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Fourth and final community vote about Meta Knight.

Should Meta Knight be banned from competitive Brawl?


  • Total voters
    3,010
  • Poll closed .
Status
Not open for further replies.

Overclassed

Smash Journeyman
Joined
May 4, 2009
Messages
246
I hope so. He WON'T get banned since pro-ban didn't get sufficient vote percentage.
.
Will people PLEASE stop saying this?

Pro-ban does NOT NEED 2/3 vote in this poll to get MK banned.

100% ban vote IN THIS THREAD would not not ban metaknight. All that matters is what the SBR decides. This poll counts for 1 vote in the SBR on the MAJORITY SIDE.

JESUS CHRIST.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Will people PLEASE stop saying this?

Pro-ban does NOT NEED 2/3 vote in this poll to get MK banned.

100% ban vote IN THIS THREAD would not not ban metaknight. All that matters is what the SBR decides. This poll counts for 1 vote in the SBR on the MAJORITY SIDE.

JESUS CHRIST.
And 1 additional vote for each 2.5% lead.
So theoretically, one side could get up to 21 votes maximum for the SBR poll.
 

Overclassed

Smash Journeyman
Joined
May 4, 2009
Messages
246
Friday.

Then the SBR will tell pro ban to go suck it shortly after because pro ban does not have enough votes.
Why did you not read what I JUST SAID?

I just said it! Seriously! At the top of the page!

@Spadefox

Theoretically.

Theoretically, though, this could also just be a huge con and they could add no votes.

If its in theory.
 

Chuee

Smash Hero
Joined
Jul 20, 2008
Messages
6,002
Location
Kentucky
Once again Mach Nado says "Hi". You'll get shieldpoked eventually and you can't spotdodge a Mach Nado. If ROB can't do it DDD sure as hell can't.
Nado is only a threat in the air. Even in the the air there are some attacks like lasers that go through it.
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
It doesn't go through a whole shield and you can angle your shield, it isn't as OP as you might think it is. Don't get me wrong its a great move but not all what it is made out to be.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
@Spadefox

Theoretically.

Theoretically, though, this could also just be a huge con and they could add no votes.

If its in theory.
I can speak for the whole SBR if I say that through the updating, the vote counts of the public poll have been taken into account all the time.
Currently, that's 2 additional votes for the Pro-Ban side. They are taken into account.

I just said that should one side have a 100% victory, 21 votes for this side would be added to the SBR poll. Of course, this is impossible. But it's still possible to influence the outcome.
 

Kamikaze*

Smash Ace
Joined
Dec 14, 2008
Messages
803
It doesn't go through a whole shield and you can angle your shield, it isn't as OP as you might think it is. Don't get me wrong its a great move but not all what it is made out to be.
Seriously. People treat it like it's this god tier move. It's only overpowered if you're a scrub. It's only good if you don't spam it like a moron. Good players then start to punish the **** out of you.
 

Overclassed

Smash Journeyman
Joined
May 4, 2009
Messages
246
Still, I wish people could comprehend the meaning of the poll :C

That's really my only qualm.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Seriously. People treat it like it's this god tier move. It's only overpowered if you're a scrub. It's only good if you don't spam it like a moron. Good players then start to punish the **** out of you.
Yup. Pretty much every character has an answer to the tornado. Sure, there's a few exceptions. There are also a few exceptions of people who can be infinited by Dedede or FTilt-locked by Sheik and can't do much about it, but that's nothing unusual with a good move.

Still, I wish people could comprehend the meaning of the poll :C

That's really my only qualm.
I see where you're coming from, but I'd say that it doesn't matter. It's true - Pro-Ban side does indeed need a 2/3 majority, as far as I know, but that's inside the SBR poll.
The public poll is to determine the votes the public gets.

Just ignore the people who aren't able to read the OP.
 

AvaricePanda

Smash Lord
Joined
Jan 30, 2009
Messages
1,664
Location
Indianapolis, Indiana
I agree with the valid, and well-written points each side has taken the time and energy to write out to support their arguments. That is to say, I think BOTH sides make a good argument, although I wound up voting "pro-ban" based off of the points they made, as well as some personal observations.

On the subject of over-centralization:

1) Take a look at most of the character boards. Usually, when starting a matchup discussion/re-discussion thread, Metaknight is far and away the usual "first character" chosen. While I can concede that one can argue that this is because he is the "best & most used character" and that "everyone needs to know the matchup", that alone should say SOMETHING about the current metagame. While in and of itself it is a trivial, cloudy point at best- when combined with other things (listed below) it becomes more readily apparent that the metagame IS revolving around MK.
He's the best, most used character.

