That's because every anti-ban post just repeats something that has been responded to a dozen times, especially when backed into a corner, and then we respond again, and then they repeat themselves.
And the pro-ban posts simply repeat things that the anti-ban side has responded to a dozen times, in which they repeat themselves again. It's especially bothersome when the pro-ban side tries to state things in absolute terms when it's been thoroughly debunked and proven to fail in all senses of common intellect.
Not that the anti-ban side isn't guilty of all of this, but both sides have their faults.
Also, saying the community is bad/scrubby/etc is being an elitist prick. Sure, there are younger members of the community, sure we aren't stupidly strict in all of our rulesets. Guess what, it's a game. Sorry not everyone is so hardass about their video games. The fact is, the better players still win, with or without MK, so regardless if people have a more laidback attitude, especially considering this particular topic, lay off.
I think the community needs to stop catering to people who can't get past certain faults and refuse to work toward getting past them and choose instead to whine about it. I'm a prick. You know what, though? It's how life is. I don't really care if it's a game, or about education, or about anything else that these people may encounter. It's a mentality that incredibly bothers people like myself and it's going to irk us if the community breaks and caters to the whiners instead of deserting them like they deserve to be.
It's true that there are very few high level players, and that a lot of people aren't that good at this game, but I'd like to point something out: SF has a lot of top players, because the franchise has been around for AGES. Smash has a lot of top players for the same reason, but half of them still play Melee exclusively, so we're talking about a community who has yet to fully understand and grasp this game, because to them, it's entirely new. One and a half years is still new even for a video game. There are many players with potential, but still largely untrained, or lacking in experience. I'm naturally intelligent, which helps me progress to a relatively high level, but really I'm only good because I practice this game every day, and READ A **** TON OF DATA AND STRATEGIES, and theory-craft constantly before I sleep and when I'm bored and while I'm eating. I watch videos, but not just for fun, but I'm constantly analyzing players on ALL levels of play and determine WHY they made those decisions. Even with all of this effort, I'm just beginning to barely breach high level play. I played Melee competitively towards the end, but I had to learn tech skill and important ATs such as L-Canceling, before I could begin to understand the depths of decision making and mindgames.
You're going to be a very succesful man, some day. I salute you.
That being said, MK is definitely highly annoying at mid-level play, and detrimental to the community. You are really deciding whether you are shifting the way the top level players get to play for the sake of letting everyone else have more fun, because I know I'm still not going to beat M2k after you ban MK. He'll still go even with Ally, and the top players will remain on top. It WILL hurt the metagame to ban him, because we aren't patient enough to let everyone get over metaknight and develop their other MUs (hell, it took me a year and a half to learn vs Snake, and I STILL don't know vs R.O.B.)
Detrimental is a loaded word. Having Metaknight around hurts
this community because there are too many people whining about how they keep losing to MK's in tournaments and about how MK stalling takes away from the fun of the game when these are all following the system that fighting games have followed for years. There's always going to be a strategy that comes out on top, and the strategy turns out to be 'not fun,' then guess what? It's not going to be a fun game. Anyone who's frustrated by Metaknight's existance are either going to A) study the matchup, watch videos, work on theorycraft and then try them in practice (like you're doing in the segment before) for the thrill of leaping over that hurdle and becoming a successful high-level player; B) take the supposed 'easy way out' and just pick Metaknight and see how far that takes them; C) give up and try another game. Since we're talking about Metaknight being banned from tournaments, I'm specifically talking about competitive play when I'm discussing these options. Anyone has the freedom to play the game they want it played- just don't go into our community and beg them to tailor competitive play for your tastes.
You shouldn't really be asking "Is MK ban-able" because there is no way most of you can even recognize what makes him ban-able or not, or play at a level where it matters. You should do as Fatmanonice suggested, and determine how it will affect the community, which is the most important thing ANYWAY. Even if he was broken, if there was an outcry of 66% to keep him because he was so loved for whatever reason, we should probably still keep him, and the same is true for otherwise. We're not playing this game for SRK, we're playing it for us, and IMO it should be our settings, our way. SBR is our guiding force, so use this poll to let them know how you personally feel.
