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Are you ****ing kidding me?
I------I <---- regular time
I--------------I <---- broken time
XX:XX:XX <---- timer that shows time elapsed
Its not an issue.
Without replay, thats **** near impossible to track.
I------I <---- regular time
I--------------I <---- broken time
XX:XX:XX <---- timer that shows time elapsed
Its not an issue.
|-| <--- regular
I------I <---- regular time
I--------------I <---- broken time
XX:XX:XX <---- timer that shows time elapsed
Its not an issue.
the part in blue is the part that says that you play on random neutrals for every match, the part in red is the part that says you play with a counterpick system.
Its called Oregon, and yes. Most of the time its the out of state players that pick the other available stages.
But what about the other tourney matches that arent grand finals? And IF the TO is looking for it its not impossible to see but it is still very very hard to tell if it was used or not since the distance varies.Its not impossible to track if the TO is looking for it, like they should be in a finals match. I've already stated how to deal with in in regular matches, and though there is no way to prevent it outright if there is no TO watching, if a TO is alerted to a player using it they can be tracked for the rest of the tourney. Also, its already been in play in Oregon and we haven't had an issue with it. Its punishable on start-up and ending.
Again, its the timer and the attack on the end of it that are the big indicators. If it happens during a regular match, call over a TO. Also what Avaricepanda said.But what about the other tourney matches that arent grand finals? And IF the TO is looking for it its not impossible to see but it is still very very hard to tell if it was used or not since the distance varies.
http://www.youtube.com/watch?v=IAFNW3B3puA&feature=relatedAre you ****ing kidding me?
Have you ever been to a tournament? There aren't people constantly watching the players hands at all times. Even if you think there the MK did it, what PROOF do you have?Also, it's pretty darn simple to realize if a downB is extended. If you flick up once on the C-stick, it's banned. Period. And I don't understand why you're flaunting about the EDC being an OPd tech, because
1) It has punishable start-up lag.
2) It has punishable ending lag.
Given that any extention of the dimensional cape is banned, I don't know why people are worrying about it.
Yea, it's a good thing a large notification appears on the screen saying "Metaknight has just pushed the C-Stick up!"Also, it's pretty darn simple to realize if a downB is extended. If you flick up once on the C-stick, it's banned. Period. And I don't understand why you're flaunting about the EDC being an OPd tech, because
Except it moves far and fast, and you don't know which direction.1) It has punishable start-up lag.
2) It has punishable ending lag.
As long as MK has ANY sort of breathing room, he can EDC and escape a bad situation. It's also good for getting him back onto the stage, but thats the least of my worries.Air-camping to EDC to air-camping? How about that part where you punish him during landing, or when he initiates the DC? It is not unpunishable by any means. Really, all EDC does is help MK get back on the stage in some match-ups/situations (I say that because he can still be ppunished by some characters).
The problem is that it's very difficult to identify.Given that any extention of the dimensional cape is banned, I don't know why people are worrying about it.
Personally, I want to know if the EDC gets so hyped for being the "100% foolproof I can escape anything at will ever," technique, then why aren't more people just using the regular Dimensional Cape to produce that instant escape option?How the **** is that not broken?
Being able to escape ANY disadvantageous situation at will?
T1mmy has done this to me on several occasions. Avarice really is right. As to monitoring, again if it is used in a regular match, call a TO over to officiate the rest of the match (assuming that the extension is banned). In finals and grand finals, the matches are officiated anyways. Why are you all trying so hard to say that nothing can be done about it? How many people here have experienced it used against them?Have you ever been to a tournament? There aren't people constantly watching the players hands at all times. Even if you think there the MK did it, what PROOF do you have?
You COULD record the replay, but too bad most matches aren't under 3 minutes. Too bad most Wiis at tournaments don't have infinite replays.
"1) It has punishable start-up lag.
2) It has punishable ending lag."
No, it doesn't have punishable start up lag from almost all positions if the MK has any idea of how to use this move.
Don't most moves have punishable ending lag? So? Isn't one of the luxurys of using this tech to avoid being hit afterwords if preformed correctly?
Are you really saying this tech is fine? Really?
The distance is just enough to get you out unharmed if you tap once. If you use regular DC, you're keeping yourself close to your opponent and leaving yourself susceptible to punishment. Of course distance is a big deal.Personally, I want to know if the EDC gets so hyped for being the "100% foolproof I can escape anything at will ever," technique, then why aren't more people just using the regular Dimensional Cape to produce that instant escape option?