This is not surprising. With MK gone, most character boards would probably start with Snake. He's the next best, next most used by quite the margin, character.

2) A fair bit ago, there was a big uproar about the 'broken-ness' of tornado, so much so that M2K actually wrote an article/guide/whatever on the moves that BEAT the tornado. To my knowledge, during my time in the smash community there has never been such emphasis on "beating" ONE move. Even now, during "How to deal with (insert move)" threads on various character boards, the tornado is usually the first or nearly the first one used.
While I was not around at the time, I'm certain that you'd be able to find threads like that in the melee days, such as how to beat Falco's laser camping, how to beat getting shine spiked, how to avoid Fox's u-throw->u-air (lolish thread), etc.

3) Every time anything new that is found (chaingrabs, infinites, locks, glitchy character buffs), the first question is "Does it work on Metaknight?". Not "does it work on this char's WORST matchup" (which may or may not be MK).
That's expected. Again, he's the best character, and most used character.

But I want you to pull some thread links or something proving that more people worry about it working on MK than their worst match-up, that as soon as it's found, people post, "Does it work on MK?" Before you do that, this is just a baseless statement.

4) As said before, it appears that the tier list is reflective of how well said character does against MK. And, this is a double-edged point. With MK being the most used character (and if any other char were the most used, the same would still apply) it makes sense intuitively to base character rankings on how well they perform against him. "Oh, well, character X gets ***** by character Y, but... you never see character Y because he is essentially non-viable thanks to MK, and so we'll put character X a bit higher up on the tier list".

Inversely though, I was under the impression that the tier lists were comprised of tournament performance and analyzing where/how the character's individual metagame fits in with the game's metagame as a whole, among other things. The fact that MK has *become* the metagame to some degree, has turned it into a "how well does Character X do in tourneys, and how well does Character X do against MK"
Again, you've said it and I've said it; when your character doesn't do so well against the most used character in the game, then they're probably not going to be so high on the tier list.

However, with the first paragraph, it somewhat works like that, but it's more of a character not being viable in the first place than MK being the problem. If Diddy's notable bad match-ups (Peach and Luigi) were the most used and second most used characters in the game, then he probably wouldn't be as high as he is now. However, they're both in lower mid-tier ish. Peach has bad match-ups against MK, Marth, Game and Watch, Snake, and maybe slight disadvantage Falco. Luigi has bad match-ups against D3, Game and watch, Marth, and MK. AKA, they both have very problematic match-ups in high tier, meaning you won't see as much of them in tournament, meaning even though they have the advantage on Diddy, Diddy's won't encounter them much because of it.

It's not only MK.

People point to Wario, Diddy, Snake, and a few other chars to strengthen BOTH sides of this argument:

Anti-Ban: "Well, they would be that high up if MK were banned anyway, because they have these bad/good matchups and have these good/bad things going for them"

And, I personally am not arguing that they would still be high up on the list. Some may rise, or fall. However, its important to see why they would be there in the event MK was banned. Generally, the big 'Selling Point' for these chars is their performance against MK (you can't argue that people didn't flock to Wario or Diddy or ICs the moment it was purported that they went even/close to even with him). However, if MK is banned, they would hang around their same tier placement for OTHER reasons. And of course, they may move up/down as more emphasis is placed on characters learning those SET of matchups instead of just one.
I can argue that people didn't flock to Wario, Diddy, or ICs when people thought that they went even with MK. People may have considered or switched to them, but flock simply because they have a good match-up against MK? Unless you're a character that gets completely wrecked by MK, and even then they'd probably just look at these characters for secondaries for that one match-up.

On The Subject Of "Quit Crying and Get Better Scrubs"

I think that it is safe to say that people HAVE been trying to get better. The time and effort people have put into analyzing the MK matchup should be PLENTY enough evidence to support the concerted effort of the community to "get better". In essence, the former point leads to this one: If MK *HASN'T* been over-centralizing the game, then WHY has there been so much concerted effort to find ways to BEAT him. And, the fact that such time and effort has been put into finding ways to beat him directly translates to people TRYING TO GET BETTER.
He is the best character. These are traits that are inherent of the best character in the game.