That's all dependant on what type of community we want to be: the elitists that want to see this game played to its limits, or the scrubby community that creates all of these ficticious rules just to keep them happy. You're going to alienate a crowd no matter what choice we make, so we have to make sure that that choice is the one that the most people want. If we want to make a change as radical as removing a character from competitive play, we want to be absolutely sure that this change will end up benefiting the competitive community, including tournament turnouts.
*Insert mandatory SHORYUKEN!*
The real part that keeps me on the fence is that some tournaments contain only mid-level players that are using MK to win money. This is a real fact, and it's happening. Not all of these tourneys are reported on Smashboards, and many are ignored, but it truth that there are many small tournaments where noobs go to win with MK. I was at one of them last weekend, and if neither Keitaro or I had gone, then that tournament would've been decided by character and ignored player skill. At huge, regional and national tourneys, where many big name players show up, MK is not an issue. However, some states don't have an abundance of top players spread out to **** their locals, and some states don't even have top players. Smaller communities are being snuffed out by MK like the plague.
It's a shame that Brawl has one best character instead of several, but that's the way it is. If Metaknight's giving these communities the blues, they can change the rules so everybody can be happy. Just don't demand the rest of us make these changes too.
All of that being said, ban Ice Climbers.
What what WHAT?
IT'S A TRAP!
They are the ultimate skill leveling tool, since they are able to do something so destructive as to destroy an entire stock off of a mistake or a TRIP. It was really dumb, but really funny as I was talking to Atomsk while playing him Marth vs IC, and we were talking about how dumb ICs were because in this case, truly, the better player does not always win, and you can take a stock off of either a mistake or a trip. 5 seconds after I uttered the word trip, I tripped, and proceeded to lose my stock from 22%, and this is at a moderately high level of play. Atomsk is better than me, but it is not impossible for me to win, and I took several games off of his ICs, while he took probably 65% off my Marth. However, it is impossible for me to win if something utterly dumb like tripping happens, and if it's on the neutral, that might be the set, especially considering he doesn't have to use ICs on his CP and choose some other dumb MU. Consider that if he goes IC R2 on my CP, then regardless of my an, he can still pick a character that wins tremendously on FD, RC, FO, Brinstar, Halberd, etc. R1 trips make ICs broken beyond any doubt in my mind. Just as broken as items.
Wait, wait, if the Ice Climbers, well knowing that their grab range is absolute pittance, that they would need to work incredibly hard in order to get that grab in, knowing that the opponent- seeing the Ice Climbers- is doing everything in his/her/its power to make sure he doesn't get grabbed, and even when they somehow manage to get a grab, the Ice Climbers player- also knowing that their strategy is in the pits when Nana is separated, or worse killed, and can easily (in some cases) be reduced to a character almost as bad as Olimar without Pikmin- can still mess up the chaingrab, leading to the process repeating over again? I'm pretty sure the Ice Climbers are the definition of a high-risk, high-reward character. Yeah, tripping sucks, but the event that the act of tripping would lead to an Ice Climbers grab is so miniscule that it has no effect on tournament placings.
Ban Ice Climbers? Because of the rewards they get for the extreme amount of skill they have to show in every single battle to get those three grabs, if they even get them at all? Please.
You don't have to learn how to play Smash to win with ICs. You have to learn how Blizzard, grab, pivot grab, spot dodge, shield, Uair and IC sideB (who's name escapes me atm) works, and then learn the chaingrab to KO. Applying this to most MUs can let mid level players win, against all but the very best, and even the best if they happen to trip/make a single mistake in a normally very forgiving game.
That's not entirely true. You have to learn about spacing, taking advantage of opportunities, the virtue of patience, character manipulation (in a word, teh mindgamez), something that all characters in this game, and indeed all fighting games everywhere, have to learn. You could be picking this game up for the very first time in a tournament, but if you already know about these essential aspects, you will place very decently. Again, the Ice Climbers are an extreme-risk, extreme-reward character, especially when one hit could lead to Nana's death and the derailment of your entire strategy. It's okay to have this kind of reward if there are appropriate risks involved with it. So no, a ban is not necessary.