight is the character with the lowest learning curve...how is he? When was there ever definitive proof of this? I'm not denying that he has a low learning curve at basic levels, but he's not unique in this aspect, as at low levels, Wario, Falco, and King D3 all have really low learning curves as well. If you actually want to do well at high or even mid levels of play with Meta Knight, you can't expect to toy with him for one day and place at a local 40-50 man tournament. Playing him does take good reading, predicting, and spacing skills, just like every other character, but a lot with him because he's a match-up that's been learned to death among about every character you meet in tournament. You have to actually invest time in learning quite a bit of match-ups and practicing reading humans in certain situations if you want to really place with MK.
2. Again, Metaknight's the best character by a large margin and Brawl doesn't have a true punishment system to capitalize on mistakes like you could in Smash Bros and Melee which makes him even better. The counterpick system is the only thing that Brawl depends on for some form of balance because of this and even then Metaknight side steps it.
On paper.
In reality, again, the character counterpick system is hardly used in mid to high levels of play. The stage counterpick system is used (you're forced to use it), but the character counterpick system is rarely used. How is Meta Knight the best character by a large margin? What evidence/facts/whatever have you used to support the claim that MK is the best by a large margin?
Also, just because you can punish mistakes well in Melee, doesn't mean that the best option is diminished. Fox still remains the best option even if you can punish mistakes; you can do that with every character in that game.
3. Uh... *points at huge gap in tournament rankings*
How many of these top placing MKs you see in tournament placings play MK just because he's the best option in the game? How many of these top placing MKs you see are people who didn't exist in the competitive scene until 2 or 3 weeks ago?
Again, there's a ton of people who play other characters. 22% of tournament goers playing MK=/=everyone is flocking to him.
4. See points 1, 2, and 3.
You didn't really target that. You said why MK was good and he was a better option than these characters and a lot of people play him. So? A lot of people play other characters too.
5. You know, the funny thing is that this arguement could just as easily be reversed in regards to finding counters for people. Not everyone wants to pick up Peach just to counter Olimar especially when they could just as easily pick up Metaknight. You say that not everyone would do that but, as the past year and two months has shown us, a decent number of people have. Also, as you said yourself, the goal of competitive gaming is to win so, using logic you decided to go against in this post for whatever reason, fun is not a factor, winning is and, as I pointed out, Metaknight is far away the most cost effective option with the lowest learning curve and best matchups overall.
When did I say that the goal of competitive gaming was to win, and fun wasn't a factor?
I want you to quote me where I said exactly that.
I probably said that the (or a, or the overall) goal was to win, and fun wasn't a factor in banning MK because it's subjective (as some people like playing against MK or some people like playing AS MK).
The actual goal differs from person to person. Some people's goal is to win. Some people's goal is just to place as high as possible while having fun. Some people's goal is to prove that their character is tournament viable, etc.
Again, that wasn't what I was targeting in your original post. You asked, "Why would you play these characters when they have bad match-ups against MK?" I was targeting exactly that; some people have fun with other characters, like playing different characters, or are just good with different characters. Counterpicking or whatnot had nothing to do with it.
But as I've said multiple times, unless you have a particularly bad match-up against Olimar, you probably aren't going to be counterpicking him in the first place. And if you are, your counterpick might not even end up being Peach or MK; it might be the secondary who compliments your bad match-ups the best out of the cast.
6. See points 1, 2, and 5.
I really don't see how those points targeted exactly what I said at all.
Again, didn't really address exactly what I said.
8. See point 1. As I explained in other posts, Metaknight is the only character who's popular across the board. In the case of Metaknight being banned, just about everyone would lose a crappy matchup. From there, the future of the characters would be decided by who became popular in particular regions after Metaknight was banned. For example, Lucario would benefit if Snake became more popular but would be hurt if King Dedede became more popular. All in all though, no characters would be hurt across the board except for Jigglypuff and Yoshi who truely do have it much worse against the other top/high tier characters but, all in all, Jigglypuff is the top of bottom tier and Yoshi the bottom of low tier so it's not like they really had a chance to become radically better anyways with Metaknight gone. There are characters though that WOULD become viable with Metaknight gone and it's even argued that some characters that could eventually become viable when their metagames develop thanks to Metaknight no longer sitting on their backs.