Just because people want to find a disadvantageous match-up against him, does not mean that he's overcentralizing the meta-game. Over-centralization would imply that he makes many characters unviable, and the only characters that place well in tournaments only place well because they have a good match-up against MK. It would imply that he's dominating tournament standings, and he's the sole reason why character boards try to improve and find more things about their character.

This is not the case. People try to get better to keep up with the evolving metagame, and to keep up with the plethora of other people who are also getting better. MK is a reason why people try to get better, but he's not the sole reason, and character wise, high tier and a character's really bad match-ups are reasons why a character or character board would try to get better.

For example: Diddy. His worst match-up, in my opinion, is Peach. The opinion on Diddy's match-ups seem to differ from Diddy to Diddy, but a recent problem has encountered with Peach when Le_Thien brought to our attention that KOS-MOS was redefining the match-up and how Peach's play against Diddy.

This alone is evidence that MK was not the only reason for KOS-MOS trying to get better; it was probably his frequent matches against Le_Thien that prompted it. But that wasn't the case I was trying to get at.

In my opinion, Peach is the only match-up against Diddy that I feel is really difficult (I don't see any other characters being worse than 55:45), some of the reasons being is her way that she can easily use and negate the use of Diddy's bananas like no other can with instant floats, and she can transition quickly and effortlessly from air to ground game, eliminating another one of Diddy's crutches, his good mid-range zoning and lag-punishment techniques (that's combined with his use of bananas).

If Diddy mains as a whole invested a lot of time into that match-up, it could be really helpful to his metagame. It would help with banana control, precise spacing and zoning, and less reliance and auto-pilotness on his bananas. Even if the match-up didn't get any better for us, it could help with other match-ups, because the things that may not work as well on Peach (punishing lag via mid-range zoning) could help in other instances (such as Marth, again brought to our attention by Hanson, and has convinced Diddy mains that the match-up is no worse than even for us).

While that was a HUGE amount of theorycraft (and was almost useless), it's evidence that MK is not the sole reason why characters or character boards try to get better. It can be a reason for some people and character boards, like Marth mains, but it isn't the sole reason or even the main reason why people try to get better. MK isn't close to being Diddy's worst match-up, and while I invest time in the match-up because he's the most used character, I'm hardly worried about constantly spending time in it.

Also, the former point leads to this one: there HAS been such an effort to "find a way to beat Metaknight" that some people (individually), and some groups/character boards altogether have become unfocused on their other matchups. This leads to a lack of knowledge of said MU all across the board (some more than others) and can lead to players boxing themselves in and getting bracket-blocked by characters they shouldn't.
See above. Diddy's most recent match-up "revelations" were that Marth wasn't nearly as bad as once thought, Falco wasn't nearly as bad as once thought, and Peach is a *****. None of which circulates around MK. I want evidence that people and character boards have spent a disproportionate amount of time on the MK match-up, and these people weren't characters who have a worst match-up that is MK. If no evidence is given, then again, this can only just be a baseless statement.

Ex: Members in character board A (who gets utterly ***** by MK) have focused a lot of time talking about Metaknight and how to deal with/beat him and such. Character board B (who gets beaten by MK, but to a lesser degree) has expended effort on the same subject, but markedly less than character board A. Now, character B user has a far greater understanding of the matchup against character A than does character A user. The result? Character A user loses a MU he SHOULD win, simply by not knowing the matchup due to the time spent analyzing the MK matchup.

The above both stagnates the player, and the character to a certain degree. They may get marginally better at the MK matchup, but it comes with a trade-off of getting better overall (usually). Like someone a few posts ago said concerning a temp ban of MK (and I am paraphrasing, I apologize if I get it grossly wrong, I'm just shooting to get the same gist) "If you ban MK for 6 months, then everyone will forget how to fight him, and all this arguing will start again". Having MK around has already DONE that, but to other MUs. Other characters have "forgotten how" to play against other chars because MKs dominance/overuse/superiority/whateveryouwanttocallit has more or less "banned" ("banned" used for illustrative purposes, and used loosely) some of these chars in tournament play.
See above again.

Also, you're making it sound as if people are so restricted in time like this. I don't disagree that some people might have done this, but most people know how to manage their time. You can spend a lot of time on the MK match-up and still learn other match-ups as well. And while getting marginally better at the MK match-up may come at a cost of not knowing as much as you wanted to in other match-ups, there's a much better chance of you encountering an MK than say, a Wolf in tournament.