Really, if we're just talking about:
l---l not banned
l--------l banned
Why aren't more Metaknights just using the regular DC? Is the extra distance THAT gamebreaking?
So you're saying that you actually have to get to the point where they do it to you first so to be able to call them out on it when they do it later? Come on. And what if the TOs busy?T1mmy has done this to me on several occasions. Avarice really is right. As to monitoring, again if it is used in a regular match, call a TO over to officiate the rest of the match (assuming that the extension is banned). In finals and grand finals, the matches are officiated anyways. Why are you all trying so hard to say that nothing can be done about it? How many people here have experienced it used against them?
Most wii's are hacked actually. The majority of the wii's being used at tournaments, least at the last event, were hacked and had replay hacks.Without replay, thats **** near impossible to track.
Also, most matches are longer than 3 minutes, and most Wii's aren't hacked.
Honestly, I think Metaknight has so many options already that this isn't going to be a big deal. Metaknight already has a thousand and a half ways to escape situations, so what's one more that's going to simply reset his options at best?The distance is just enough to get you out unharmed if you tap once. If you use regular DC, you're keeping yourself close to your opponent and leaving yourself susceptible to punishment. Of course distance is a big deal.
If there is no other way to monitor it, then yes. Again, when has this been an issue and who has had it done to them enough to know what does and doesn't work to counter it? Unless there is some evidence to show that it can't be stopped then all people here are doing is theory-crafting.So you're saying that you actually have to get to the point where they do it to you first so to be able to call them out on it when they do it later? Come on.
And not all matches are finals. Most aren't. =/
Just because it hasn't been done much doesn't mean it's not a problem/ going to be a problem. :/If there is no other way to monitor it, then yes. Again, when has this been an issue and who has had it done to them enough to know what does and doesn't work to counter it? Unless there is some evidence to show that it can't be stopped then all people here are doing it theory-crafting.
No, I have experience against it in matches. I know how it works. It can be annoying to deal with but certainly not impossible.Just because it hasn't been done much doesn't mean it's not a problem/ going to be a problem. :/
Yes, all people are theory-crafting. That includes you guys. =)
It isn't invincible before the move starts or after. The opponent can keep track of where Metaknight is the exact same way the the Metaknight player does.you have an escape move...
that is invincible...
and invisible.
and you don't have to move.
Explain thoroughly. I'm not saying you're wrong, I just need a full explanation to why it's ok (unless you posted it somewhere and I missed it).No, I have experience against it in matches. I know how it works. It can be annoying to deal with but certainly not impossible.
No.But the extension of the DC is not banned. Only the IDC is banned.
you're still really pushing it when you talk of this monitoring the DC for being too extended (which, is not banned cause techincally, it's not inifnite)
hippie, you're avatar is awesome. :D
Explain thoroughly. I'm not saying you're wrong, I just need a full explanation to why it's ok (unless you posted it somewhere and I missed it).
btw, the IDC was banned without it being used much, sooooo.... :/
Regular DC has a set time and max distance.Why aren't more Metaknights just using the regular DC? Is the extra distance THAT gamebreaking?
The Infinite Dimensional Cape has no purpose but to stall out matches for as long as the player can tap the c-stick for. It provides no benefit to the player outside of blatant stalling. It violates a rule that has already existed when it comes to brawl's competitive rules and was thus immediately banned.No.
Any extension of the dimensional cape is banned. It essentially is infinite dimensional cape.
By that logic, extending Dimensional Cape for 2 minutes, getting out of it for 2 seconds, and going back for 2 minutes is considered legal. It most certainly isn't.
Bad wording with the word infinite, but any extension of it is banned. It doesn't suddenly become illegal when the time runs out.
Also, the player doesn't have to move? Okay, so they stand still in dimensional cape for seconds. It's pretty obvious to see that they're using a banned tech.
The extra one or two taps of C-stick up shouldn't suddenly make the move unpunishable. I can see it as being a retreat when they already have breathing room, but they could always just run backwards and have any frame to react, rather than commit to a punishable move. Again, the only reasonable use for it I see is what M2K did against Dojo; to recover back on the stage. But still, it's banned when you extend the cape, and it was pretty obvious he extended it too.