Again, not all characters even lose that bad of match-ups. Wario's only bad match-up would be Marth, no worse than 4:6. That doesn't mean the match-up is unwinnable and he auto-loses. To the best of my knowledge, Fiction has beaten mikeHAZE and Bardull, two top Marths, multiple times in tournament. Snake's bad match-up would be D3, no worse than 4:6, arguably only 45:55. He doesn't auto-lose. He's only in a disadvantage against a top D3, and even then the better player is probably going to win.
The metagame develop argument is really bad. Meta Knight's existence does not prevent Toon Link mains from getting better, or Peach mains from getting better, or any character or character board from getting better. All he does is prevent some characters from placing high in tournaments. He does absolutely nothing to other character's metagames. Nothing. The argument that, "Some character's metagames could increase if MK didn't exist" is absurd.
9, Man, how many times am I going to have to answer this question? This whole thing isn't about saving the low tiers or even the mid tiers. This whole thing isn't about Metaknight being the best. This is about a limited game like Brawl with a character that has made the metagame slow to a crawl except for a few characters. As said many times before, if this game were like Melee, this wouldn't even be an issue because,
Again, MK has done nothing to other character's metagames. Only their tournament placings.
You "fixed" a "Welcome to competitive gaming" post to "Welcome to Brawl", and the initial post was complaining of how his mid-low tiers weren't able to compete with MK, which is why I said those two things. By saying that it only exists in Brawl, you're denying the fact that there are top characters with at worst even match-ups in other games, and low-tiers struggle in other games.
despite Fox being the best, he didn't have the best tournament record and just about everyone had a reasonable chance of 0-death him (not to mention that edgeguarding was a lot more effective in Melee due to most characters having limited recoveries in comparision to Brawl).
So you admit that the best option in the game doesn't have to be the most used?
The key here is FORCED overcentralization. While MK is the best option, there is no forced overcentralization. He is not the only viable character in the game, and there are plenty of characters who are only slightly less viable than him. While Fox was the best option in Melee, there was no forced overcentralization. People chose other characters, because other characters were viable as well.
And again, in-game things in Melee shouldn't really take in account. Saying, "Well you could edgeguard Fox in Melee," is just a trait of the game, and doesn't change his match-ups any more or less in his favor.
10. So wait... you're trying to counter me by saying that theories are pointless in this debate and then using a theory to say that Diddy Kong will eventually eliminate his bad match ups? Anyways, it's kind of foolhardy to say "well maybe this character will rise up to counter Metaknight" because we already have with nearly 1/3 of the cast. Basically, we already have plenty of examples where, to our dismay, Metaknight quickly overcame strategies that were meant to knock him down a peg.
My fault, I badly worded that.
I meant that you were comparing the number of people back when Melee Sheik dominated to now, and how if there was something to be made against MK it would have been made already.
I'm saying that Diddy Kong has known room to improve quite a bit in this match-up, which you didn't really refute. I don't see how MK can overcome a lock that works on every character in the game except for Luigi, but okay.
11. This is what people said regarding the strategies I said earlier. I remember when the Bowser grab release chain grab was announced and I remember how people got on me because I said "don't fool yourselves. This isn't going to last." Because of how many people play as Metaknight compared to everyone else, whenever something comes up that threatens his huge lead even in the slightest, the Metaknight players have effectively found something in usually less than a month that made it less effective.
But it's more theory than anything by saying that MK could overcome it.
We KNOW that Diddy has room to grow in the Diddy vs. MK match-up to shift it more into his favor. We THEORIZE that MK can overcome these things quickly because of the amount of people that play him (albeit one of the things he has a lock that works on all of the cast except Luigi anyway).