Depending on what region you live in, this could also vary in importance. If you live in a highly MK populated region, you're going to spend a lot of time on the MK match-up. But if you live in, oh say the Midwest, you won't spend as much time worrying about MK.

On The Subject Of Character Diversity:

While character diversity is a moot point in terms of competitive play, I feel that it should be mentioned as its a point that people have addressed.

Should MK be banned Snake would be the best.
-->ROB goes even with Snake
---->GaW counters ROB pretty hard
------->GaW is countered hard by Snake
-->Olimar does well against Snake
----->Marth counters Olimar
-------->Marth countered by DeDeDe
-------->Marth countered by Snake

And it goes on and on and on. We get the "triangle counter" system from melee, but with a wider array of characters turning it into a counter system similar in structure to a color wheel. Because of this, tournament placings will be more diverse, and the char portraits by people's names won't be "main/MK", but instead "Main/odd secondary/odd tertiary" or "Main/whatev"
First off, the word countered should not be applied to a 55:45 or even a 6:4 match-up.

Secondly, you'd see a large spike in diversity originally, if only because of the amount of MKs that aren't allowed to use MK anymore. 20-25% or however many it is depending on your region can't use MK, and are probably using some other random S-A tier character. There would still be a best option (probably Snake), and while they'd have a bad match-up, they'd still be a best option.

Thirdly, the amount of tournament diversity you'd see, as already mentioned, would mainly come from the MKs not being MK anymore, and probably an increase of mainly Marth and Toon Link. R.O.B. gets hard countered by ZSS, and Peach has troubles with Snake, Marth, and Game and Watch.

Fourthly, character diversity, as you said, is a moot point to use in this entire argument. Banning for character diversity is a bad reason to ban when a character isn't ban-worthy anyway; we don't ban D-F tier just because they get ***** by S-A tier, so the mains can use more viable characters and indirectly create more tournament diversity. That'd be just silly.

Unless the diversity is necessary to the point where MK is the only viable option, banning for diversity is unnecessary and shouldn't be highly considered.


On The Subject Of MK is beatable

It has more or less been beaten to death; MK is a **** good character in the game of Super Smash Brothers Brawl. He is "designed" (I use the term loosely to mean the "standard things which we can't change" as well as "discoveries" we as the community have made concerning him) to counter almost every possible situation.

He has a plethora of recovery options (multiple jumps, drill rush, cape, glide, shuttleloop, shuttleloop glide, tornado) to neutralize gimping. You generally will not gimp a MK unless he messes up or you take a very high risk course of action, because generally speaking no character has the tools to do it consistently.

He has a superb gimping game (disjointed & fast F-air, D-air, U-air, SL that can kill at around 60%, U-air chain to tornado for early KOs + the recovery options to make it back to the stage safely) to neutralize superb recovery options.

He lives much longer than his weight should allow when momentum cancelling/DI are taken into account. The "weight to percent KO'd" ratio, if I were to hazard a guess is superior to any character which neutralizes the built in trade off between maneuverability/small size vs ability to live.

He even "breaks" (to a minimal degree) the more or less standard "lightweights can't outright KO well" with his D-smash, F-smash, Shuttleloop to some degree, and even U-tilt if its fresh and the two are on a high platform. Couple that with the gimping + recovery, and MK has no problems netting kills.

MK has the ability to be incredibly offensive in a very defensive game, and his offensive options are generally much safer.

MK does not have a projectile, but his small stature, multiple jumps, option to powershield (universally available) and overall speed make getting around most projectiles child's play. In essence, he trumps projectiles (a generally defensive tactic) with his offense. The only exceptions I can think of are grenades, bananas, and (Falco) lasers.

Put all of this together, and you get a VERY, VERY good character. I concede that MK is beatable, but he is beatable not because of one character having implicit advantages over him, but because the player using MK has to make a mistake. To me, the character is designed as "perfectly" (in terms of being designed to be dominant) as one could hope for.
See one of my earlier posts.

A character doesn't have to have a weakness to be beaten. MK hardly has noticeable weaknesses (much like Snake) on paper and frame-wise. However, Diddy has one of the best OoS options against MK, which is his OoS glide toss or jump cancelled throw. If MK hits his shield, at the very least he's able to retreat, but he's also able to punish his F-air, F-tilt, D-tilt if not perfectly spaced, N-air, Tornado, D-air that hits his shield.

This on paper assessment of what MK can do is really unnecessary to your argument.

...
...
Flipping the script for a moment and moving from a "character only" assessment to the application.

The players who play MK are beatable, which is evidenced by tourney placings. But, as Fiction mentioned in his blog entries and such: MK *generally* only loses to MK. Out of each tournament, look at the well-known+top+better than mediocre MK players and see how many times they were either sent to loser's or out of the tourney by an MK, either by losing to an MK once, or twice in dittos.
Please provide exact information.

You will occasionally see a well-known MK losing to a char that he should destroy, but we only see the posted result in text form, and not the match itself in its entirety ("real life" things that may affect the player). Was thehe MK player could have been playing badly? Or was the opponent playing exceptionally well? Did the MK player SD at a low percent? A myriad of things can explain this. And, I do not want to come across as applying these external aspects to strengthen the "pro-ban" argument. I concede that the SAME could be said for the player who LOSES to the MK player. But, in a MU that is 70-30, if the disadvantaged character user wins, it deserves more scrutiny and analyzing than if the advantaged one won- simply because it went against the norm. There needs to be assessment to see what caused that "blip" in the norm, to see if it was some sort of applicable, tangible evidence or something more abstract and irreplicable.
While I understand what you mean by scrutinizing it more when someone who wins in a really disadvantageous match-up, but many of MKs closer match-ups are even or 55:45, meaning the mistakes could go either way.

On The Subject Of "Ally/M2K"

Really, this in and of itself is somewhat enigmatic. While I realize that these two players are operating at the peak of the current metagame (and to some degree evolving it with each match they play), it is still hard to separate the player from the character. Ally has beaten legit people with Captain Falcon, does that mean Captain Falcon is suddenly leagues better than the matchup discussions and assessments make him out to be? No. He beat them because he is a vastly superior player. M2K has wrecked low-tier tourneys using Ike against low-tier mains. Does that mean Ike vs _______ is now in his favor, or even? No. M2k was simply a far superior player.

Of course, this begs the question of: "Then shouldn't the better player win, regardless if the other person is using MK?" Not really. Person A may be better than Person B, by a value of "5" (I know, assigning values to something that abstract is silly, but its for illustrative purposes). But, in order to 'overcome' the matchup, where Character X beats character Y by a value of 8, then Player A will not win. He is still better than the opponent, but not "better enough". Of course, this is the nature of character matchups, and is in no way exclusive to MK. However, one can usually improve by picking up another character, stage counterpicking, or actually GETTING BETTER. This isn't applicable with MK (refer to "...get better scrubs") as it has been tried, and tried, and tried.
One can improve to even with a character counterpick, and possibly advantageous with a character plus stage counterpick. Snake on Halberd. ICs on FD. Diddy on FD.

Plus, I've said multiple times in this thread (pretty recently too) that the character counterpick system isn't important or used enough in mid-high levels of play for MK to HAVE to have a disadvantageous match-up. I'll quote it if needed.

Back to the point at hand, to surmise: MK being beaten depends more on the MK player messing up than it has to do with the tools the characters have to deal with MK. That isn't a bad thing, if it were applicable across the board so that every char could only beat another char if they outplayed the user. It isn't. MK is the only character that affords the player the ability to play with more mistakes, sloppier, and not as well, and allow them to beat 3/4 of the other viable chars who play a near perfect game. As such, MK losing to someone OTHER than MK is a "blip" in the graph, and these blips need to be analyzed, and are often times done so with no tangible explanation and so it is labeled as "so and so was playing CRAZY GOOD, or so and so was playing poorly, or this happened, or that happened, etc"
Even match-ups.

Pointing to Ally/M2k as an example for either side is, imo, folly. Because, while they are playing at an obscene level, it is clear that 98% of the players (even regular/well-known) tournament attendees will never reach this level, for a myriad of reasons.
I agree with a somewhat different reason. A couple of tournament sets can't prove a match-up either way. It can help provide proof, but doesn't prove anything. Ally and M2K are very close skill level wise, and it doesn't surprise me if Ally wins or M2K wins. The same can be said by most top level players. As far as even or close to even match-ups go, it doesn't surprise me if X player beats Y player at one tournament, then Y player beats X player at the next tournament, and so on.

If there's a trend of MKs beating Snakes or Snakes beating MKs, then it could help suggest that a match-up goes either way. But as of now, I don't see a trend going in either way.

On The Subject Of Comparing Games To Find A Standard:

Let's face it... Smash was not designed to be competitive. We, the community made it as such. Therefore, we simply can not apply criteria used to assess what is/isn't banworthy from other games to this situation.

As much as the community WANTS to be taken seriously by other communities, it really isn't going to happen, regardless of whether MK is or isn't banned- simply because of what the franchise was originally (and still is) designed to be.

Deciding our ban criteria; be it character's, techniques, stages, rulesets... whatever- with any inkling of "What will the SF/GG/insertcommunityhere" in mind is absolutely ridiculous. We are attempting to make a decision that is the best for our community, not what is best for our community's image in the eyes of other communities, and I sincerely hope that the decision is made with that in mind.
The comparison made by Smash and other fighters isn't that, "What will GG players think of us if we ban MK!" or, "SFIV has a broken character and they haven't banned them, so why should we?"

The comparison is, "Characters with at worst even match-ups have existed in other fighting games, and their fighting games have had healthy competitive metagames, ergo MK can exist in Brawl without corrupting the metagame."

And it's a fair comparison. Even though Brawl and SFIV are played quite differently, they're both fighting games, and they both have traits inherent to fighters, such as match-ups among characters, tier lists, etc. Making this comparison isn't radical simply because SFIV has a different gameplay style than Brawl.


...this took forever to type.
 

SnowballBob33

Smash Ace
Joined
Oct 2, 2008
Messages
559
Location
Maryland
Seriously. People treat it like it's this god tier move. It's only overpowered if you're a scrub. It's only good if you don't spam it like a moron. Good players then start to punish the **** out of you.
good players or good characters? Half the time there is absolutely nothing in the world you can do to punish somebody spamming it(smartly). I figure most people stop when the stale meter hits 9 and it no longer does good damage and he still has other options.
 

Kamikaze*

Smash Ace
Joined
Dec 14, 2008
Messages
803
good players or good characters? Half the time there is absolutely nothing in the world you can do to punish somebody spamming it(smartly). I figure most people stop when the stale meter hits 9 and it no longer does good damage and he still has other options.
If you think this is the case, then try spamming nado every other move up in any pro player's face. I guarantee you that you will be 3 stocked. Maybe even jv 4 stocked.
 

Kamikaze*

Smash Ace
Joined
Dec 14, 2008
Messages
803
Uhhhh...

Spamming nado every other move is using nado smartly?
That was just an expression. I didn't mean it literally. The point is that you can't just go to a tourney and press B and expect to do decently like some of you stupid c**ts think.
 

SnowballBob33

Smash Ace
Joined
Oct 2, 2008
Messages
559
Location
Maryland
That was just an expression. I didn't mean it literally. The point is that you can't just go to a tourney and press B and expect to do decently like some of you stupid c**ts think.
What don't you understand about the word smart? Pressing B over and over again isn't smart. If you are all the way across the screen and you plan to keep tornadoing, obviously they will be able to do either avoid the whole attack or stop you in the middle of it. If you use it while you are near them a few times and know you will hit them or be able to retreat if you do hit them is smart. And you are able to do that quite often.

Edit: If someone is falling to the ground, you can punish them quite easily with tornado
 

AvaricePanda

Smash Lord
Joined
Jan 30, 2009
Messages
1,664
Location
Indianapolis, Indiana
What don't you understand about the word smart? Pressing B over and over again isn't smart. If you are all the way across the screen and you plan to keep tornadoing, obviously they will be able to do either avoid the whole attack or stop you in the middle of it. If you use it while you are near them a few times and know you will hit them or be able to retreat if you do hit them is smart. And you are able to do that quite often.
Diddy Kong says hi.

And I know he's not the only character who can beat or bypass smart tornado spam, but he's the only character I know of enough to say that he does.
 

Clai

Smash Lord
Joined
Dec 9, 2007
Messages
1,254
Location
Where men are born and champions are raised
What don't you understand about the word smart? Pressing B over and over again isn't smart. If you are all the way across the screen and you plan to keep tornadoing, obviously they will be able to do either avoid the whole attack or stop you in the middle of it. If you use it while you are near them a few times and know you will hit them or be able to retreat if you do hit them is smart. And you are able to do that quite often.

Edit: If someone is falling to the ground, you can punish them quite easily with tornado
Well yeah, if you put it that way, you're using the Tornado just as smart as if you were using any of his aerials or specials or tilts or smashes in a smart matter.

What Kamikaze is saying is that it's unfair to single out Tornado as this cheap-so, too-good move, when in reality, all of its other moves are just as good, when played correctly, as the Tornado is (when played correctly).
 

SnowballBob33

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Diddy Kong says hi.

And I know he's not the only character who can beat or bypass smart tornado spam, but he's the only character I know of enough to say that he does.
I agree with you on that, but not every char has something that can quickly and safely hit MK whens he's spamming.
 

Tyr_03

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lol if I use a move "smartly" of course it's going to do damage over and over as long as I keep doing so. What's your point?

You're basically saying that Metaknight's tornado is a good move while at the same time admitting that it has faults which can be punished when used improperly. Amazing. People make mistakes with tornado amazingly frequently. Even M2K gets punished all the time for it.
 

SnowballBob33

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Well yeah, if you put it that way, you're using the Tornado just as smart as if you were using any of his aerials or specials or tilts or smashes in a smart matter.

What Kamikaze is saying is that it's unfair to single out Tornado as this cheap-so, too-good move, when in reality, all of its other moves are just as good, when played correctly, as the Tornado is (when played correctly).
The only difference is they don't stay constantly on your shield for a long period of time, don't put you at such a safe distance if blocked, and don't set you up above him so he could do it again or another one of his moves.
 

DotHack

Smash Apprentice
Joined
Nov 15, 2008
Messages
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Tip: MK is the least spammy character in the game. He uses all of his moves bar jab and maybe DC at a consistent rate. >_> Perhaps he's "Using" moves frequently in your face.
 

Clai

Smash Lord
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The only difference is they don't stay constantly on your shield for a long period of time, don't put you at such a safe distance if blocked, and don't set you up above him so he could do it again or another one of his moves.
And other moves have other properties that separate them from the Tornado too. I'm not saying that the Tornado isn't a really good move, because it is, I'm saying that the Tornado is just one of many moves that the Metaknight player has to use smartly if he doesn't want to get punished for it.
 

Kamikaze*

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803
Tip: MK is the least spammy character in the game. He uses all of his moves bar jab and maybe DC at a consistent rate. >_> Perhaps he's "Using" moves frequently in your face.
Seriously. It's totally not fair how so many other characters spam a lot more but we are the only ones that get heat for it. It's like I have to try hard to make it seem like I don't spam.
 

Revanchist

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Dec 24, 2008
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I want to give a pat on the back to the people responsible for the arguments, especially the pro ban side. That thing was drawn up like a court proceeding, you guys really covered your info well.

I really think this needs to happen. The majority has voted 3 times before to ban him, its what the community clearly wants even if the 2/3 majority isn't reached. I'm sure there's a group that loves MK and doesn't want their tournament cash cow to disappear but this is really for the good of the community, you'll find a different way to win. Voted to ban.
 

Sasha

Smash Journeyman
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I really think this needs to happen. The majority has voted 3 times before to ban him, its what the community clearly wants even if the 2/3 majority isn't reached. I'm sure there's a group that loves MK and doesn't want their tournament cash cow to disappear but this is really for the good of the community, you'll find a different way to win. Voted to ban.
I'm gonna go ahead and fix this for you:

"It's what a little over half the community clearly wants. And for the third poll it wasn't even that many."

~54% is not a clear majority by any means.

EDIT: This discussion is dead-ending repeatedly for the fourth thread in a row. I'll just throw support behind whatever Spadefox says and leave.
 

Master Knight DH

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"Can you counter that? Can you counter something with no exploitable weaknesses?"

Lack of projectiles is an unexploitable weakness that doesn't make his weight and low power actually bad? I didn't know that.
 
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"Can you counter that? Can you counter something with no exploitable weaknesses?"

Lack of projectiles is an unexploitable weakness that doesn't make his weight and low power actually bad? I didn't know that.
mach tornado

Key word: "exploitable." MK has weaknesses but none of them really matter because no one can exploit them.
 

Master Knight DH

Smash Journeyman
Joined
Apr 1, 2008
Messages
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Mach Tornado is slow enough to get shielded off and punished.

And a lot of people have no overly exploitable weaknesses when they stay on balance. I compiled a list on a YKTTW called Cheap Wimp. Meta Knight does not qualify for the YKTTW on the simple fact that he has *NO PROJECTILES*, which means he has to approach sooner or later against *anybody* and just gets stringed unless the Meta Knight is REALLY smart.
 
D

Deleted member

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Can someone explain to me why the SBR has arbitrarily decided on a 2/3 Majority for a winner?
 
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